Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I ripped out its eye but then it died.
:C
well at least it wasnt a colonsit lol
And I think in alpha 15 one of my colonists also had a cacinoma from the beginning. It also was stable and he was able to life with it as far as I remember until he died of anything else or until I left the mission.
or/and smokeleaf. Pawns can also spawn with it
and I think it is also a problem that you can get once you are old.
(like bad back)
Aye ... IIRC a lot of my wildlife gets carcinomas during prolonged period of toxic fallout.
Although in the end it doesn't matter, as they get killed by falllout pisoning before any carcinomas an do it :D
Almost a one-year necro. Not as bad as one I just saw on the KSP forums, though, that was almost five.
Anyways, yeah. Colonists can randomly have it during generation, can develop it after age 24 (starting age 25). It can be caused by tolerance to certain drugs, such as smokeleaf, and it can also be caused by large levels of toxic buildup.
don't be a necromancer.
Gotta agree there. I'm going to start using that, and see how many people get confused on other forums.