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That being said, Wind turbines are the most efficient as far as resource cost/energy output, and with a sufficient battery bank to mitigate the high/low swings, you can generate a ♥♥♥♥♥♥♥♥ of energy relatively easily. the obvioust downside is that they are hard to build/maintain in forrested areas, but you can get around this by paving the area around them, using infertile alnd for their wind area or just being diligent.
Solar is almost always the worst option, but it is also the easiest. its expensive, and inefficient for resources and power output.
Why do you say this? Zzzzt events?
geothermal is great but comes too late.
All workbenches, 5 drop pods, 5 batteries, 4 sun lamps, neon lighting, air conditioning throughout, freezer room, no switches and 24 turrets on 24/7.
All powered by 5 geothermal plants, 5 solar panels and 3 wind turbines.
Geothermals are the best but not all I need ;)
They come at just the right time imo, depending on how you research. The 3 you see in the image above were built before I built the last of the plasteel turrets.
Allmost every raid attacks my outside power conducts. It seems that some raiders instead of attack my open base, they attack the next building. Most raids can be defeaded fast enough so thats not a big prob.
Which is strange, because i even dont use a killbox design. My base can be reached without anydoors in the middle of the map...