RimWorld

RimWorld

Carcinoma
Did any of your colonist ever got carcinoma ? cause in all my hours of rimworld i never saw any of my colonist get it , is it bugged right now or something ?
< >
Showing 1-12 of 12 comments
8beater Feb 21, 2017 @ 3:49pm 
My turtle got carcinoma.
I ripped out its eye but then it died.
:C
Originally posted by Wistening.zip:
My turtle got carcinoma.
I ripped out its eye but then it died.
:C

well at least it wasnt a colonsit lol
GZstar Feb 21, 2017 @ 3:56pm 
A muffalo has a cacinoma in my recent game. It´s in his leg and it´s "small and stable". My people have to care about it sometimes and there also is a possibilty to create an operation bill. But it´s said I can´t do this operation because I´m out of materials. I do not know if there is the possibility to do this operation yet. Maybe it´s not fully implementet now.

And I think in alpha 15 one of my colonists also had a cacinoma from the beginning. It also was stable and he was able to life with it as far as I remember until he died of anything else or until I left the mission.
Brassqund Feb 21, 2017 @ 4:08pm 
Carcinoma come mostly from using a lot of alcool
or/and smokeleaf. Pawns can also spawn with it
and I think it is also a problem that you can get once you are old.
(like bad back)
Last edited by Brassqund; Feb 21, 2017 @ 4:09pm
Emmote Feb 21, 2017 @ 4:26pm 
Sure, it's just another health problem. If you can, replace the part that has it with a bionic part. Though if they got it because they're old, probably not worth it.
Lawlzer Feb 22, 2017 @ 6:38am 
Originally posted by Brassqund:
Carcinoma come mostly from using a lot of alcool
or/and smokeleaf. Pawns can also spawn with it
and I think it is also a problem that you can get once you are old.
(like bad back)
Also, from toxic fallouts if you get.. some %.
Originally posted by GZstar:
A muffalo has a cacinoma in my recent game. It´s in his leg and it´s "small and stable". My people have to care about it sometimes and there also is a possibilty to create an operation bill. But it´s said I can´t do this operation because I´m out of materials. I do not know if there is the possibility to do this operation yet. Maybe it´s not fully implementet now.

And I think in alpha 15 one of my colonists also had a cacinoma from the beginning. It also was stable and he was able to life with it as far as I remember until he died of anything else or until I left the mission.
Requires standard or better medicine to treat it.
Proteus Feb 22, 2017 @ 7:05am 
Originally posted by TB | Lawlzer (AFK):
Originally posted by Brassqund:
Carcinoma come mostly from using a lot of alcool
or/and smokeleaf. Pawns can also spawn with it
and I think it is also a problem that you can get once you are old.
(like bad back)
Also, from toxic fallouts if you get.. some %.

Aye ... IIRC a lot of my wildlife gets carcinomas during prolonged period of toxic fallout.
Although in the end it doesn't matter, as they get killed by falllout pisoning before any carcinomas an do it :D
Porky Jan 19, 2018 @ 12:56am 
I have got a colinist with one althouh they came in a escape pod and had it. I am sure that they can develop it depending on the age and are more likely on the older and drug users although not very common.
JoeDaTomato Jan 19, 2018 @ 6:42am 
Originally posted by Lord_paul:
I have got a colinist with one althouh they came in a escape pod and had it. I am sure that they can develop it depending on the age and are more likely on the older and drug users although not very common.

Almost a one-year necro. Not as bad as one I just saw on the KSP forums, though, that was almost five.

Anyways, yeah. Colonists can randomly have it during generation, can develop it after age 24 (starting age 25). It can be caused by tolerance to certain drugs, such as smokeleaf, and it can also be caused by large levels of toxic buildup.
Last edited by JoeDaTomato; Jan 19, 2018 @ 6:45am
Glerk Jan 19, 2018 @ 8:11am 
Necromancers have a high risk of becoming a hat.
don't be a necromancer.
JoeDaTomato Jan 19, 2018 @ 8:57am 
Originally posted by GlerkTheFlurp:
Necromancers have a high risk of becoming a hat.
don't be a necromancer.

Gotta agree there. I'm going to start using that, and see how many people get confused on other forums.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Feb 21, 2017 @ 3:48pm
Posts: 12