Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Make use of vents.
For my bedrooms I tyipcally do 5X5 squares with a 3xX hallway.
In the room I will make the rooms have vents so that I dont have a bunch of extra heaters or A/Cs around. I typically do a 5 room on either side of the hallway so 10 vents 3 heaters a a/c at both ends on the hallway with diversion exhaust paths. But again I play cold maps so I usually dont have to worry about cooling rooms unless its to keep food from spoiling.
There is a fuse mod that keeps those pesky zzzt from killing everything.
I set temps to 68 cooling and 72 heating. 30 cooling for freezing, or if its a map that allows it I use vents and install A/Cs but power them off.
Pretty similar to what I have been doing with the room and hallway sizes. I like your idea of a closed off open area. Also you can turn zzzt off in the scenario editor, I just like the extra challenges. I only turn off 'a wanderer has joined you', since I don't have a say in the matter at all about who could possibly join.
Thanks
To mention that open area is where my animals go. Keeps them nice and safe!
6 by 6 rooms so i can install walls later on so they don't complain about ugly and long hallways
Did not know they complain about long hallways haha thanks for the tip
bugs tend to aggro for about 35 tiles away from the nest
so hallways long enough to shoot them from beyond the range that they will wander away from their nest is a good way of countering them
steel doors if you can afford them is also a good idea
wood doors are a bit faster but they go down really fast
too fast to survive bugs even with high build skill repairing them
Unless you're in an insanely hot environment you can pump all the heat from your freezer into the base no worries, as being deep underground acts as natural cooling.
Frequent "air locks" will help to slow down infestations and raids that penetrate the kill room to give you more time to handle the issue.
And make sure that in emergencies (such as a infestation) you have multiple ways of getting from your bedrooms to the freezer.
they kinda try a little but i had sappers dig trough 21 tiles of granite to get to my boomrat stable
being underground does not provide cooling it provides insulation
the outside temperature has less effect on the temperature inside but that would actually be a negative if you dump your heat into your base
The idea is that before the sappers penetrate your walls youve had time to go round behind them and kill them. Namely as blasting through 20 tiles worth of granite takes a hell of a long time, by which point you can gun them all in the back and be done with it.
There is cooling effect to being deep underground, it was added to make extreme deserts more survivable at the start of the game. It's enough to cope up to about 30-40C external temperature without coolers taking heat out of your base. You can go up 60C with a freezer in your base with coolers in your outer walls. After 60C your not going to cope, but you only get that temp with climate cycle, summer and a heat wave in coordination, where the game basically tries to end you.
the mountain doesnt have a cooling affect it has a insulating affect
so yes it helps vs heatwaves
but it does not cool
it has the same effect with coldsnaps affecting mountain bases less
the outside temperature just takes longer to affect the inside temperature
Since when a room is made it starts the same temperature as outside, that would mean that a dug out mountain colony would instantly be as hot as outside. It would never cool down on it's own, espcially as during the night all that insulation you mention would actively prevent it cooling down. Do I have to go through 3 hours of update videos to get my proof?
Hang on here we go: https://youtu.be/PAOZrfu7n3Q?t=28m44s
Paraphrasing: "We have made one slight change to make this survivable, as even the testers found this to be impossible under certain conditions. Now when you dig underground the thick rock roof will provide a cooling effect, like in real life."
stayed -10 when outside was -38 and thats without a fire
but if you chain several coldsnaps or heatwaves after eachother the difference between outside becomes less and less almost as if its insulating