RimWorld

RimWorld

Egg Dilemma
So, I have it set so that fertalized eggs go into my incubator, however, before it was finished, a heat wave ruined a set of fertalized eggs. I'm unsure how to get rid of them as my hen is currently getting ready to lay another batch and I don't want them to accidentally go into the freezer or get eaten. What do?
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For_Science! Feb 17, 2017 @ 4:08pm 
If the trouble is that some ruined, but fertilized, eggs are taking up space in your incubator, and you don't want the new eggs to mix with them and get ruined by Rimworld Osmosis...

- In your kitchen, near the stove, make a small stockpile that accepts only fertilized eggs. Set its priority to "critical".

- Wait a short time for the game to update its stockpile records, then have your pawns haul the ruined eggs. They should take them to the new critical stockpile.

- Once all the ruined eggs are in that stockpile, forbid the eggs and delete the stockpile. New fertiulized eggs will then be delivered to your incubator as usual.

- First chance you get, unforbit those ruined eggs in your kitchen and cook them into meals. You might need to micromanage a bit, to keep them from getting hauled away while your cook is working.

Does that address the issue, or did I misunderstand the problem?
Last edited by For_Science!; Feb 17, 2017 @ 4:09pm
bigsengineer Feb 17, 2017 @ 6:34pm 
just merge them in with good eggs and will be fine again :)
Nishe Feb 17, 2017 @ 6:51pm 
Originally posted by dj8472:
https://www.reddit.com/r/RimWorld/comments/5rt4oq/bug_dropping_1_fertilized_egg_in_to_a_stack_of_74/
Yeah that happened to me. Was pleasantly suprised to find my huge stack of spoiled eggs suddenly incubating again when the pile was added to, lol.

Personally, I cook fertilised eggs along with with unfert ones. I keep a few males with my horde of females for a few reasons; 1, I don't want a huge horde of males existing for no reason, 2, I don't want to kill all males because that's just taking away your ability to breed more in future, 3, I don't want to send them out to graze on grass where they may get eaten by predators.

I was doing a thing where I'd actually let the fert eggs hatch into chicks, then butcher and eat the chicks, because it gives over double the nutrition of an egg with the only extra resource required being a time buffer (as long as you don't give them a chance to eat anything when they're born). However I decided not to continue doing this for two reasons. 1, the extra load imposed on your cooks due to the necessity of actually butchering that massive horde of hatched chicks kind of seems to negate the benefit to nutrition (as for some reason butchering takes the same amount of work regardless of the size of the animal being butchered). 2, eggs are just so much easier to deal with. A stack of eggs can go up to 75 items like meat, which means that a full egg stack holds 5 times the nutrition of a full meat stack, so they really are much easier on storage and space efficiency, and MUCH easier on haulers. This is obviously only relevant once you have enough hens to produce a sustainable nutrition supply.
Last edited by Nishe; Feb 17, 2017 @ 11:34pm
Saint the Witch Feb 17, 2017 @ 10:09pm 
Thanks for the advice, everyone! In the end, I decided to wait until the current clutch hatched (two piles) and then let all eggs be edible for a while until all the ruined eggs were gone. I also keep the rooster seperate unless I'm intentionally breeding more chickens.
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Date Posted: Feb 17, 2017 @ 3:42pm
Posts: 5