Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you want a downside... it could take up a slot for something you wanted, like industrious or kind. Those ones actually benefit other pawns not just the one in question. Then again, in dev tools you can keep adding traits with maybe a soft cap at 3-4 traits.
Seeing as how I have yet to come across the soothe event but get a psychic drone debuff atleast once a game I think it would benefit me to never get the psychically sensitive trait ever.
A good example would be after a nasty fight where you lost close to half your colony. During and after the fight, you'll get a few blue incidents like drop pods and more importantly, psychic soothe.