Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They just don't care/mind if they eat human meat.. lol.
Well crap. I knew they get a mood boost from eating human meat...I thought they get a debuff from eating 'normal' food.
Next time I get a cannibal with good skills/traits, I'll keep him/her. Wish I would've known this an hour ago. The dude was a 9 skill with passion at shooting, 7 skill w/passion at melee, 7 skill w/passion at cooking and 8 skill at crafting...incapable of none. Would have been a great addition to my colony, despite the ex-lover drama...unless the mood debuffs from butchering humans is too much?
But I might be wrong on that, its been ages since I've have the need,
But if your gonna do that if you have flesh eating animals you can always make a human corpse stockpile in a cooler your pawns never visit (Besides drop off) and restrict the animals from other food areas and they can eat the corpses. And the animals are fine with eating corpses.
If a cannibal does not get a mood debuff from eating 'regular' food, which it appears is the case, then I agree there's no need to butcher a human. Now that I know this, I will not shy away from having cannibals in my colony from here on out.
Everyone in the colony get the debuff, except anyone with a trait that makes them not care about it. Cannibal, Psycopath, forget if there are others, maybe bloodthirsty?
How much of a debuff is it and how long does it last?
Cannibal and Psychopath for sure don't care at all about butchering humans.
If anyone in the colony butchers a humanlike, then all non Psychopath, Cannibal and Bloodlust pawns will get a "We butchered humanlike" mood debuff, which is -6 mood, lasts for 6 days, and doesn't stack. It's honestly trivial. If the person who does the butchering doesn't have one of those 3 traits then they get an additional "I butchered humanlike" debuff which is -6 and stacks 4 times, which is a bit more of an issue but can be dealt with.
Even without any cannibals in your colony you should be butchering people instead of burning them if possible, you can get a ton of silver from selling human meat and skin. Use somebody who has a high mood or low break threshold to do the butchering if you lack any of those 3 traits, it's worth it.
Cannibal is one of the best traits in the game, it's all positive with no downside. Psychopath and Bloodlust come with serious downsides.
You can make kible and pamican with human meat, too, to feed it to your animals (if you can't grow enough hay, or they're predators, for example).. And your canibal will prefer pemmican over normal food for mood boost. Too bad game doesn't allow to separate dish stacks, so human meat dishes don't mix with normal ones.
If you lock two psychopaths in a room, one of them is going to kill the other eventually, that's just how they function.
I suppose that particular issue could be avoided with scheduling adjustments and base design. It's going to depend on how much interaction they get with other people, if you reduce that interaction they might be fine for a while, but then you still have to deal with their inability to gain large mood boosts from other social interactions.
Still I've tried a few times to do a psychopath playthrough, being able to freely sell and harvest prisoners, and just kill any pawn I don't care about, sounds like an interesting game. It has just never worked for me though, they defeat themselves. Those are the only games I remember that I really feel like I "lost" and had to give up on.