RimWorld

RimWorld

Jehosabub Jan 4, 2017 @ 8:22pm
Trapping Traders
So I have a large group of traders who just arrived in my base, and I am considering traping them, starving them and stealing all of their loot. They have really expensive things though and I'm scared I'll get raided right after I kill the traders. These are screenshots of what my situation is.

http://images.akamai.steamusercontent.com/ugc/96098822763813344/A6695A4A432C523D90C5DE79B91AB245AC616C02/

http://images.akamai.steamusercontent.com/ugc/96098822763812432/197A8F15FEE01C311E079B2362CE43D6FC17822F/
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Showing 1-15 of 16 comments
kill them all.
Last edited by Thank you for your contribution; Jan 4, 2017 @ 8:33pm
Blue Mouse Jan 4, 2017 @ 8:43pm 
Or maybe treat them nicely, and send them off with good tidings in hope they will return.
Astasia Jan 4, 2017 @ 9:00pm 
You can't trap them. As soon as they detect they are boxed in they will start digging out and escape off the map.

If you slaughter them your wealth is going to spike. The raids you will get after collecting that much wealth will probably crush you. I wouldn't do it.
Last edited by Astasia; Jan 4, 2017 @ 9:00pm
Brassqund Jan 4, 2017 @ 9:02pm 
I don't think having more enemies make more raids.
It just change who attack you (if the game decide you get raid, you get raid, no matter
if you got 1 or 20 enemies factions)

But remember: Only neutral/ally faction come trading.
If you make them your enemie, that's one less traders.
Last edited by Brassqund; Jan 4, 2017 @ 9:02pm
Jehosabub Jan 4, 2017 @ 9:18pm 
Brassqund, I wasn't talking about being their enemies, I'm talking about starving them and stealing their stuff.
Brassqund Jan 4, 2017 @ 9:38pm 
Originally posted by PotatoSoup:
Brassqund, I wasn't talking about being their enemies, I'm talking about starving them and stealing their stuff.
Even if this is not you who kill them, the relation with them go down when
they are killed/hurt in your colonie. Am I wrong? I am kind with traders (and even enemies)
so I didn't test it.
Last edited by Brassqund; Jan 4, 2017 @ 9:48pm
You'll take a major rep hit if they die on your land for any reason.
Astasia Jan 4, 2017 @ 10:13pm 
No you don't lose any rep if they die on your map for any reason other than your own pawns/turrets/traps attacking them.

You can set the area around them on fire, or kill them using heat/cold, or use mods that allow digging deep water trenches, those all still work and you don't lose any rep when they die.
Warrant Jan 4, 2017 @ 11:05pm 
PotatoSoup......Please share with the group what u ended up doing.....I'm very curious about the outcome :)
Mytheos Jan 5, 2017 @ 5:39am 
Originally posted by Brassqund:
I don't think having more enemies make more raids.
It just change who attack you (if the game decide you get raid, you get raid, no matter
if you got 1 or 20 enemies factions)

But remember: Only neutral/ally faction come trading.
If you make them your enemie, that's one less traders.

The raid strength or difficulty is based off your wealth...so if you have high wealth you'll get harder raids.
DarkRaven Jan 5, 2017 @ 6:14am 
What is wealth based on? The silver only or overall?
Also, can I do something in game (without mods) to increase raids?
It's more fun that the break downs and bfffzt bs.
Mytheos Jan 5, 2017 @ 6:16am 
Originally posted by DarkRaven:
What is wealth based on? The silver only or overall?
Also, can I do something in game (without mods) to increase raids?
It's more fun that the break downs and bfffzt bs.


There is a history tab at the bottom.

It shows overall wealth, and then shows wealth from buildings and wealth from items.

Generally just stripping every raider and putting all their stuff in a storage with a roof will bump up your wealth quite a bit...
Last edited by Mytheos; Jan 5, 2017 @ 6:20am
DarkRaven Jan 5, 2017 @ 8:27am 
Trying to figure out a "kill by mistake" setup of traps.
Built a zigzag and installed heaters to try and overheat people to death. Doesn't seem possible.
Jehosabub Jan 5, 2017 @ 9:38am 
I decided just to let them go, because even though I have mods (Such as "More Vanilla Turrets")
that help with combat, this is my first playthrough and I don't feel like ending with a crash when 30 raiders come to get me for my net worth. Sorry if you expecting a really cool story!
Mytheos Jan 6, 2017 @ 5:32am 
Originally posted by DarkRaven:
Trying to figure out a "kill by mistake" setup of traps.
Built a zigzag and installed heaters to try and overheat people to death. Doesn't seem possible.

Yeah overheating and freezing people is generally more of a pain than practical.
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Date Posted: Jan 4, 2017 @ 8:22pm
Posts: 16