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if you dont want drugs then go for mass devilstrand clothes and chairs.
leter on if you have enough alpacas, alpaca chairs.
or you can mass produce fine meals.
drugs and meals nealry every trader buys.
and you should call in friendly factions for trade with the comms console.
sell all your stuff and repeat few days later.
I first started out with making small art sculptures and whenever i made a caravan i had a few go with to sell for ~100 each.
Now i have a 13x10 hop farm, someone making wort whenever they get harvested, and about 20 fermenting barrels. Beer sells to about anyone so i will usually wait for a trader to come in comm range or just show up.
yayo and wake up are also a good amount of profit if you mass produce it. They are really lightweight too so taking them on a caravan run is really easy too.
I am not super focused on the amount of silver i have right now in my game, and im sure theres some better ways to make it, but this is just what i do.
I can usually sellout the trader of all his silver whenever they show up though, so it seems to be worker pretty well for the time being.
there the most comfortable way is to go mass sculptures, cause you cant really afford big devilstrand/psychite fields.
you want to dig in the moutains anyway, so much stone to work on.
with 2-3 dedicated artists you can spam sculptures out of nowhere if they reach a good level.
but it is very labor intensive, means that if you want to build up your base and need every hand
for work then an artist is a wasted slot.
but sculptures are good money.
You can build furniture from wood or stone, which is usually in good supply on most maps, and they sell for a moderate price. You can craft drugs or clothes from leathers, cloth, or devilstrand that can be sold to almost every trader. You can craft Art work to sell. You can raise animals to sell to traders. Or use the products they produce to sell to traders. The ways of making money in this game are endless and even producing wooden chairs, which are very easy to produce, will net you a decent profit for the amount of work involved.
Personally, I produce Flake. If you don't have a problem with drugs in the game you can grow smokeleaf on day 1 and turn it into smokeleaf joints. There's a lot of money to be made doing that but once you get research i'd recommend moving to Flake.
Flake is worth more per plant used to create the end product than Yayo is.
http://rimworldwiki.com/wiki/Flake
thanks for the help guys, gonna try that stuff out.
Depends what biome, on extreme desert you want to be buying wood not selling :/