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https://i.gyazo.com/c6d31cb6ab0c1c5459265af34bc9e361.png
What some mod authers did was after A16 came out they left their original mods alone so people with A15 games they wanted to continue weren't interupted, and created a new instance of their mod specifically for A16. I guess AC felt it had been long enough since A16 came out to update the originals and remove the temp versions.
Post a crash log.
https://www.dropbox.com/s/mvalxynak4plm0g/output_log.txt?dl=0
http://steamcommunity.com/sharedfiles/filedetails/?id=771341092
And it looks like maybe another mod that added weapon research or crafting that I don't recognize.
There were also errors related to Pistol and Sniper Rifle techs and such, and 'RE' prefixed weapons, I don't know if those were RT's Weapon Pack issues or if you had another mod missing. I don't know which mod adds those techs so I can't narrow down the cause of those errors.
@Dodsmania I wish I could but since I've been playing with nearly all of them from the start my save became dependent on them. It won't work without them regardless.
I don't see how that could be the case. The Astra core mod is what adds all the resources you need to craft the stuff in the turret mod with. IE the turrets are crafted with ceramite and imperial components and powercores, none of those items are defined in the turret mod, they are only in the core mod. There is no way it would have ever worked without the core, and the vast majority of the errors in your log are related to the game not having any idea what those resources are.
Make sure the core mod is loaded above the turret mod on your list.
I'm almost certain it must have something to do with AC, as it's the only thing that really changed in my mod list.
And yeah the core mod was listed above the addon this time, yet somehow it's still telling me I'm missing ceramite.
https://i.gyazo.com/e74dd6f3083da87918b7936a46cd6cad.png