RimWorld

RimWorld

Pilgrim Aug 5, 2017 @ 4:36pm
Terrible lag and performance issues?
My game constantly jumps from 20 fps to 1 fps about every few seconds or so. I'm very much in the late game with I believe about 20 colonists and a LOT of mods.

My mod list is: MOD-E, HugsLib, Refugee Stats, Wanderer Stat, Mending, Change Dresser, 20th Century Weapons Mod, EZ infestation, RT Power Switch, ED-SheildsBasic, Apparello 2, The Birds and the BE\ees, Hospitality, Realistic Darkness, Expanded Prosthetics and Organ Engineering 2.0, Achtung!, EdB Prepare Carefully, [sd] Bridges, Rumours and Deception, I can Fix It!, defensive positions, Hand me that Brick, Fences and floors, Allow tool, [sd] Advanced powergeneration, mass graves, JTReplaceWalls, Organized Research tab, rimfridge, moody, more furniture, roof support, area rugs, firefoam mortar, Glass+Lights, turret collection, S.A.L: Auto-Crafters 2.0: Overloaded, Chemicals and Neutroamine, Storage solutions, Trading spot, more vanilla turrets, slightly more smokeleaf (420 yo), Ambrosia Bug Fix, Romance Diversified, Simple Sidearms, AllowDeadMansApparel, Path Avoid, Training, Follow me, FashionRIMsta, Pawns Play Poker, Veinminer, Packed Lunch, Reasonable Components, Radio, Animal Husbandry Raids, Quality Cooldown, Haul to Stack, Tilled Soil, SpotlightTurret, DDA Security and More, Notifications Archiver, Industrialisation, Psychology, Foxes Arent Suicidal, Caravan Dogs+, Butchering Spot, Power Switch, Retriever; go fetch, Hand'n'footwear, dubs hygene and central heating, Masturbation (dont judge me lmao), Set-up-Camp, Billy's Improved load transport pods, RuntimeGC, [RF] Pawns Are Capable! (No Traits), Tribal Essentials Modpack, Megafauna, Billy's improved caravan formation, spoons hair mod, Embrasures, WM Smarter food selection, SS Researchable Stat Upgrades, FFGerman Shepard Caravaneer Re-upload, FFGermanShepard, Packified Animals, MiningCo.MiningTurret, MiningCo. MMS, MiningCo. Alert Speaker, Centralized Climate Control, Conduit Deconstruct, [FSF] Growable Grass, Kinder Colonists, T-45b Power Armor, Vegan MRE, Rimsearch, Efficient Light, Caveworld Flora, Ugh you got me, Signs and memorials, Reinstallable drill, movable sandbags and finally Science Never Stops

*phew*

These performance issues only showed up a few days ago. I usually just play on speed one because my potato of a laptop already doesn't run very well. It might possibly be that.

My PC is a Toshiba, Intel Processor, CPU N3530 @ 2.16 GHz, 4 GB of ram, 64-bit

I couldn't imagine it's the game itself... I've looked into performance problems, people have traced a lot of it to Turrets but I've already turned all of them off.. although I did hear about a hotfix which is supposed to fix performance issues.

Any input on why the game is running like this would be greatly appriciated, thank you very much!
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Showing 1-15 of 23 comments
bigsengineer Aug 5, 2017 @ 4:37pm 
more mods means less u can build
Pilgrim Aug 5, 2017 @ 8:34pm 
Well as it would seem the game seems to be running good, (or much better) now. Don't really know why. I'm just hoping it doesnt relapse
Woodkid Aug 6, 2017 @ 2:55am 
Rimworld doesnt do well in multicore. Try going single core process and see how that works.
Surmene Aug 6, 2017 @ 3:16am 
Lots of mods+potato laptop=bad fps.
JuggernautTyson Aug 6, 2017 @ 5:10am 
Since you have the runtime mod you shouldn't be experiencing any lag or fps drops. Also do you have a lot of building plans laying out? Because that could be the cause of you're issues. I have had multiple bases with 20 plus colonist and animals and notice later on when I lay down a huge number of building plans out it lags the game like hell until their finish or canceled then goes back to normal.
ambi Aug 6, 2017 @ 6:09am 
Things that caused lag for me:

1) pawns having too many jobs. Try to delete as many jobs as you can. So lets say you have a devoted hauler, with hauling set to 1. Try to make most of the other jobs "zero". If you have a crafter, turn off handling, warden etc. The more jobs a pawn has, the more often the game will check to see if they're available, and it REALLY slows you down. You might want to disable the "Pawns Are Capable! (No Traits)" mod as well.

2) I found lights to be quite laggy as well. One time I'd built 50+ lights in a single building as an experiment with crops, and it became very laggy whenever I scrolled past.
ambi Aug 6, 2017 @ 6:11am 
Oh and "Signs and memorials" is quite buggy, IMO. I had my game corrupted by this mod a few times already.
Evilous Aug 6, 2017 @ 6:21am 
Your computer is almost the bare minimum and you have a ♥♥♥♥♥♥♥♥ of mods. My advise is to play modless untill you get a new computer.

I recomend a duel core 3.0 ghz or if you want to play other games or install more mods get a quad core 3.5 ghz possessor.
Last edited by Evilous; Aug 6, 2017 @ 6:23am
Radiosity Aug 6, 2017 @ 7:09am 
The one mod in your list I've had MAJOR issues with is WM Smarter Food Selection. I had the same issue of lag every few seconds (literally PAUSING the game for a second or two) when I had that mod active. Don't know why, but it just seems to have some issue or other, at least for me. Disabling it fixed the issue. And I run an octa-core 4GHz CPU which handles this game just fine at 60fps for all but the biggest colonies, so I'm not really sure what the problem is with this mod in particular. Maybe it conflicts with another I'm using, who knows.
Pilgrim Aug 6, 2017 @ 9:53am 
Originally posted by MistaFistaSistaDicklaStickla:
Since you have the runtime mod you shouldn't be experiencing any lag or fps drops. Also do you have a lot of building plans laying out? Because that could be the cause of you're issues. I have had multiple bases with 20 plus colonist and animals and notice later on when I lay down a huge number of building plans out it lags the game like hell until their finish or canceled then goes back to normal.
I do notice a spike in lag when I do plan buildings or mine but I'm not certain if it's 100% the cause, or if there's other factors on top of that
Pilgrim Aug 6, 2017 @ 9:54am 
Originally posted by klacoste:
Oh and "Signs and memorials" is quite buggy, IMO. I had my game corrupted by this mod a few times already.
Thanks for the warning. I'll disable that ASAP
Pilgrim Aug 6, 2017 @ 9:55am 
Originally posted by Radiosity:
The one mod in your list I've had MAJOR issues with is WM Smarter Food Selection. I had the same issue of lag every few seconds (literally PAUSING the game for a second or two) when I had that mod active. Don't know why, but it just seems to have some issue or other, at least for me. Disabling it fixed the issue. And I run an octa-core 4GHz CPU which handles this game just fine at 60fps for all but the biggest colonies, so I'm not really sure what the problem is with this mod in particular. Maybe it conflicts with another I'm using, who knows.
I'll see if that's causing problems... It's a shame because it's actually pretty useful. Thanks for the heads up
nuke30 Jan 20, 2018 @ 9:01pm 
Did you ever figure this out? Seems like I've run into an identical issue with a similar mod list.
Pilgrim Jan 20, 2018 @ 9:16pm 
Originally posted by Nuke:
Did you ever figure this out? Seems like I've run into an identical issue with a similar mod list.
I think it's just a combination of too many people, too many mods, and not a good enough computer
nuke30 Jan 21, 2018 @ 12:28am 
Originally posted by Mr Pilgrim:
Originally posted by Nuke:
Did you ever figure this out? Seems like I've run into an identical issue with a similar mod list.
I think it's just a combination of too many people, too many mods, and not a good enough computer

I'd have to entirely disagree with you. I have several sets of mods varying in amounts from 20 to ~270 and a well built computer.

This issue starts at approximately 3 hours into any new game. I've narrowed it down to a short list of mods that are likely to be causing the issue, as it happened on only certain mod lists and OP's mod list only has a few similarities with mine.

Sidenote: there is no error showing in any log but it is clearly there.
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Date Posted: Aug 5, 2017 @ 4:36pm
Posts: 23