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But of course using that mod comes with large game changes, the biggest of which is the requirement of producing ammo.
They do, but you can't force them.
you CAN actually.
IF the clonist doesn't have a current item in his/her inventory you can click on any meal and order them to "equip" it which will make them carry it. Not sure if it's because of a mod but my colonists can actually be forced to carry around foodstuff with them.. frack I can even order them to "equip" wood ;)
A single log is considered a weapon in the base game. Nothing abnormal there.
The wood part is vanilla.
That is the first thing I do on my play throughs starting with nothing. I agree the food equipping is a mod, unless that is new in A16. Which I guess is possible, as we just got that new icon next to food in inventory this alpha.
That is the only one I'm sure of, but maybe one of the camping mods?
Works with modded meals (using only Vanilla Expanded), I make my colonists carry 2 packaged srvival meals.
Dont use it to carry drugs, its bugged and you can use drug policy, I suggest to have 1 wakeup.
In other tabs you can order your pawns to equip weapond and apperal, usefull when you have a lot of items in your colony. Try also research tab override
THANKS this is much needed. I tried using loadouts but that also requires you to set a specific weapon loadout, which im not always interested in.