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1. You can send in emergency reinforcements for an attack on a satellite colony/outpost assault.
2. You can use the pods to speed up the process of trade, if you really need a certain trade item for example, it might be worthwhile just launching the colonists and food supplies instead of taking the longer travel route by land.
3. Maybe you just don't have good pack animals or colonists to train them so pods are the logical choice at times.
4. They can kick start a far off colony. Less time spent in caravan is more time spent building up that extra mining area or farm colony.
Muffalo herd is great for acquiring lots of heavy materials but they do need to eat and if you live in a colder region then automatic grazing on the move isn't an option so they'll eat your food supplies en route. Which makes trade really really expensive trying to use animals.
Although currently transport pods aren't particularly efficient and require a fair amount of chemfuel and steel to make. Perhaps in the future Rimworld will have a different set of vehicles or roads you can use, I would certainly like to see railroads or the like and more uses for rivers.
Another theoretical use for the transport pods which seems quite expensive but could be used in a roundabout way to save a colonist in a caravan is by lauching the production materials to make a pod to rescue said colonist.
Or in other words, sending a pod full of pod materials to save a colonist. I mean you would lose a ton of steel but it might be worth it to save a valuable colonist I suppose.
Whereas the transport pods are first of all one-way and secondly about speed. So the two best usages for it is the above for speeding up trade on specific items, in low quantity due to no muffalos. The second is if you have several settlements or a outpost. You Farm at location A and B and have location C close to a faction base, send pods to C and do muffalo there to save time.
As for saving a colonist, I suppose it could also be extended to send food/supplies to a caravan in trouble.
So in summary the transport pods are more of a safety net rather than a means themselves. A final note worth considering: if a pod containing only cargo is launched at an unoccupied tile, the contents are lost.
Also, this:
http://steamcommunity.com/sharedfiles/filedetails/?id=887719112
Saves you some steel and components.
Doing a migration?
Take your entire base with you! lol