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Keep them enclosed in a stone wall to keep them protected. ( Feel free to look at my most recent screenshots. )
Create zones for your animals and dont allow them in your kitchen, restrict them to areas where they can eat grass and so forth.
When a raid hits, have a safe place for them to be by using a "Animal Red Alert Zone"
Dont cook kibble for chickens, just grow fields of hay and let them eat that....keep your population small until you get it sorted.
You can always make kibble from eggs, or you can use eggs to cook meals.
You can let the dog hunt wild animals on their own by not allowing them access to your food storage by use of zones.
Dont auto-hunt on dangerous maps...take several armed colonists and attack animals from range in case they attack...then haul back what you can and go get the rest later.
As far as your power goes, build your battery bank and have it connected to your grid by a switch. Turn the switch off when the batteries get full, then turn it on when you need to use them.
As far as hunting goes, yes, it's often best to hunt in groups with drafted colonists. Another alternative is to assign a war animal or two to your hunters who will engage revenging animals in melee. Also, set your hunters to "attack enemies" rather than flee, especially if the animals on the map are faster than them.
Walls generally don't work I've found, when you wall yourself in, you end up getting more raiders with mortars and the like. One way or another, you're getting the short end of the stick. I'm not sure which screenshots you're referring to, but you seem to have a very different layout than mine, I usually go mountain base, dig my way in.
I did create a zone, I'm guessing you skimmed through? When you put them away from the kitchen, they have no way of feeding themselves except for eating raw plants which sometimes gives them food poisoning for whatever reason, a chicken eating raw corn shouldn't pose a problem one would think but it does. An outdoor zone would be problematic in that the small spots of fertile soil are far enough apart that it would make it awkward to wall it in.
I haven't tried something like a red alert zone, but I haven't needed to yet either, since I made a coop for them and that's not a priority target.
Yeah the field part of that, again could prove problematic. I've got hardly any soil to work with in proximity to my base and most of what I do have I need to use for things other than hay, but as I said I do grow hay, maybe like 20% - 30% of my current field use is hay right now, just not in a very good spot.
I did try to utilize the eggs, they sadly don't seem to count as meat towards kibble, though they all end up fertilized for whatever reason, I was under the impression that if you cooked those as meals that it wouldn't be very hygienic/appetizing. As it is now, they still seem to think they're eating something raw sometimes even if it is a cooked meal and that's with normal ingredients.
But if I do that, then the dogs would end up hurt or dead... I've found them the most useful as haulers.
Yeah that sounds sensible.
Right, I read that he completely removed the no incest for animals thing. I'll settle for the one rooster then. One tells me to zone them with the hayfield, the other tells me to keep them out. :P
Oh so that does work? Neat. Of course I would prefer some way that doesn't include manually forcing a colonist to switch on and off stuff every day, but that's something at least.
no, you make an animal zone in a barn (any room with animal sleeping spots = barn)
in there you set a 2x2 stockpile only for hay on critical.
make the barn next to your fields to minimize hauling work.
For the food poisoning issue, fertilized eggs are fine. It sounds like you have a low-skill cook. Below skill 6 or so, you'll get a lot of food poisoning even from prepared meals. Eggs'll also be auto-gathered as long as they're in your home zone. They're nice because you only need one egg per meal.
For making kibble, make sure it's just the dogs eating it first. Then set a work order to make kibble using meat and hay until you have x, and another to make kibble from insect meat and hay forever. You're in a mountain, so you'll get infestations which is kind of good because the insect meat is perfect for kibble.
Well I pretty much got it that way already, the coop is basically a cave room with sleeping spots and a small stock pile in it set to kibble and hay on critical, and just outside is a few spots of dirt with hay growing in them. Next wall to the coop is also a big walk in fridge full of assorted dead animals, corn, potatoes, and when available hay and kibble.
Also, like revenant said, allow only one male per "flock" of chickens. If you have space you may wish to separate you chickens into two or more flocks in separate zones (so your eggs aren't all in one basket in case of wildfire, hungry wildlife or chicken-hating raiders). One rooster per zone only. This should usually apply with other animal species too, though if you are explicitly planning to breed a large population you might allow two or three males for some less fertile species. Generally speaking, as in real life, female animals are the money-maker, while males are just meat.
EDIT: three posts while I was writing this? Lol I need to focus more!
Yeah that makes sense. Well I did try to store it in my animal zone, but they keep eating it all! I can't keep up, even if I slaughter tons of em.
I've got one main cook at 6 or above, 2 others below atm. Slim pickings. Alright, I'll use them for meals then, but won't the population of chickens grow old and die then?
Hay seems to take so long to grow though, and I haven't really noticed much of a difference in the rate at which they consume kibble versus hay, and since I've got plenty of corn and potatoes, and dead chickens for meat, kibble is actually quicker than the hay, it just requires so much more work it seems, work I could put towards making meals instead.
Funnily enough I haven't gotten a single infestation yet on this map, oh well guaranteed to happen so I'll give that a try.
Yeah things are moving fast here! XD Yup that seems to be the consensus so far.
Yeah, successful farming in this game takes quite a lot of planning and micromanagement.
I might do that in the future, but for now I think I've finally managed to stabilize things. Turns out hay does indeed make a world of difference from kibble, especially when you get stacks of 200. So now meals are gathering and everything is dandy. Except for some minor power fluctuations, still working on that.
[[[Cheers people for all your good advice!]]]
Uploaded some images if anyone's interested. I went ahead and walled off the crops as well, when I realized those damn dromedaries kept eating my produce, not pretty but it does the job.
Quite a rare feat for me in managing to keep the original 8 alive for so long, only had 2 deaths (newcomers). Cleared out the first infestation tonight and a mech pod dropping on their heads. Things are looking bright for Team Maid Force Alpha, unless all that art and silver brings worse things to come.