RimWorld

RimWorld

pyr0kid Jan 20, 2017 @ 1:38pm
so... tips for getting money?
so i find it very hard to get silver at a good speed, anytips?
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Showing 16-30 of 40 comments
Delthea Jan 20, 2017 @ 7:42pm 
make stuff, sell it.

High level constructor? Turn wood into dining chairs, uninstall, sell.
High level crafter? Turn cloth/leather/wool into parkas or other attire and sell it.
DreadZep Jan 20, 2017 @ 8:26pm 
Originally posted by Squish Cat:
Originally posted by Dread Zep:
make yayo, tons of it

Flake is worth more per plant used to create the end product than Yayo is.

http://rimworldwiki.com/wiki/Flake

However, it is a notably better drug to sell than Yayo because of the return per psychoid leaves: Yayo has a market value of 22 silver for the cost of 14 psychoid leaves, whereas Flake has a market value of 15 silver, but only for 7 psychoid leaves. This means that if you manufacture and sell Flake; you'll get a roughly 36.4% better return of silver compared to if you were to manufacture and sell Yayo instead.

these are suggestions for new players. if you are smart you make yayo because of having to load and deal with less units per caravan. with 4 lights worth of hydro psychoid leaves growing you can produce roughly 10k yayo per season with 5 tables set up
Last edited by DreadZep; Jan 20, 2017 @ 8:28pm
its so balatrover Jan 20, 2017 @ 8:30pm 
Originally posted by Dread Zep:
Originally posted by Squish Cat:

Flake is worth more per plant used to create the end product than Yayo is.

http://rimworldwiki.com/wiki/Flake

these are suggestions for new players. if you are smart you make yayo because of having to load and deal with less units per caravan. with 4 lights worth of hydro psychoid leaves growing you can produce roughly 10k yayo per season with 5 tables set up
The point where Rimworld degenerates into a drug empire simulator. I like it!
Sad Cat Jan 20, 2017 @ 10:31pm 
Originally posted by Dread Zep:
Originally posted by Squish Cat:

Flake is worth more per plant used to create the end product than Yayo is.

http://rimworldwiki.com/wiki/Flake

these are suggestions for new players. if you are smart you make yayo because of having to load and deal with less units per caravan. with 4 lights worth of hydro psychoid leaves growing you can produce roughly 10k yayo per season with 5 tables set up

If you only have one crafter I can see that, but an established colony will typically have more than one crafter. Besides, I've never had issues with a single crafter going through an entire crops yield of leaves between caravans. I turn hauling and cleaning jobs off on my crafters so they do nothing but eat, sleep, and craft.
DreadZep Jan 20, 2017 @ 10:51pm 
im talking about loading the caravan. when you start to deal with more than 5k product per season, the obvious choice is yayo
Sad Cat Jan 20, 2017 @ 11:14pm 
Originally posted by Dread Zep:
im talking about loading the caravan. when you start to deal with more than 5k product per season, the obvious choice is yayo

Do you tame muffalo? Just adding even one of those to your caravan adds a ton of extra weight capacity.
Last edited by Sad Cat; Jan 20, 2017 @ 11:14pm
DreadZep Jan 20, 2017 @ 11:23pm 
Originally posted by Squish Cat:
Originally posted by Dread Zep:
im talking about loading the caravan. when you start to deal with more than 5k product per season, the obvious choice is yayo

Do you tame muffalo? Just adding even one of those to your caravan adds a ton of extra weight capacity.
its not about capacity, its about load time and colonist per caravan. with flake I have to take more colonist simply so I can load them in time for them not to have a mental break down or the animals to become exhausted. there are ways around that but for the kind of money im making vs the time i waste having to cheat the game into working, yayo is the obvious choice like i say. my guess is youve never loaded 5k worth of anything or you'd know what i mean.
OneJLimit Jan 20, 2017 @ 11:26pm 
Originally posted by pyr0kid:
so i find it very hard to get silver at a good speed, anytips?
If you can farm, you can sell meals and food. 200 basic meals go for a fair amount. Pemmican also sells well, though it takes a little extra work. Clothing is also a good source of cash: whatever is below a quality level of your choosing, sell it. Or maybe keep the modest quality and sell your top shelf coats.
Sad Cat Jan 20, 2017 @ 11:36pm 
Originally posted by Dread Zep:
Originally posted by Squish Cat:

Do you tame muffalo? Just adding even one of those to your caravan adds a ton of extra weight capacity.
its not about capacity, its about load time and colonist per caravan. with flake I have to take more colonist simply so I can load them in time for them not to have a mental break down or the animals to become exhausted. there are ways around that but for the kind of money im making vs the time i waste having to cheat the game into working, yayo is the obvious choice like i say. my guess is youve never loaded 5k worth of anything or you'd know what i mean.

It is absolutely about capacity. If you don't max your capacity and try to reach that capacity, you lose profit. Simple as that. Sounds like you're giving yourself artifical reasons not to be the most productive you can. The fact that you didn't answer my question tells me that no, you've never tried to tame a muffalo, which also tells me you've never added one to your caravan. Animals don't get any more exhausted than people do. They sleep when your pawns sleep. The only person limiting yourself is you.

I have absolutely zero problems making a crap ton of flake and carrying with caravans. As far as mods and "cheating", I don't have any that affect caravans. That part is purely vanilla.
Last edited by Sad Cat; Jan 20, 2017 @ 11:38pm
Yaldabaoth Jan 20, 2017 @ 11:43pm 
Originally posted by Dread Zep:
its not about capacity, its about load time and colonist per caravan. with flake I have to take more colonist simply so I can load them in time for them not to have a mental break down or the animals to become exhausted.
http://steamcommunity.com/sharedfiles/filedetails/?id=826824646
DreadZep Jan 21, 2017 @ 12:06am 
Originally posted by Squish Cat:
Originally posted by Dread Zep:
its not about capacity, its about load time and colonist per caravan. with flake I have to take more colonist simply so I can load them in time for them not to have a mental break down or the animals to become exhausted. there are ways around that but for the kind of money im making vs the time i waste having to cheat the game into working, yayo is the obvious choice like i say. my guess is youve never loaded 5k worth of anything or you'd know what i mean.

It is absolutely about capacity. If you don't max your capacity and try to reach that capacity, you lose profit. Simple as that. Sounds like you're giving yourself artifical reasons not to be the most productive you can. The fact that you didn't answer my question tells me that no, you've never tried to tame a muffalo, which also tells me you've never added one to your caravan. Animals don't get any more exhausted than people do. They sleep when your pawns sleep. The only person limiting yourself is you.

I have absolutely zero problems making a crap ton of flake and carrying with caravans. As far as mods and "cheating", I don't have any that affect caravans. That part is purely vanilla.
sorry i missed your question. yes ive trained muffalos. ive trained and bread armies of boomalopes, wargs, polar bears, and thrumbos. hope that answers your question.

if you start the caravan in the morning, trying to load 10k worth of flake with 2 colonists, you will either have mental exhaustion from your colonist or the animals will pass out from exhaustion. simple as that, I have done this dozens of times i know what im talking about.

thats ridiculous, each unit is .03g, it only takes 3 drooms or muffs to carry 5k worth of yayo, if anything i take 6 just to carry the stuff i buy back with me.please dont speak on matters you have no knowledge of, it only makes you look very foolish to anyone who has experience doing the things you only theorize and read walk throughs about
Last edited by DreadZep; Jan 21, 2017 @ 12:11am
Davy Jordan Jan 21, 2017 @ 8:18am 
Guys calm down this is supposed to be a helpful thread for beginners like me, not one to bash on other people over experience and the way you play.
Angelo Dante Jan 21, 2017 @ 10:10am 
I agree. Refute a persons' argument with a counterpoint, rather than resorting to attacking them personally.
ambi Jan 21, 2017 @ 11:30am 
Make simple meals. It's a no-brainer and you'll never starve during an emergency, and every trader buys them. Your growers and cooks don't need high skills either.
bbundaegi Jan 21, 2017 @ 1:04pm 
If you have ton of space to grow food, start stockpiling them. It helps with your food supply and you could always sell the excess. Depending on your research path, grow beer or drugs and start selling them.

If you're in a mountain, dig your heart out and start crafting stuff with the blocks.
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Date Posted: Jan 20, 2017 @ 1:38pm
Posts: 40