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Another situation I can think of is when your night owl cleaners see all the dirt in your large barrack. They'll march right in without a care who they wake up. Vice-versa can happen too. I'd suggest you take your time and designate cleaners to only clean their own barracks. Night-owls to night barracks and day-folk to day barracks (if that makes sense).
Lastly, make those barracks have multiple entrances (like all good bases should) but forbid all doors except for one. That one would be the main entrance. Unforbid the doors when you're under attack or just need to get somewhere fast.
And not 100% sure, but it might help if you set their schedule so that all the daytime workers go to bed at the same time, and in the session just before that, do not select 'anything' or some may go to bed early.
Tried it with my hospital layouts...
The end result is make single rooms, as in order to try to make it barracks style it takes much more room, has multiple drawbacks and little to no positives.
You can take a look at my screen shots to see what I do for rooms, but you can essentially make a 11x11 room split into 4 separate bedrooms that are easy to heat and cool.
Barracks are early game or I have no better option type of setup.
http://steamcommunity.com/sharedfiles/filedetails/?id=867686541
2x3 rooms with at least a positiv beauty give a neutral mood.
Wouldnt it be easier to give a larger room thats easier to work with?
He is mentioning a design for 10 people, so I believe his concern is with mid/late game vs early temporary designs.
Right after I finished placing my turrets a Elephants manhunter pack came, and it worked like a charm! Nobody got hurt.
Just make sure to have a back up if those turrets arent working.