RimWorld

RimWorld

Clothing author died
The man who was making a duster for my colony (made of human skin *terrifying but profitable/useful*) died of a heart attack whist is the middle of creating it. He is still listed as the unfinished clothing's author. Will anyone else finish this jacket, or is it a lost cause now??
< >
Showing 1-12 of 12 comments
Cowskier Mar 6, 2017 @ 2:35pm 
its a lost cause
NutritiousCookie Mar 6, 2017 @ 2:38pm 
Just cancel the jacket and assign someone else to tailoring. Half finished projects cannot be finished by other pawns.
Proteus Mar 6, 2017 @ 2:45pm 
He obviously was too terrified by his own half finished creation
Spyderborg Mar 6, 2017 @ 2:45pm 
I feel like colonists should be able to pick up another's work. The way it is now, if you have several bills at a station, the workers will keep switching off every time one goes to eat or something, and then they have to start the next bill and throw the unfinished thing on the ground. Kind of silly
Nemund Mar 6, 2017 @ 6:05pm 
Originally posted by Propane Accessory:
I feel like colonists should be able to pick up another's work. The way it is now, if you have several bills at a station, the workers will keep switching off every time one goes to eat or something, and then they have to start the next bill and throw the unfinished thing on the ground. Kind of silly
Abusable or awkward. Get the low rank to do most of the work, high rank does the last 5%, suddenly get all high rank benefit for 4 low rank sweat shop workers.
Or you get awkward calculations of time.
Spyderborg Mar 6, 2017 @ 6:41pm 
Originally posted by nevyn0ad:
Abusable or awkward. Get the low rank to do most of the work, high rank does the last 5%, suddenly get all high rank benefit for 4 low rank sweat shop workers.
Or you get awkward calculations of time.

I'm not really sure how that would be abusable, the high rank worker obviously works much faster so it's not like you're saving time by making a low rank worker do the majoirty and have the high-rank finish it off. High-rank skills also wear off pretty quickly so it's pretty beneficial to keep them working at the table the entire time.
Nemund Mar 6, 2017 @ 8:32pm 
Because you can have the high rank doing their own work in the mean time as well.
Spyderborg Mar 6, 2017 @ 8:56pm 
Then just base the quality off of whoever started the project
BlackSmokeDMax Mar 6, 2017 @ 8:58pm 
Originally posted by Propane Accessory:
Then just base the quality off of whoever started the project


Then you just start every project with the high level.
Darren Mar 6, 2017 @ 11:51pm 
Followed by "whoever did the most work" have the high level do 24% then 4 other guys finish each doing less than 23%. And so on.

Eventually you realise it is either complicated to calculate or abusable if more than one person can get involved.
Nemund Mar 7, 2017 @ 12:28am 
Originally posted by Darren:
Followed by "whoever did the most work" have the high level do 24% then 4 other guys finish each doing less than 23%. And so on.

Eventually you realise it is either complicated to calculate or abusable if more than one person can get involved.
Only non abusable way is to make it a 'workshop room' and everyones effort in the room contributes with an allocated team leader doing the work, but that would be a dramatic change to the 'wander around and do jobs' approach we currently have.
Proteus Mar 7, 2017 @ 12:29am 
The best solution IMHO still would be, to average the skill level of the product over the skill levels of all workers who contributed to the wor and the percent of time.
Example:
Worker 1: Skill = 9, Contributed 25%
Worker 2: Skill = 3, Contributed 25%
Worker 3: Skill = 7, Contributed 50%
-> Average Skill = 6.5 -> 6 (rounded down) or 7 (normal rounding rules)

This then would be the base for the quality rolls of the product (just like if we had a single worker of skill 6 (or 7) working on it 100% of the time

It would require that Tynan adds a 2 dimensional array to each workplace project (with Name/ID of contributor + Minutes worked)
Last edited by Proteus; Mar 7, 2017 @ 12:31am
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Mar 6, 2017 @ 2:34pm
Posts: 12