RimWorld

RimWorld

Darzai Apr 4, 2017 @ 12:30am
Animal revenge ...
I can deal with most things, but animal revenge always wrecks my hunters at some point. You can't outrun them, you don't stand a chance if its more then 3 animals, it is pure luck if the hunter doesn't get killed and can be rescued in time.

What is a good way to deal with this (except for disabling this incident? )
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Showing 1-15 of 28 comments
[FuFo] Mortucus Apr 4, 2017 @ 12:42am 
even if you did disable it there is the mad animal event as well
you can set you're npc reactions buy defult they try to run

best method for hunting ive found is to just draft ya killers into a fire team and kill the animals then undraft them
PIT_DEFENDER Apr 4, 2017 @ 12:43am 
Use sniper rifle for hunting, it should give you enough distance from animals to have your colonists get to the hunter while he runs towards them B)
Darzai Apr 4, 2017 @ 12:49am 
Originally posted by {T.T}Mortucus:
even if you did disable it there is the mad animal event as well
you can set you're npc reactions buy defult they try to run

best method for hunting ive found is to just draft ya killers into a fire team and kill the animals then undraft them

Well mad animals most of the times start at a larger distance, letting me prepare. And the fleeing is not enough, they always get caught and slowed. Maybe there is an exception to this with certain traits, but so far all my hunters get caught.

Drafting is an option yes, but I am more talking about early stages when you only have your 3 or maybe 4 colonists and you lack the weapons to create a fire team.
Last edited by Darzai; Apr 4, 2017 @ 12:51am
Darzai Apr 4, 2017 @ 12:50am 
Originally posted by PIT_DEFENDER:
Use sniper rifle for hunting, it should give you enough distance from animals to have your colonists get to the hunter while he runs towards them B)

I don't have a sniper rifle early on. Later on in game it is not really a problem. But early on when you can really use the extra meat, it is kind of silly how risky hunting can be in this game lol.
Last edited by Darzai; Apr 4, 2017 @ 12:52am
PIT_DEFENDER Apr 4, 2017 @ 12:52am 
Probably you could just get all your guys to go hunt once a week instead of having lone hunter then ?
Darzai Apr 4, 2017 @ 12:53am 
In later stages it is not a problem, I just kill herds in one go, but I am talking about early on. Animal revenge seems kind of a troll joke from the dev early on :p My hunter fleeing from squirrels or killer rabbits, pfff.
Bryan=0101 Apr 4, 2017 @ 3:43am 
Originally posted by Darzai:
I can deal with most things, but animal revenge always wrecks my hunters at some point. You can't outrun them, you don't stand a chance if its more then 3 animals, it is pure luck if the hunter doesn't get killed and can be rescued in time.

What is a good way to deal with this (except for disabling this incident? )
Long range, and tell a pet cable of combat to follow them
PIT_DEFENDER Apr 4, 2017 @ 4:00am 
I think in that situation u have to stick to hunting carrots :P
If you give yourself a harsh start this is what you get, you should try to use your colonists strneghts rather than send it hunting.
Trojan Apr 4, 2017 @ 5:54am 
I once took care of a guy who came through the ER after being gored by a white tail he had shot. Ist time a deer nearly killed my hunter I had to lol thinkinh about it.

Since then I started hunting parties so pawns can cover each other.
Ashardalon Apr 4, 2017 @ 6:22am 
dont hunt predators or herd animals
muffalo tend to be really docile tho
but early on hunt rabbits and foxes or iguanas, turkeys
things that dont or cant fight back
or turtles, you can outrun turtles
Cultist Apr 4, 2017 @ 7:34am 
There are a couple of things you can do to make hunting safer:

1) have a trained animal follow them. This requires the pawn to have a few points in Animals, maybe more depending on the type of animal.

2) Have one pawn hunt on auto, while you control another pawn manually nearby. This should let you deal with most events, aside from an entire herd going crazy all at once. The downside is you have to micro-manage and it takes up a second pawn's time.

3) Don't be greedy early on - don't hunt the biggest, most dangerous prey (or biggest herd) if you're not sure you can deal with the event. Goats, turkeys, alpacas etc. travel in smaller packs and are less dangerous than Muffalo or large herds of deer. Even a smaller predator might be a safer target since they usually travel alone. The chance of them attacking is greater than a herbivore, but there is still RNG involved and you may kill them before they do (snakes are a good example of this).
KalkiKrosah Apr 4, 2017 @ 10:30am 
Slower, high damage weapons are better for avoiding this event. You can also use mortars to completely bypass the event also.
Jaasrg Apr 4, 2017 @ 10:42am 
Originally posted by TouchpadExpert:
Slower, high damage weapons are better for avoiding this event. You can also use mortars to completely bypass the event also.
Mortars for hunting?
I like the way you think :B1:
Spyderborg Apr 4, 2017 @ 10:48am 
Originally posted by Jaasrr:
Originally posted by TouchpadExpert:
Slower, high damage weapons are better for avoiding this event. You can also use mortars to completely bypass the event also.
Mortars for hunting?
I like the way you think :B1:

Yeah, it's totally worth it to spend 300 steel and multiple days for a single animal
RemingtonRyder Apr 4, 2017 @ 11:11am 
You can raise your own herd of animals and slaughter them as needed. No chance of animal revenge that way.

Of course you first need some mating pairs, but thing is, even though there's a chance that an animal will attack when a tamer fails to tame them, nearby animals in the same pack will not become enraged. So technically it is safer to send out animal tamers than hunters.
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Date Posted: Apr 4, 2017 @ 12:30am
Posts: 28