RimWorld

RimWorld

The addition of wild healroot...good thing or bad thing?
As my colony waits out another winter to come and go so they can get back to caravaning with better tile movement times, I noticed on my current map that there is (was) a crap-ton of wild healroot growing on it. So, to help pass the time, I decided to make all 4 of my colonists harvest every plant available. 4 days later, I'm sitting on a stockpile of 181 healroot...lol (I had 25 already before I started). Would easily be over 200 if 'failed harvest' didn't exist.

While I like the addition, I think it is a bit too generous at times. I know wild healroot won't grow in certain biomes, but in the biomes that it will I think there should be a cap of around 40-50 plants per map. And instead of new plants randomly spawning, it should be tweaked to where new plants only spawn in areas where the blood of raiders is located...just my 2 cents.
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Showing 1-7 of 7 comments
simon Jul 21, 2017 @ 11:13pm 
There does seem to be a lot of it.
Astasia Jul 21, 2017 @ 11:56pm 
It's not worth walking all over the map to harvest something you can so easily grow inside your base. Herbal meds are never something I am ever in short supply of.
Cleftin Twain Jul 22, 2017 @ 12:11am 
Definitely good but I'm with Astasia. Too much time to harvest and haul it all. But great for tribal only in emergencies.
sbmarauderman03 Jul 22, 2017 @ 10:02am 
Originally posted by Astasia:
It's not worth walking all over the map to harvest something you can so easily grow inside your base. Herbal meds are never something I am ever in short supply of.

Originally posted by Rabbit:
Definitely good but I'm with Astasia. Too much time to harvest and haul it all. But great for tribal only in emergencies.

Doesn't it take healroot something like 7 days to grow?

What I did, I did on a whim...not what I usually do. Just wanted to see how long it would take and how much healroot I'd end up with. Probably would've taken less than 4 days if there wasn't snow on the ground...
GuessMDK Jul 22, 2017 @ 10:06am 
I agree that it needs to be reduced. On certian biomes, you never need to grow it. Just harvest about a dozen and then collect more when you need it. I like that it grows wild and wouldnt want it removed.
Swirler Jul 22, 2017 @ 10:19am 
Originally posted by sbmarauderman03:
As my colony waits out another winter to come and go so they can get back to caravaning with better tile movement times, I noticed on my current map that there is (was) a crap-ton of wild healroot growing on it. So, to help pass the time, I decided to make all 4 of my colonists harvest every plant available. 4 days later, I'm sitting on a stockpile of 181 healroot...lol (I had 25 already before I started). Would easily be over 200 if 'failed harvest' didn't exist.

While I like the addition, I think it is a bit too generous at times. I know wild healroot won't grow in certain biomes, but in the biomes that it will I think there should be a cap of around 40-50 plants per map. And instead of new plants randomly spawning, it should be tweaked to where new plants only spawn in areas where the blood of raiders is located...just my 2 cents.
Seems like you got a strange map, I only encounter about 10-20 wild healroot growing and it seems to tail off the longer I play.

Don't know if it's just because I play on a cold biome though. I suppose in warmer ones you would see more of it.

I think it's a great addition to the game, sometimes you can't afford to grow your own for whatever reason. And you pay the price in that you often have to walk a long way to harvest and then you have to micro the pawn so they don't just wander back with like 1 healroot on the return journey.
Astasia Jul 22, 2017 @ 12:32pm 
Originally posted by Mad hatters in jeans:
Don't know if it's just because I play on a cold biome though. I suppose in warmer ones you would see more of it.

You only really find it on Boreal maps (0.3 spawn weighting). It can also spawn on Temperate maps but the rarity is so low that it might as well not (0.05), it doesn't spawn at all on any other map types. Those are both maps types where winter will happen and I think the intention is it's supposed to be for people who forget to plant some in time during their first growing season and suddenly find that winter is coming and they have no meds.
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Showing 1-7 of 7 comments
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Date Posted: Jul 21, 2017 @ 9:59pm
Posts: 7