RimWorld

RimWorld

Recklessdvo Apr 11, 2017 @ 5:24pm
First mountain Base, looking for tips
So i'm starting my first mountain base. Going quite well so far. I am looking for some tips mainly on temperature control. Also back up plans for zzzzzt starting a fire and heating my entire base like a, like a... something really hot really fast, like that time I made a greenhouse with 1 door and zzzt hit the sun lamp and people decided 400 degrees is a good temperature room to enter.
Thanks!
Updated: Do certain wall types hold temps better than others? i.e. Steel vs limestone or wood
Last edited by Recklessdvo; Apr 11, 2017 @ 7:50pm
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Showing 1-15 of 20 comments
facciola007 Apr 11, 2017 @ 5:35pm 
I try to keep freezer rooms with an easy exhaut to outside unless you have fridge mod. Otherwise I attempt to even try to use an inside opening area in the mountain or if its closed off. I typically plan on freezing maps but when I dont I calculate vent exhaut rooms to keep the area cooled and heat zones with special hallways leading outside.

Make use of vents.

For my bedrooms I tyipcally do 5X5 squares with a 3xX hallway.

In the room I will make the rooms have vents so that I dont have a bunch of extra heaters or A/Cs around. I typically do a 5 room on either side of the hallway so 10 vents 3 heaters a a/c at both ends on the hallway with diversion exhaust paths. But again I play cold maps so I usually dont have to worry about cooling rooms unless its to keep food from spoiling.

There is a fuse mod that keeps those pesky zzzt from killing everything.

I set temps to 68 cooling and 72 heating. 30 cooling for freezing, or if its a map that allows it I use vents and install A/Cs but power them off.
Recklessdvo Apr 11, 2017 @ 5:54pm 
Originally posted by facciola007:
I try to keep freezer rooms with an easy exhaut to outside unless you have fridge mod. Otherwise I attempt to even try to use an inside opening area in the mountain or if its closed off. I typically plan on freezing maps but when I dont I calculate vent exhaut rooms to keep the area cooled and heat zones with special hallways leading outside.

Make use of vents.

For my bedrooms I tyipcally do 5X5 squares with a 3xX hallway.

In the room I will make the rooms have vents so that I dont have a bunch of extra heaters or A/Cs around. I typically do a 5 room on either side of the hallway so 10 vents 3 heaters a a/c at both ends on the hallway with diversion exhaust paths. But again I play cold maps so I usually dont have to worry about cooling rooms unless its to keep food from spoiling.

There is a fuse mod that keeps those pesky zzzt from killing everything.

I set temps to 68 cooling and 72 heating. 30 cooling for freezing, or if its a map that allows it I use vents and install A/Cs but power them off.

Pretty similar to what I have been doing with the room and hallway sizes. I like your idea of a closed off open area. Also you can turn zzzt off in the scenario editor, I just like the extra challenges. I only turn off 'a wanderer has joined you', since I don't have a say in the matter at all about who could possibly join.

Thanks
facciola007 Apr 11, 2017 @ 5:59pm 
Originally posted by Recklessdvo:
Originally posted by facciola007:
I try to keep freezer rooms with an easy exhaut to outside unless you have fridge mod. Otherwise I attempt to even try to use an inside opening area in the mountain or if its closed off. I typically plan on freezing maps but when I dont I calculate vent exhaut rooms to keep the area cooled and heat zones with special hallways leading outside.

Make use of vents.

For my bedrooms I tyipcally do 5X5 squares with a 3xX hallway.

In the room I will make the rooms have vents so that I dont have a bunch of extra heaters or A/Cs around. I typically do a 5 room on either side of the hallway so 10 vents 3 heaters a a/c at both ends on the hallway with diversion exhaust paths. But again I play cold maps so I usually dont have to worry about cooling rooms unless its to keep food from spoiling.

There is a fuse mod that keeps those pesky zzzt from killing everything.

I set temps to 68 cooling and 72 heating. 30 cooling for freezing, or if its a map that allows it I use vents and install A/Cs but power them off.

Pretty similar to what I have been doing with the room and hallway sizes. I like your idea of a closed off open area. Also you can turn zzzt off in the scenario editor, I just like the extra challenges. I only turn off 'a wanderer has joined you', since I don't have a say in the matter at all about who could possibly join.

Thanks

To mention that open area is where my animals go. Keeps them nice and safe!
Bryan=0101 Apr 11, 2017 @ 6:08pm 
3 by 3 hallways if possable more than one door to important things
6 by 6 rooms so i can install walls later on so they don't complain about ugly and long hallways
Recklessdvo Apr 11, 2017 @ 7:29pm 
Originally posted by facciola007:

To mention that open area is where my animals go. Keeps them nice and safe!
OOO I like that
Recklessdvo Apr 11, 2017 @ 7:30pm 
Originally posted by 101=5, bryan=5:
3 by 3 hallways if possable more than one door to important things
6 by 6 rooms so i can install walls later on so they don't complain about ugly and long hallways

Did not know they complain about long hallways haha thanks for the tip
Bryan=0101 Apr 12, 2017 @ 4:15am 
Originally posted by Recklessdvo:
Originally posted by 101=5, bryan=5:
3 by 3 hallways if possable more than one door to important things
6 by 6 rooms so i can install walls later on so they don't complain about ugly and long hallways

Did not know they complain about long hallways haha thanks for the tip
They don't complain about long hallways I was saying they should be long
Ashardalon Apr 12, 2017 @ 4:22am 
yep, atleast sniper range long
bugs tend to aggro for about 35 tiles away from the nest
so hallways long enough to shoot them from beyond the range that they will wander away from their nest is a good way of countering them
steel doors if you can afford them is also a good idea
wood doors are a bit faster but they go down really fast
too fast to survive bugs even with high build skill repairing them
Half Phased Apr 12, 2017 @ 4:33am 
Have a single entrance leading to a kill room. Have at least two tile thick walls lining it and then build around it. Keep your walls nice and thick and you won't have to worry about sappers.

Unless you're in an insanely hot environment you can pump all the heat from your freezer into the base no worries, as being deep underground acts as natural cooling.

Frequent "air locks" will help to slow down infestations and raids that penetrate the kill room to give you more time to handle the issue.

And make sure that in emergencies (such as a infestation) you have multiple ways of getting from your bedrooms to the freezer.
Ashardalon Apr 12, 2017 @ 4:40am 
sappers care nothing about wall thickness
they kinda try a little but i had sappers dig trough 21 tiles of granite to get to my boomrat stable

being underground does not provide cooling it provides insulation
the outside temperature has less effect on the temperature inside but that would actually be a negative if you dump your heat into your base
Half Phased Apr 12, 2017 @ 5:06am 
Originally posted by Ashardalon:
sappers care nothing about wall thickness
they kinda try a little but i had sappers dig trough 21 tiles of granite to get to my boomrat stable

being underground does not provide cooling it provides insulation
the outside temperature has less effect on the temperature inside but that would actually be a negative if you dump your heat into your base


The idea is that before the sappers penetrate your walls youve had time to go round behind them and kill them. Namely as blasting through 20 tiles worth of granite takes a hell of a long time, by which point you can gun them all in the back and be done with it.

There is cooling effect to being deep underground, it was added to make extreme deserts more survivable at the start of the game. It's enough to cope up to about 30-40C external temperature without coolers taking heat out of your base. You can go up 60C with a freezer in your base with coolers in your outer walls. After 60C your not going to cope, but you only get that temp with climate cycle, summer and a heat wave in coordination, where the game basically tries to end you.
Peanutslol Apr 12, 2017 @ 5:09am 
Never go to crazy always go for 7 x 7 rooms and line them wood
Ashardalon Apr 12, 2017 @ 5:13am 
it does have a cooling effect in a heatwave but it also means that if you pump the heat from your freezer into your base that heat will leave slower meaning that pumping the heat like that will heat up your base a lot faster
the mountain doesnt have a cooling affect it has a insulating affect
so yes it helps vs heatwaves
but it does not cool
it has the same effect with coldsnaps affecting mountain bases less
the outside temperature just takes longer to affect the inside temperature
Half Phased Apr 12, 2017 @ 5:20am 
Originally posted by Ashardalon:
it does have a cooling effect in a heatwave but it also means that if you pump the heat from your freezer into your base that heat will leave slower meaning that pumping the heat like that will heat up your base a lot faster
the mountain doesnt have a cooling affect it has a insulating affect
so yes it helps vs heatwaves
but it does not cool
it has the same effect with coldsnaps affecting mountain bases less
the outside temperature just takes longer to affect the inside temperature

Since when a room is made it starts the same temperature as outside, that would mean that a dug out mountain colony would instantly be as hot as outside. It would never cool down on it's own, espcially as during the night all that insulation you mention would actively prevent it cooling down. Do I have to go through 3 hours of update videos to get my proof?

Hang on here we go: https://youtu.be/PAOZrfu7n3Q?t=28m44s

Paraphrasing: "We have made one slight change to make this survivable, as even the testers found this to be impossible under certain conditions. Now when you dig underground the thick rock roof will provide a cooling effect, like in real life."
Ashardalon Apr 12, 2017 @ 5:42am 
weird that its also the best place to be in a cold snap then
stayed -10 when outside was -38 and thats without a fire
but if you chain several coldsnaps or heatwaves after eachother the difference between outside becomes less and less almost as if its insulating
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Date Posted: Apr 11, 2017 @ 5:24pm
Posts: 20