RimWorld

RimWorld

hawk20a Aug 12, 2017 @ 9:09am
Combat is retarded
Combat always devolves into a bunch of gay nerds fighting in a field by standing in a circle with no cover shooting at each other like a bunch of dumbasses.

Theres no way to make foxholes, effectively use forests as cover, or go prone, so colonists literally end up walking through a ♥♥♥♥♥♥♥ field completely upright until they get shot.

My last attack i thought would go better because i had learned a way to deal with these problems. I was going to show up, cut down a bunch of trees, make some fortifications, and then bombard the enemy with a mortar.

I show up, i IMMEDIETELY start taking mortar fire, even though they only have one ♥♥♥♥♥♥♥ mortar, and not ONE of the enemy pirates even knows we're there except the mortar guy. So i return fire with a mortar, hit one of them, and SUDDENLY all these pirates decide that they can now SEE US.

The pirates attack instead of waiting in their FORTIFIED ♥♥♥♥♥♥♥ POSITION and attack my guys across an open field. Basically everybody ends up in the field shooting at each other without any cover, i lose one wolf and one colonist.

Are there any mods that make combat less retarded? I installed the embrasures mod and that made defense so much more bearable, and actually not stupid, but still, attacking enemy positions is always retarded.
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Showing 1-15 of 25 comments
Swirler Aug 12, 2017 @ 9:25am 
Were you attacking an outpost?

The AI does attack you once you open fire on them. Kinda makes sense they would rush you rather than sit around getting shot at by a mortar though.
billy Aug 12, 2017 @ 9:28am 
tree's do offer cover , you can see the % to hit by selecting someone then hovering over the target.

I think you need to get bettter (not an insult) , pause often is my advice. If your fighitng in the open you doing it wrong.

"so colonists literally end up walking through a ♥♥♥♥ing field completely upright until they get shot" .... you do realise you can control your colonists? thats your own fault.

"and SUDDENLY all these pirates decide that they can now SEE US" , you notice how you can see the enemy at all times no matter were they are on the map? , there is obviously no fog of war of course they can see you.


Originally posted by Mad hatters in jeans:
Were you attacking an outpost?

The AI does attack you once you open fire on them. Kinda makes sense they would rush you rather than sit around getting shot at by a mortar though.

yep, for some reason he thinks the AI should sit there and die and not attack
Last edited by billy; Aug 12, 2017 @ 9:29am
✪ TobaeLover Aug 12, 2017 @ 9:29am 
Originally posted by Mad hatters in jeans:
Were you attacking an outpost?

The AI does attack you once you open fire on them. Kinda makes sense they would rush you rather than sit around getting shot at by a mortar though.
One thing that doesn't make sense, is that when you try to shoot anyone, and you miss, they do nothing.. Like, BANG, "Oh, that's just the wind blowing my d-"
Last edited by ✪ TobaeLover; Aug 12, 2017 @ 9:29am
Rous Aug 12, 2017 @ 10:08am 
Combat extended is pretty nice, has a 'Suppression' mechanic that, while frustrating, I love. Basically takes the amount of bullets flying by your ass, factors in how armor'd your ass actually is, and forces the pawn to make the safer bet of "Huh. That's alot of metal flying at my ass, I better drop to the ground so it doesn't actually hit my ass." I'm summarizing here, it's a little more indepth than that. But it's a nice mod.
its so balatrover Aug 12, 2017 @ 11:30am 
Originally posted by Rous:
Combat extended is pretty nice, has a 'Suppression' mechanic that, while frustrating, I love. Basically takes the amount of bullets flying by your ass, factors in how armor'd your ass actually is, and forces the pawn to make the safer bet of "Huh. That's alot of metal flying at my ass, I better drop to the ground so it doesn't actually hit my ass." I'm summarizing here, it's a little more indepth than that. But it's a nice mod.
Agreed, if you want a mod that makes combat interesting, get Combat Extended. It adds in ammunition of different types for your guns, new manned turrets (and adds a spotting mechanic for the mortar.), as well as tools for fighting fires like firefoam grenades (hand-thrown and launched from the incendiary launcher.), and includes things such as embrasures and barbed wire.
hawk20a Aug 12, 2017 @ 12:27pm 
Originally posted by Mad hatters in jeans:
Were you attacking an outpost?

The AI does attack you once you open fire on them. Kinda makes sense they would rush you rather than sit around getting shot at by a mortar though.
Not really. No sensible person would abandon good defensive positions unless they absolutely have to, and its their default movement, no matter what you"re attacking with
hawk20a Aug 12, 2017 @ 12:29pm 
Originally posted by Rous:
Combat extended is pretty nice, has a 'Suppression' mechanic that, while frustrating, I love. Basically takes the amount of bullets flying by your ass, factors in how armor'd your ass actually is, and forces the pawn to make the safer bet of "Huh. That's alot of metal flying at my ass, I better drop to the ground so it doesn't actually hit my ass." I'm summarizing here, it's a little more indepth than that. But it's a nice mod.
All right, thanks!
Cowskier Aug 12, 2017 @ 12:40pm 
To use trees as cover stand behind them, and a percentage of bullets fired at your colonists will be stopped by the tree

i assume this is what you mean by 'taking cover in the forest'
hawk20a Aug 12, 2017 @ 12:47pm 
Originally posted by billy:
tree's do offer cover , you can see the % to hit by selecting someone then hovering over the target.

I think you need to get bettter (not an insult) , pause often is my advice. If your fighitng in the open you doing it wrong.

"so colonists literally end up walking through a ♥♥♥♥ing field completely upright until they get shot" .... you do realise you can control your colonists? thats your own fault.

"and SUDDENLY all these pirates decide that they can now SEE US" , you notice how you can see the enemy at all times no matter were they are on the map? , there is obviously no fog of war of course they can see you.


Originally posted by Mad hatters in jeans:
Were you attacking an outpost?

The AI does attack you once you open fire on them. Kinda makes sense they would rush you rather than sit around getting shot at by a mortar though.

yep, for some reason he thinks the AI should sit there and die and not attack
No i know, but trees hardly provide any cover. I dont know about you, but i can fit me and someone else behind a fully grown oak tree, and, from experience, they provide a good rest for shooting, and can cover everything but your face from your target. It makes no sense that they are hardly counted as cover.

Also, why dont all the pawns attack at the same time as the mortars target you? They just wander around.

And my point isnt that im controlling them poorly, my point is that in real combat, assaulting across an open field involves troops going prone to provide suppressing fire, only moving in short periods.

And no, i dont think AI should sit and take mortar fire if they dont have good cover, but thats their default move for any attacks, even for just a bow attack, they leave good cover to attack.
AlexMBrennan Aug 12, 2017 @ 1:31pm 
The pirates attack instead of waiting in their FORTIFIED ♥♥♥♥ING POSITION and attack my guys across an open field. Basically everybody ends up in the field shooting at each other without any cover, i lose one wolf and one colonist.
1) You could have used sandbags but chose not to. Not sure how that's the game's fault.
2) Do you honestly not see why the pirates might not be happy awaiting certain death by mortar fire? Do you not think that people might try something with a slightly higher (i.e. non-zero) chance of survival?

And my point isnt that im controlling them poorly, my point is that in real combat, assaulting across an open field involves troops going prone to provide suppressing fire, only moving in short periods.
You might want to look at the Combat Extended mod.
Hazy Hexagon Aug 12, 2017 @ 1:34pm 
Originally posted by hawk20a:
Originally posted by billy:
tree's do offer cover , you can see the % to hit by selecting someone then hovering over the target.

I think you need to get bettter (not an insult) , pause often is my advice. If your fighitng in the open you doing it wrong.

"so colonists literally end up walking through a ♥♥♥♥ing field completely upright until they get shot" .... you do realise you can control your colonists? thats your own fault.

"and SUDDENLY all these pirates decide that they can now SEE US" , you notice how you can see the enemy at all times no matter were they are on the map? , there is obviously no fog of war of course they can see you.




yep, for some reason he thinks the AI should sit there and die and not attack
No i know, but trees hardly provide any cover. I dont know about you, but i can fit me and someone else behind a fully grown oak tree, and, from experience, they provide a good rest for shooting, and can cover everything but your face from your target. It makes no sense that they are hardly counted as cover.

Also, why dont all the pawns attack at the same time as the mortars target you? They just wander around.

And my point isnt that im controlling them poorly, my point is that in real combat, assaulting across an open field involves troops going prone to provide suppressing fire, only moving in short periods.

And no, i dont think AI should sit and take mortar fire if they dont have good cover, but thats their default move for any attacks, even for just a bow attack, they leave good cover to attack.

I mean, it is a game with pawns shaped like little fat chess pieces that bop around and do a bunch of unrealistic stuff in the manner of making the video game fun. Combat extended makes it more realistic. Your asking for hyper-realistic combat in a game that already simulates a high level of stuff. How many games like this even have functional combat systems let alone military grade assault strategy using incremental advancement and suppression?

You have really, really high expectations for a game that already does a lot of stuff fantastically. The combat is serviceable and can be improved with mods. They are always working on the game and im sure will improve it.
Last edited by Hazy Hexagon; Aug 12, 2017 @ 1:34pm
Caelus Aug 12, 2017 @ 1:51pm 
you have to set up massive speakers and drown them out with justin bieber music, that is the best way to win sieges
hawk20a Aug 12, 2017 @ 1:51pm 
Originally posted by HazyHex:
Originally posted by hawk20a:
No i know, but trees hardly provide any cover. I dont know about you, but i can fit me and someone else behind a fully grown oak tree, and, from experience, they provide a good rest for shooting, and can cover everything but your face from your target. It makes no sense that they are hardly counted as cover.

Also, why dont all the pawns attack at the same time as the mortars target you? They just wander around.

And my point isnt that im controlling them poorly, my point is that in real combat, assaulting across an open field involves troops going prone to provide suppressing fire, only moving in short periods.

And no, i dont think AI should sit and take mortar fire if they dont have good cover, but thats their default move for any attacks, even for just a bow attack, they leave good cover to attack.

I mean, it is a game with pawns shaped like little fat chess pieces that bop around and do a bunch of unrealistic stuff in the manner of making the video game fun. Combat extended makes it more realistic. Your asking for hyper-realistic combat in a game that already simulates a high level of stuff. How many games like this even have functional combat systems let alone military grade assault strategy using incremental advancement and suppression?

You have really, really high expectations for a game that already does a lot of stuff fantastically. The combat is serviceable and can be improved with mods. They are always working on the game and im sure will improve it.
No my point is that the game HALF simulates the realistic combat which makes it difficult to use as the important aspects are lacking.
The Lego Man Aug 12, 2017 @ 1:55pm 
THis is a ♥♥♥♥♥♥♥♥♥♥♥
✪ TobaeLover Aug 12, 2017 @ 2:53pm 
Originally posted by CrazyWizard:
THis is a ♥♥♥♥♥♥♥♥♥♥♥
❤❤❤❤❤❤❤❤❤❤❤❤
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Date Posted: Aug 12, 2017 @ 9:09am
Posts: 25