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There are mods that increase the power provided by it.
Its a bonus you can even use it as a power source really...
And its one you can build anywhere and requires nothing...everything else either needs a supply of wood, wind or sun to work and of course geothermals you cant choose where you place them...which can make defending them or getting power from then to your base very tricky.
Myself I can run an end game base off 1 geothermal, 6 solar and 3 wind and a single battery without issue...on the super rare occasion its needed I can flip a switch and add multiple full batteries on the grid.
Either way if you have a serious need for power after having that much, fair chance you are blowing a ton of power on something not needed.
Usually its something like using Hydroponics for no reason, having a million lights everywhere for no reason or always having your way too many turrets powered at all times.
But yeah, you can make an argument that your colony should benefit more from a partially built spaceship (e.g. if you don't have cryo pods then you should still be able to pick up and drop off caravans in drop-pod range) but there is an endless list of features that would be nice to have.
Still shouldnt have 10 geothermals, some solar and wind and then need more though unless something is wrong, or you are using way too much stuff that needs power.
here is everything i use for power
80 lamps
14 hydroponics basins
3 sun lamps
3 electric tailor benches
6 electric stoves
26 turrets (switched off until needed)
1 hight tec research bench with multi analyser (deconstructing, finished research)
1 electric smelter
1 machining table
6 vitals monitors
6 tube tvs
1 megascreen tv
44 auto doors
27 heaters
28 coolers
30 deep drills (turned off till needed)
Ship generator requries no input from anyone or anything for thousands of years after creation (as mentioned in credits). Fueled generators require refuelling.
Ship generator provides a steady and reliable output. Wind turbines and solar do not.
Finally, ship generators are part of a SHIP, and can fly into space. None of the other generators can do that. You're not supposed to power your base with a ship generator :p
You should need a lot fewer heaters and coolers than that. Use vents and you can safely cover up to around 5 bedrooms with a single heater or cooler.
You also probably don't need 44 auto doors peoples bedrooms don't need them only doors walked through a lot (freezer, storage, etc).
1 vitals monitor can do multiple beds unless you have 30+ hosptial beds you don't need that many.
Electric smelters are expensive I keep it turned off unless I am using it.
You also have a lot of lamps (not every room needs one).
@Rage Panda
Holy Crap that's a lot of auto doors. I also dropped my jaw on the amount of tvs you got. Like Darren said, switch the smelter on when you got a stockpile of steel chunks or crappy weapons. The coolers and heaters is hard to comment on since I can't see how you laid out your base.
Well you seem to have an excessive amount, and you arent leaving all this on 24-7 right?
80 lamps? What are you using that many to do?
6 Electric stoves? Thats insane...
3 Tailor benches? Again you arent leaving them all on all the time right?
Seems like your heating/cooling might need looking at...seems you may have too many...as mentioned might need to start using vents and better planning, unless the biome is causing you to have to 2x them up.
You have a ton of TVs...what are you doing with them all?
Finally the auto doors seem excessive...generally they are for defensive areas, or areas with the highest traffic....