RimWorld

RimWorld

Oblivion2012 Jan 26, 2017 @ 3:20pm
Export mod list
i want to export the mods i have active because i have so many active i dont know which ones are conflicting and causing mmy issue. the issue is when i click generate on the new colony it generate and goes back to the generate page. any help would be greatly appreaciated.
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Showing 1-7 of 7 comments
Emmote Jan 26, 2017 @ 3:49pm 
Look in the folder:
%AppData%\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config
You'll find a file called ModsConfig.xml.

Be aware that it stores Workshop mods as their ID, not their name, so it would take a bit of deciphering.
(You will also find the same kind of list at the top of your save file if you open it in notepad).

As for finding out what mod is breaking the game. Do a binary search. Disable half (making sure to reload the game afterward). If it fixed it, one of the disabled mods breaks it, if it doesn't, one of the remaining active ones breaks it.
Split whichever half is the culprit in half again and repeat until you've found the single mod that does it.
Last edited by Emmote; Jan 26, 2017 @ 3:53pm
Oblivion2012 Jan 26, 2017 @ 4:00pm 
thanks i was wondering where the xml file was. i think it may be a mod conflict more then a single mod breaking it but i am going to try your idea and maybe post up the list i am trying to have.:steamhappy:
Emmote Jan 26, 2017 @ 4:05pm 
If it is a conflict then I'd disable like 5-10 mods at a time, see if it fixes it, if not, disable some more, if so, then re-enable half and narrow it down, etc.. Then you know at least one is breaking it.

Then keep the broken one enabled and binary search the rest to find the one it conflicts with. Then you can decide which one to disable.
I would then contact each mod author and let them know.
Last edited by Emmote; Jan 26, 2017 @ 4:05pm
Oblivion2012 Jan 26, 2017 @ 4:18pm 
i hate to sound like a simpletin but how do i do a binary search or is that another way of doing a secondary search?
Oblivion2012 Jan 26, 2017 @ 4:21pm 
Originally posted by Emmote:
Look in the folder:
%AppData%\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config
You'll find a file called ModsConfig.xml.

Be aware that it stores Workshop mods as their ID, not their name, so it would take a bit of deciphering.
(You will also find the same kind of list at the top of your save file if you open it in notepad).

How do i go about deciphering?
:steamfacepalm:
Oblivion2012 Jan 26, 2017 @ 4:23pm 
:steamfacepalm:
Ace Feb 3, 2024 @ 11:50pm 
Necropost but can I just copy the mod list to my PC from a friend's PC if I want to? Since they have a mod list that works and I want their gameplay experience.
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Date Posted: Jan 26, 2017 @ 3:20pm
Posts: 7