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Death is a possible outcome for a failed attempt, however most times you fail you end up damaging the person is all.
If you are practicing on prisoners, its just part of it...however if you are trying to do it for your own colonists, you really need to use glitterworld meds.
The doctor's skill, medicine type used...medical beds, monitors, doctor's sight and manipulation values, and light level all calculate into the chance of success.
Bionic eyes and arms greatly increase a doctor's ability as they boost manipulation and sight.
But even in core there are things u can adjust; a factor for surgery success chance depending on what medicine ur using. herbal was like .6.. glitter 1.4, then there's few other factors. Then there's the surgery flesh multiplier; Also manipulation, consciousness, sight. using herbal meds, light at 50% all contribute to surgery success chance.. Helps to give a bio arm/eye to your doc. Operating room benefits from sterile tiles, light so I put a sun lamp in there for 100% light, medical beds.. Sometimes my 20 doc fails a peg leg surgery on prisoners in their barracks, I have to make my main medical to accept prisoners to have some perp moved over there and then put on peg legs..
u can just remove this line or just make it 0.01 for a way smaller chance
<deathOnFailedSurgeryChance>0.25</deathOnFailedSurgeryChance>
usually they have around 2-3 glittermeds per caravan.
then you have orbital trade shops they have usually around 2-5 glittermeds.
I use no mods and never fiddle with the game. My harmless cook managed to get by for two years without arms. Alright so all he could do was research and slurp food off the floor through a straw but he managed. And anyone who was bedridden due to loss of a lower limb soon got a prosthetic or a bionic leg from trading for it.
Shattered ribs? Missing toes? Bah! They're just wounds that give a man character. Anyone who would want a 100%, or better, healthy and fit colonist to remain so indefinitely is just not playing the game honestly.
sorry to say, but that is nonesense. First thing is, i didnt complain about the leg, i complained about how you can get killed by a surgery adding a peg leg.. also, most mods that enhance quality of life or "cheating" as you call it, also add stronger enemies and way more things you have to worry about than vanilla. Second, why wouldnt you be able to heal some small scratches and toes, but create bionic limbs, which is way more advanced than replacing a toe.
Your fears and desire to bypass the remote possibility of a fatality are needless. In any case they are just pawns, nothing to get overly compassionate about and when they die, it's no big deal. All this guff about story and immersion is all nonsense.
Im almost 100% certain that you are not telling the truth, atleast not when you have to add a leg when you just started out. Im not bypassing anything, if my pawns die, they die and they die because some freaking huge alien from the cthullu mod kills them and not because i have to strap a piece of wood onto a stump.
How many people do you know who got severely hurt while putting on a show, even in the dark?