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Standing colonists, how to find the problem?
http://steamcommunity.com/sharedfiles/filedetails/?id=871118737

I tried to change their things in the Work-tab. Eventually it works but I can't figure out what work exactly is the problem. Eventually they start standing again, in random places.

I can't find any inaccesible area or anything. How do you find the problem in such case? Isn't there an option in the game somehow/somewhere to find the problem?
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Nevermind I found it... To find it you gotta clear their work-stuff in the work-tab one square at a time and pressing R twice in between to force the pawn to look for stuff to do again (reset) while having the pawn clicked.

Then I found out that the game shows "Remove Roof" for a 1/10th of a second before going into "standing".

Appeared that there was a "remove roof" area above a geothermal generator and another "Build Roof" above another geothermal generator... The generator was build BEFORE the roof could be build and then bugged the pawns -.-.
Any pawn with the construction checked in the work-tab and trying to do some construction would be stuck forever...
Last edited by Squirting Elephant; Feb 24, 2017 @ 7:51am
Oh and any OTHER pawns that were also standing before you fixed the roof zones, must also be "reset" by hitting R twice or they will be stuck until night even after fixing it.
... Found a 2nd problem... One of my animals was missing several legs and was incapacitated even at full health and all pawns with "handling" were stuck on "standing". However they attempt to train her and then those pawns get stuck. Note that her bed were she was lying incapacitated in was accesible and one of her handlers was standing right next to her with the "Standing" task...

Then I slaughtered her and all pawns related to this were no longer "Standing" all day long.

Reloaded savefile and was able to reproduce it 3x. This is a bug right? Still have savefile but only with the 2nd problem.
Last edited by Squirting Elephant; Feb 24, 2017 @ 8:04am
Spy From Batumi Dec 22, 2018 @ 1:11am 
hello, i had a problem with colonists standing when they want to get some nutrient paste, i waited 2 days, they all stood there,dying of hunger,the nutrient paste dispenser is powered and has 10 hoppers. the thing is that if you have something that the dispenser can't use the dispenser wouldn't do anything.
Daban Nov 5, 2019 @ 6:57am 
thank you
Morkonan Nov 5, 2019 @ 12:47pm 
Originally posted by Squirting Elephant:
...Any pawn with the construction checked in the work-tab and trying to do some construction would be stuck forever...

Just a note: "Standing" is evidence of exactly what you discovered - The pawn is supposed to do a "work-order" but can't do it and it's not due to a Zone problem, else they wouldn't have that automatic selection of a work-order to do. The work-order keeps appearing in their highest Job Priority list and they are incapable of ignoring it, but can't complete it.

If you run into the problem again, one thing you can try to do is to remove sections of the map from the effected pawn's allowed Zones until they start functioning again. Then, examine that most recently removed section of the map for possible issues. It can take a few seconds after each re-zoning for the pawn to respond to the new allowed zone, btw.
Roffelchen Apr 1, 2020 @ 3:26pm 
Sorry to ressurect an old thread, but of all the threads, this one helped the most.
So i fixed my problem after looking at Squirting Elephants first answer. My pawn (after drafting and undrafting) told me she was going to haul Water to a stockpile for a split second and then went to standing. So after thinking about it a second i realized i just activated Combat Extended on my save and started adding loadout. So basically Dubs Bad Hygiene told my pawn she needs to carry water at all times, but i forgot to include water in her CE loadout. The final hint was that she was only ever standing in a stockpile, not out in the woods etc.
So just look at what your pawn is doing for a split second when you undraft them and think about mod conflicts logically.
Jigain Apr 1, 2020 @ 9:26pm 
Originally posted by Roffelchen:
Sorry to ressurect an old thread, but of all the threads, this one helped the most.
So i fixed my problem after looking at Squirting Elephants first answer. My pawn (after drafting and undrafting) told me she was going to haul Water to a stockpile for a split second and then went to standing. So after thinking about it a second i realized i just activated Combat Extended on my save and started adding loadout. So basically Dubs Bad Hygiene told my pawn she needs to carry water at all times, but i forgot to include water in her CE loadout. The final hint was that she was only ever standing in a stockpile, not out in the woods etc.
So just look at what your pawn is doing for a split second when you undraft them and think about mod conflicts logically.
Yep, that is one thing I dislike about CE. There's plenty of mods that add things and go "hey, you should totally carry this thing, pawn", and they all work fine with each other. Then along comes CE and goes "you're not allowed to carry anything except what I tell you to carry".
LatvjuAvs Apr 27, 2020 @ 10:52am 
Mine were standing on construction, found one unfinished animal bed that did not had enough material to make and seemd like colonists can not reach it, canceled i and everyone started to running around.
starbabylon Apr 27, 2020 @ 11:11am 
necro...
Bear Nov 1, 2020 @ 5:58am 
Why do you care if it's necro, it helps to have more information.
Last edited by Bear; Nov 1, 2020 @ 5:58am
Null Nov 1, 2020 @ 10:33am 
I find this problem kicks in if there is something to clean that the AI cannot reach for some reason. Using the RuntimeGC mod with dev mode activated lets you wipe out all dirt on the map
jamm Aug 11, 2021 @ 12:29pm 
im having this same issue with a pawn that cant clean or haul. they will eat and sleep but not work. i rezoned everything, reset work priorities. there is active work to do. luckily i am in the early stages of this colony so i may just restart.
jamm Aug 11, 2021 @ 1:04pm 
Originally posted by jamm:
im having this same issue with a pawn that cant clean or haul. they will eat and sleep but not work. i rezoned everything, reset work priorities. there is active work to do. luckily i am in the early stages of this colony so i may just restart.
well i fumbled around in developer mode with the debug log and noticed that most of the issues had "Fluffy's Breakdowns" in it. I removed the mod and now everything is working fine. My advice to anyone experiencing the same issue, activate developer mode and read all the issues in the debug log.
Earl of Wessex Aug 28, 2021 @ 12:50am 
Originally posted by jamm:
Originally posted by jamm:
im having this same issue with a pawn that cant clean or haul. they will eat and sleep but not work. i rezoned everything, reset work priorities. there is active work to do. luckily i am in the early stages of this colony so i may just restart.
well i fumbled around in developer mode with the debug log and noticed that most of the issues had "Fluffy's Breakdowns" in it. I removed the mod and now everything is working fine. My advice to anyone experiencing the same issue, activate developer mode and read all the issues in the debug log.

Just replying to this thread to suggest the exact same thing as the post above. Really saved a playthrough from going bad. Cheers!
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Date Posted: Feb 24, 2017 @ 7:44am
Posts: 21