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Then I found out that the game shows "Remove Roof" for a 1/10th of a second before going into "standing".
Appeared that there was a "remove roof" area above a geothermal generator and another "Build Roof" above another geothermal generator... The generator was build BEFORE the roof could be build and then bugged the pawns -.-.
Any pawn with the construction checked in the work-tab and trying to do some construction would be stuck forever...
Then I slaughtered her and all pawns related to this were no longer "Standing" all day long.
Reloaded savefile and was able to reproduce it 3x. This is a bug right? Still have savefile but only with the 2nd problem.
Just a note: "Standing" is evidence of exactly what you discovered - The pawn is supposed to do a "work-order" but can't do it and it's not due to a Zone problem, else they wouldn't have that automatic selection of a work-order to do. The work-order keeps appearing in their highest Job Priority list and they are incapable of ignoring it, but can't complete it.
If you run into the problem again, one thing you can try to do is to remove sections of the map from the effected pawn's allowed Zones until they start functioning again. Then, examine that most recently removed section of the map for possible issues. It can take a few seconds after each re-zoning for the pawn to respond to the new allowed zone, btw.
So i fixed my problem after looking at Squirting Elephants first answer. My pawn (after drafting and undrafting) told me she was going to haul Water to a stockpile for a split second and then went to standing. So after thinking about it a second i realized i just activated Combat Extended on my save and started adding loadout. So basically Dubs Bad Hygiene told my pawn she needs to carry water at all times, but i forgot to include water in her CE loadout. The final hint was that she was only ever standing in a stockpile, not out in the woods etc.
So just look at what your pawn is doing for a split second when you undraft them and think about mod conflicts logically.
Just replying to this thread to suggest the exact same thing as the post above. Really saved a playthrough from going bad. Cheers!