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Edit: It's called RimFridge
For example, I have a drug lab bench where I want to make medicine. I would like to keep small stores of herbal med, neutroamine, and cloth close at hand to the bench without these being the main storage place for these items. Currently, I have to micromanage pawns and the stockpile priority setting to get a certain amount of these items to their 3 separate areas next to the workbench, or else my hospital stockpile of herbal meds on the other end of my base will end up completey empty.
Currently, even a full small stockpile set to higher priority (like only 10 meals for example) get jobs assigned to it to be refilled from a larger lower priority stockpile every time someone pulls a meal out, creating lots of low efficiency jobs and tying up haulers. I definitely want meals in my kitchen, but if there is 5 rather than 9 I'm ok with that, and if someone is making a trip to restock they may as well wait until they carry 5+ together instead of 5 trips with one.
This is fixable by simply adding a +/- option next to items on stockpiles denoting max number for that time, and then having a "Restock at X" option attached to the priority tab. Or a slider with max and min values adjustable for each item.
Someone sent me this in another post where the "my haulers keep refilling the critical priority stockpile one at a time every time someone eats a meal" issue was brought up. Does NOT allow you to set a minimum goal for items in a pile still I'm afraid, but would control just how often your freezer gets emptied to restock your hospital (not an issue due to stacks of 10 unless you're using a stack enhancer mod like OgreStack...which you should, because it seems more realistic and lowers headaches!)
There is a way to accomplish the OP's goal.
1. you create a stockpile of 1 square holding just the desired item.
2, Assign a job on whatever activity or machine that will allow it to look at and fill only that stockpile.
3. Set the Job's action to "do until x" and set the quantity (x) to your desired value.
4. activate the restock feature and set the restock value.
You are done.
When the supply drops below the restock value it will be refilled to the desired value.
Hope this helps someone else that found this searching!
I don't follow your logic, though that may just be me :)
That seems to require that I set my workshop to make until the number of items I want in that stockpile, which isn't what I'm going for.
I was to be able to have 20 meals, say, but 2 in a set stockpile. I don't want 2 in total across my base, nor 20 in that stockpile.
I'll try the addon and see if that works for me :)
That would only work if that is the only stockpile for that item and nothing else produces it. Otherwise, because the stockpile exists and allows that item, pawns are going to haul that item type to that stockpile until the stack-limit/capacity is reached.
To create some sort of Rube Goldberg device to solve the issue, one could take your example further:
Forbid all areas in which this item could be found, produced, or otherwise exist to all pawns.
One pawn is assigned to the bench in your example and is allowed to be in its Zone.
That pawn is then allowed into the exclusive storage Zone where the item produced by the bench is stored.
That pawn must also have the Haul job.
(The problem - Stack limits are not alterable without mods.)