RimWorld

RimWorld

Crinlorite Jan 22, 2017 @ 1:23pm
My granite builders aren't picking granite rocks to process them from the dump zone
My granite builders aren't picking granite rocks to process them from the dump zone, they go far away to pick fartest pieces, not from the dumpster, tried to remove dump zone, and they're still going far to pick granite.

Why's this?

Thanks.
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Showing 1-13 of 13 comments
Brassqund Jan 22, 2017 @ 1:34pm 
Screenshot would help.
DizzyChimera Jan 22, 2017 @ 1:35pm 
I have no clue. Try getting the pathing priority mod and prioritizing a path from the table to the granite you want.
Checkers Jan 22, 2017 @ 1:36pm 
Could also try editing the bill and changing the maximum range they will go to get the ingredients.
hoffelhass Jan 22, 2017 @ 2:03pm 
One thing I've found is that when weird things like this happens it's nearly almost always due to zoning conflicts.

How pawns decide to perform tasks isn't just by priority, but also proximity. So for example, if you have conflicting zones in close proximity it can't resolve them and chooses some other location.

You have no conflicting zones you say? Given the current (alpha 16) implementation, when creating zones, if you're not careful through the creation and editing process you can easily create orphan zones. Often only one or a couple of blocks wide. And these orphans are usually set to the default zone type which is fairly broad. Problem is, they are nearly invisible on the landscape save for slight color changes which are usually too subtle to notice.

The simplest way to resolve this is to make zones selectable by double clicking, like grow zones. The difference being storage zones are color coded, where grow zones are uniform, so you could see the orphans. We should push for this simple change on their forums.
Last edited by hoffelhass; Jan 22, 2017 @ 2:06pm
jie Jan 22, 2017 @ 2:05pm 
They will go the fastest path not the closest by. Also i think you mean stonecutters but just make a Bill for granite only. It will go slower if its far away but then they will only make granite
hoffelhass Jan 22, 2017 @ 2:08pm 
Originally posted by jie:
They will go the fastest path not the closest by. Also i think you mean stonecutters but just make a Bill for granite only. It will go slower if its far away but then they will only make granite
The definition of the fastest path is what is closest.
Brassqund Jan 22, 2017 @ 3:20pm 
Originally posted by travin:
Originally posted by jie:
They will go the fastest path not the closest by. Also i think you mean stonecutters but just make a Bill for granite only. It will go slower if its far away but then they will only make granite
The definition of the fastest path is what is closest.
Not always. If there is a wall/obstacles, some slow terrain (snow for example),
the closest is not always the fastest.

Also, the vanilla AI sucks in fiinding the best path for things.
Last edited by Brassqund; Jan 22, 2017 @ 3:21pm
Neo Blitz Jan 22, 2017 @ 3:28pm 
put your stone cutter in a zone the granite you want, with the table and also the kitchen and the pawns bedroom and any other places affteced like where he stores the blocks once finished cutting (I just drop on floor and have haulers come by, speed things up).
Last edited by Neo Blitz; Jan 22, 2017 @ 3:30pm
Darbie Jan 22, 2017 @ 4:52pm 
Originally posted by Brassqund:
Originally posted by travin:
The definition of the fastest path is what is closest.
Not always. If there is a wall/obstacles, some slow terrain (snow for example),
the closest is not always the fastest.

Also, the vanilla AI sucks in fiinding the best path for things.

I have watched, time and again, the AI pathfinding pick the CLOSEST item, no matter how far around a wall they had to go to get to it. They will skip over other items, literally skip, move, walk whatever, OVER THE TOP OF OTHER ITEMS, to get to the thing that was CLOSEST to them when they started the task.

As far as the OP, it's probably an Area/Zone problem. They aren't allowed to get to those closer items for some reason.
Delthea Jan 22, 2017 @ 7:06pm 
Bills > Details > Materials acquisition range.

The devault value for this is 999. Turn it down to include only the stockpiles you wish to draw from.
Gnollmar Jan 23, 2017 @ 3:32am 
Tip: Make a dumping storage for Granite chunks only, choose to haul all on map, have your pets haul whenever there is empty space in the storage ;) Im doing this for granite chunks and steel slags personally, as my pets will just wander around when not hauling, why not make em work? ^^
hoffelhass Jan 23, 2017 @ 12:28pm 
Originally posted by Brassqund:
Not always. If there is a wall/obstacles, some slow terrain (snow for example),
the closest is not always the fastest.

If there are impediments then it's not the closest. You've taken my comment a bit to literally and trying to argue it by introducing variables. Well, yeah, sure . If you want to unreasaonably argue the thousands of variables and outcomes, knock yourself out. I'm not interested.

Closest is a concept of the shortest, most efficient path.
Last edited by hoffelhass; Jan 23, 2017 @ 12:38pm
hoffelhass Jan 23, 2017 @ 12:32pm 
Originally posted by Darbie:
I have watched, time and again, the AI pathfinding pick the CLOSEST item, no matter how far around a wall they had to go to get to it.

If you have to run a mile to pick up something that's ten feet away from you that doesn't fit a definition of "closest".
Last edited by hoffelhass; Jan 23, 2017 @ 12:35pm
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Date Posted: Jan 22, 2017 @ 1:23pm
Posts: 13