RimWorld

RimWorld

meme Jul 27, 2017 @ 2:18pm
Walling myself in........
I like to wall my self in with pretty much anyyhing to be honest, dose anyone else like to do this, and do you have any tips for this type of stratagy........

Thanks........
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Showing 1-6 of 6 comments
Honestly though Jul 27, 2017 @ 3:17pm 
so you just make a waled in box with a farm, and some animals, and that's how you live? how do you trade/get resources? how do new people enter? what happens at raids? why!?
I tend to wall myself in with some doors leading out, but then I am also protected by (and protecting myself from) Tiberium and Visceroids so yeah. If I didn't have walls around my bases I would be constantly shooting stuff.
Rous Jul 27, 2017 @ 4:27pm 
I'm actually doing this in my playthrough this time, due to Kudzu deadly version + megafauna, the opening scene on/from Pandora keeps running through my head. "This planet is beautiful, but make no mistake. Everything wants you dead, even the plants."

Edit to clarify I have absolutely nothing constructive to add to this thread, other than "I'm doing it too!" Never actually walled off my colony before, I usually go open town style colony, so this should be cool.
Last edited by Rous; Jul 27, 2017 @ 4:28pm
Pyrithe Jul 27, 2017 @ 4:53pm 
Normally I land in mountainous areas and dig in since nothing can spawn in the mountains, no pods can land or bandits, although sometimes we do get bugs. Still, nothing major and that does make it easier to defend when the enemy either has to dig a really long tunnel (great for making sure nobody survives) or they have to enter a certain bottleneck filled with gunners, turrets, etc.

However, I've started a second base that I am attempting a wall on and I'm experimenting with an idea that may help if you want to try. Currently, it's only theory right now, so unless they got some option I don't know about (besides podding in), any bandits who show up outside will have few options to enter. The wall design I'm using is a 3 wide stone wall with stone flooring for fireproofing but the center of the wall will be deadfall traps. In theory, tunnelers want to avoid "defenses" so my hope is that they will refuse to dig into a wall with traps inside and even if they are dumb enough to try, that will still do some damage while I set up turrets and characters on the other side they are digging through. This should make them try to enter through the doors where we'll obviously have the bulk of our actual defenses, turrets, gunners, brawlers, etc. Anyways, it's still experimental and that's all theory, so try that one at your own risk. It is very time and resource consuming, especially if there is any wet spots where you intend to put the wall.

Frankly, to start with, just do a one wide stone wall with little wooden patches with spots inside to set up your defenders so if anyone plans to dig through, they'll go through the easier to break wood right into an ambush.
GuessMDK Jul 27, 2017 @ 7:20pm 
Every single map i play, i wall off the whole map, if i can. A 3 thick stone wall on the border breaks sieges, they cant set up shop. It prevents predators from attacking livestock and pawns. It makes hunting a cinch, all the animals are stuck OUTSIDE on the edge of the map, where they group up and its easier to find new migrating herds. It allows you to farm and raise animals in piece.

I usually build doors out of the strongest stone i have and space them every 50-70 tiles. I'll build a door for each wall, and keep the inner ones open to help speed up travel. When raided, ill run my closest/fastest pawn over to close the doors closest to where the raid is coming from. By walling off the whole map, you gain valuable time to set up before raids and you can create great choke points out of the doorways. A melee pawn with a gunner pawn behind them can easily hold twice their number in a 3thick doorway.
Zkupt - Active Jul 27, 2017 @ 7:27pm 
I have a strat that works for me personally. First I build a large rectangle, say 70 x 30 ish. With two smaller rectangles attached on the shorter ends (about 30 x 12). The smaller rectangles each have a opened wall on either the east or west side. (Note: in this case the larger rectangle has its shortest end (30) on the north/south side.) and on the opposite opening side, some sandbags. Looks a little like this.

-------------------------
- x
- x
- x
-D---------------------
-//////////////////////////-
-//////////////////////////-
-//////////////////////////-
-//////////////////////////-
-//////////////////////////-
-//////////////////////////-
-//////////////////////////-
-//////////////////////////-
-//////////////////////////-
-//////////////////////////-
-D---------------------
x -
x -
x -
------------------------

Works alright for me, as the enemies are funneled through the openings, and you have turrets and sandbags where the "x"s are.
D's are doors.

Sorry if its a little confusing.

Edit: Ignore the "/" as for some reason spaces don't work, and it condenses them.

Edit: 2: I'm too lazy to fix it but reverse the openings and doors on the bottom. So that they are opposite from the top (Doors are in top left and bottom right corners)
Last edited by Zkupt - Active; Jul 27, 2017 @ 7:32pm
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Date Posted: Jul 27, 2017 @ 2:18pm
Posts: 6