RimWorld

RimWorld

Extinction Jan 19, 2017 @ 6:24am
Rimworld: how to make peg leg operation not deadly
Since a pegleg doesnt even require a operation in the first place in real life, there shouldnt be anyway in hell not even with the biggest idiot on earth that someone could cut someones heart while installing it.. So how can you change the xml so it doesnt cause death on a failed attempt? I cant find the line that defines death when installing a peg leg..
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Mytheos Jan 19, 2017 @ 6:26am 
Originally posted by Extinction:
Since a pegleg doesnt even require a operation in the first place in real life, there shouldnt be anyway in hell not even with the biggest idiot on earth that someone could cut someones heart while installing it.. So how can you change the xml so it doesnt cause death on a failed attempt? I cant find the line that defines death when installing a peg leg..

Death is a possible outcome for a failed attempt, however most times you fail you end up damaging the person is all.

If you are practicing on prisoners, its just part of it...however if you are trying to do it for your own colonists, you really need to use glitterworld meds.

The doctor's skill, medicine type used...medical beds, monitors, doctor's sight and manipulation values, and light level all calculate into the chance of success.

Bionic eyes and arms greatly increase a doctor's ability as they boost manipulation and sight.
Last edited by Mytheos; Jan 19, 2017 @ 6:28am
Extinction Jan 19, 2017 @ 6:37am 
Well that does not answer my question. Im at the start of a colony, a manhunter boar pack of 7 attacked my colony, while i had bows and one machine gun. They utterly destroyed me and the only one who saved my colony was my lvl 18 marksman with the machine gun, but he lost his leg in the process and cant move anymore. Now, i want to install a peg-leg.. A peg leg is a freaking piece of wood attached to the leg with a leather belt, you dont have to cut anything! Its bad enough, that you cut someones brain out when you install a EYEPATCH, yea a EYEPATCH. But how in the freaking world can you cut someones heart out when you dont even have to use a knife?! i spammed load 4 times, every attempt fails, i cant afford the meds and the beds at the moment, im at a critical point right now and im sure not gonna loose because of some completely unrealistic stupiditly annoying mechanic that doesnt make any sense in a game that trys to bring realism. This is just making the game hard in a very very very stupid way, so again im asking, is there any way to disable death when installing trivial things like eyepatch, peg legs, etc with xml editing?
Noobih Jan 19, 2017 @ 7:08am 
You might want to check out the mod called "Less Arbitrary Surgery" on the workshop, and have a look at what it does under the hood so you can tailor it to your needs, but the mod as it is, is already a huge step in the direction you probably want.
ambi Jan 19, 2017 @ 8:28am 
Do you have glitterworld medicine? Use glitterworld medicine. I believe the % of success is close to 100%, even with a low-skill doctor.
Aries Jan 19, 2017 @ 8:34am 
I'm using de surgeries to fix things like shot off toes or shattered rib, and the other one that lets u craft glitter medicine cuz in 2 years I had only 1 merchant ship fly by that sold it..

But even in core there are things u can adjust; a factor for surgery success chance depending on what medicine ur using. herbal was like .6.. glitter 1.4, then there's few other factors. Then there's the surgery flesh multiplier; Also manipulation, consciousness, sight. using herbal meds, light at 50% all contribute to surgery success chance.. Helps to give a bio arm/eye to your doc. Operating room benefits from sterile tiles, light so I put a sun lamp in there for 100% light, medical beds.. Sometimes my 20 doc fails a peg leg surgery on prisoners in their barracks, I have to make my main medical to accept prisoners to have some perp moved over there and then put on peg legs..

u can just remove this line or just make it 0.01 for a way smaller chance
<deathOnFailedSurgeryChance>0.25</deathOnFailedSurgeryChance>
Extinction Jan 19, 2017 @ 8:39am 
Originally posted by Aries:
I'm using de surgeries to fix things like shot off toes or shattered rib, and the other one that lets u craft glitter medicine cuz in 2 years I had only 1 merchant ship fly by that sold it..

But even in core there are things u can adjust; a factor for surgery success chance depending on what medicine ur using. herbal was like .6.. glitter 1.4, then there's few other factors. Then there's the surgery flesh multiplier; Also manipulation, consciousness, sight. using herbal meds, light at 50% all contribute to surgery success chance.. Helps to give a bio arm/eye to your doc. Operating room benefits from sterile tiles, light so I put a sun lamp in there for 100% light, medical beds.. Sometimes my 20 doc fails a peg leg surgery on prisoners in their barracks, I have to make my main medical to accept prisoners to have some perp moved over there and then put on peg legs..

u can just remove this line or just make it 0.01 for a way smaller chance
<deathOnFailedSurgeryChance>0.25</deathOnFailedSurgeryChance>
This option isnt there for most body parts.. but i am using the less arbitrary mod now and it seems to do exactly what i want to do! ty for the help tho :)
Last edited by Extinction; Jan 19, 2017 @ 8:39am
Grishnerf Jan 19, 2017 @ 9:11am 
if you have the comms console you can call exotic traders of every faction.
usually they have around 2-3 glittermeds per caravan.
then you have orbital trade shops they have usually around 2-5 glittermeds.
grapplehoeker Jan 19, 2017 @ 9:55am 
For gawds sake if you're going to cheat by using mods or adjusting the game parameters, then why not just go all the way and give him a bionic leg. Fussing over a bloody peg leg and the consequences of botching it.... hardly worth worrying about.
I use no mods and never fiddle with the game. My harmless cook managed to get by for two years without arms. Alright so all he could do was research and slurp food off the floor through a straw but he managed. And anyone who was bedridden due to loss of a lower limb soon got a prosthetic or a bionic leg from trading for it.
Shattered ribs? Missing toes? Bah! They're just wounds that give a man character. Anyone who would want a 100%, or better, healthy and fit colonist to remain so indefinitely is just not playing the game honestly.
Extinction Jan 19, 2017 @ 10:54am 
Originally posted by grapplehoeker:
For gawds sake if you're going to cheat by using mods or adjusting the game parameters, then why not just go all the way and give him a bionic leg. Fussing over a bloody peg leg and the consequences of botching it.... hardly worth worrying about.
I use no mods and never fiddle with the game. My harmless cook managed to get by for two years without arms. Alright so all he could do was research and slurp food off the floor through a straw but he managed. And anyone who was bedridden due to loss of a lower limb soon got a prosthetic or a bionic leg from trading for it.
Shattered ribs? Missing toes? Bah! They're just wounds that give a man character. Anyone who would want a 100%, or better, healthy and fit colonist to remain so indefinitely is just not playing the game honestly.

sorry to say, but that is nonesense. First thing is, i didnt complain about the leg, i complained about how you can get killed by a surgery adding a peg leg.. also, most mods that enhance quality of life or "cheating" as you call it, also add stronger enemies and way more things you have to worry about than vanilla. Second, why wouldnt you be able to heal some small scratches and toes, but create bionic limbs, which is way more advanced than replacing a toe.
grapplehoeker Jan 19, 2017 @ 12:29pm 
Originally posted by Extinction:
sorry to say, but that is nonesense. First thing is, i didnt complain about the leg, i complained about how you can get killed by a surgery adding a peg leg.. also, most mods that enhance quality of life or "cheating" as you call it, also add stronger enemies and way more things you have to worry about than vanilla. Second, why wouldnt you be able to heal some small scratches and toes, but create bionic limbs, which is way more advanced than replacing a toe.
Having added a peg leg countless times, I can faithfully report that I have an almost perfect record. It's one of the simplest operations to perform. On the few occasions it hasn't been successful, the worst mishap was a laceration of the liver, but nothing that couldn't be quickly patched up with herbal medicine or even no medicine. I've yet to experience a fatality from this operation failure and so I'm completely unconcerned.
Your fears and desire to bypass the remote possibility of a fatality are needless. In any case they are just pawns, nothing to get overly compassionate about and when they die, it's no big deal. All this guff about story and immersion is all nonsense.
Extinction Jan 19, 2017 @ 4:38pm 
Originally posted by grapplehoeker:
Originally posted by Extinction:
sorry to say, but that is nonesense. First thing is, i didnt complain about the leg, i complained about how you can get killed by a surgery adding a peg leg.. also, most mods that enhance quality of life or "cheating" as you call it, also add stronger enemies and way more things you have to worry about than vanilla. Second, why wouldnt you be able to heal some small scratches and toes, but create bionic limbs, which is way more advanced than replacing a toe.
Having added a peg leg countless times, I can faithfully report that I have an almost perfect record. It's one of the simplest operations to perform. On the few occasions it hasn't been successful, the worst mishap was a laceration of the liver, but nothing that couldn't be quickly patched up with herbal medicine or even no medicine. I've yet to experience a fatality from this operation failure and so I'm completely unconcerned.
Your fears and desire to bypass the remote possibility of a fatality are needless. In any case they are just pawns, nothing to get overly compassionate about and when they die, it's no big deal. All this guff about story and immersion is all nonsense.

Im almost 100% certain that you are not telling the truth, atleast not when you have to add a leg when you just started out. Im not bypassing anything, if my pawns die, they die and they die because some freaking huge alien from the cthullu mod kills them and not because i have to strap a piece of wood onto a stump.
Neo Blitz Jan 19, 2017 @ 6:36pm 
Make sure the room is llit and you have a vitals monitor and are using your best dr. (with the best manipulation and sight as well) with your best medicine on a hospital bed and that all the pawns previous injuries are healed first.
t4chy Jan 19, 2017 @ 6:43pm 
Installing a peg leg is medically about as involved as putting on a shoe.
How many people do you know who got severely hurt while putting on a show, even in the dark?
Originally posted by t4chy:
Installing a peg leg is medically about as involved as putting on a shoe.
How many people do you know who got severely hurt while putting on a show, even in the dark?
One time I put on a shoe and cut my foot
grapplehoeker Jan 19, 2017 @ 8:14pm 
Originally posted by The Kawaii and Ecchi Bread-Tan:
Originally posted by t4chy:
Installing a peg leg is medically about as involved as putting on a shoe.
How many people do you know who got severely hurt while putting on a show, even in the dark?
One time I put on a shoe and cut my foot
Heh yeah, one time I was pulling on my boots while clearing some construction debris, stamped my foot down and didn't notice the 6 inch nail that was protruding from the plank beneath my boot. Funniest thing though... my foot went instantly numb and it was only when I saw the blood that I recognised the pain begin lol.
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Date Posted: Jan 19, 2017 @ 6:24am
Posts: 58