RimWorld

RimWorld

Thop Apr 8, 2017 @ 9:37pm
Remove items from map?
So I got this new faction mod...
http://steamcommunity.com/sharedfiles/filedetails/?id=881941279
and they are SUPER op. I mean, I had some space junk land, so I went over, made defences, set up my snipers, and fired a shot to wake them up. Two mages came out, and one fired a single shot that downed half my snipers. It's not like they were bunched up either, they were spread out. It had a massive aoe.

So I want to be able to remove them, AND keep my old save. Is there a way to do this, or will I need to modify the mod?
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Showing 1-9 of 9 comments
Compo Apr 9, 2017 @ 3:39am 
You should be able to destroy anything on the map you do not want, using the developer mode. Then save it. Restart, and disable/remove mod. Should be good :)
Ashardalon Apr 9, 2017 @ 3:46am 
suggestion for the future
always have a seperate save when adding a new mod
and test stuff so you can go back if you change your mind
Thop Apr 9, 2017 @ 8:58am 
Originally posted by Compo:
You should be able to destroy anything on the map you do not want, using the developer mode. Then save it. Restart, and disable/remove mod. Should be good :)
Yeah...how do I activate dev mode?:ftlhuman:

Originally posted by Ashardalon:
suggestion for the future
always have a seperate save when adding a new mod
and test stuff so you can go back if you change your mind
Hardcore mode! No seperate saves for me!..hence all the pawns that are in the hospital from the op mages...
Ashardalon Apr 9, 2017 @ 9:30am 
in the options there are the words dev mode with a big red cross infront of it
change that to a green check mark
centre bottom i think

why are you adding mods mid game to a hardcore mode save?
seems like a good way of loosing stuff to me, just have some selfdicipline and dont savescum?
good luck finding every bit of scrap they left
hopefully hardcore mode doesnt block dev mode
Thop Apr 9, 2017 @ 9:59am 
Originally posted by Ashardalon:
in the options there are the words dev mode with a big red cross infront of it
change that to a green check mark
centre bottom i think

why are you adding mods mid game to a hardcore mode save?
seems like a good way of loosing stuff to me, just have some selfdicipline and dont savescum?
good luck finding every bit of scrap they left
hopefully hardcore mode doesnt block dev mode
I did it! The mod looks cool, and I can see it becoming popular in the future but it's just so op right now. Self discipline? Never heard of it. Anyway thanks for the help you two.
romeojohnson1010 Jun 30, 2024 @ 10:30am 
Originally posted by Compo:
You should be able to destroy anything on the map you do not want, using the developer mode. Then save it. Restart, and disable/remove mod. Should be good :)

Compo is there a way to keep a mod but remove certain items? Like for example I have a HALO mod and dont want any other faction to have its spartan suits. Is there a way to remove them from other factions or just so I can create them?
Steelfleece Jun 30, 2024 @ 10:41am 
Originally posted by romeojohnson1010:
Originally posted by Compo:
You should be able to destroy anything on the map you do not want, using the developer mode. Then save it. Restart, and disable/remove mod. Should be good :)

Compo is there a way to keep a mod but remove certain items? Like for example I have a HALO mod and dont want any other faction to have its spartan suits. Is there a way to remove them from other factions or just so I can create them?

Just a heads up, Compo wrote that post seven years ago.
Thop Jun 30, 2024 @ 12:06pm 
Originally posted by romeojohnson1010:
Originally posted by Compo:
You should be able to destroy anything on the map you do not want, using the developer mode. Then save it. Restart, and disable/remove mod. Should be good :)

Compo is there a way to keep a mod but remove certain items? Like for example I have a HALO mod and dont want any other faction to have its spartan suits. Is there a way to remove them from other factions or just so I can create them?
Hello, since 2017 I've made a handful of Rimworld mods, so I can answer this question now lol. Granted, the only armor mod I made was for plate armor, and since the devs added that themselves long ago, I'm a bit rusty when it comes to knowledge on that type of mod in particular.

A way to achieve what you are looking for is to go in and modify that mod yourself. Ideally you would want to copy the mod files from where it is saved in the workshop folder, and make a local version in your Rimworld mods folder. Somewhere in those files are a few lines of code that determines how the armor is distributed to NPCs. For example, on a primitive weapon it lists tribals as having access to this type of weapon, but on the code for a minigun tribals would not be included in that list. Once you find the code that grants access to types of enemy factions, simply removing the list of factions should mean that no NPC factions are able to spawn with that equipment.

If you want to look into this more, I suggest joining the Rimworld discord server, and asking them how to modify which factions get access to particular weapons. Modding channels tend to be very helpful, and they'll even correct any of my info if its out of date or just plain wrong. If that sounds like a lot, don't worry, you'll basically be going into a couple files and deleting a few words. It might be intimidating at first, but modding Rimworld is the pipeline that resulted in me getting a M.S. in computer science, so go for it!!
Holttem Jul 2, 2024 @ 3:58am 
NECRO
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Date Posted: Apr 8, 2017 @ 9:37pm
Posts: 9