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If you click on the thing that's being connected (research bench) and click "connect" (B is keybind), it'll connect to a different set of power. It's just initially distance based, to where it connects, but you can just use connect to switch it :D
cant give you a step by step, but here's a tip thats probably useful.
things connect to conduits first based on power, then based on proximity.
they will connect to a far conduit with power in it even if there is one nearby that has no power. some switches might help u with this. :)
As far as the batteries, you shouldn't need to do anything special to have them act as a backup. As long as your grid has power, they'll passively store the excess, then when it doesn't have enough power (due to a generator breakdown or whatever) they'll feed it back out automatically.
As far as I'm aware, conduits can take as much power as is available, there's no need to double up connections to batteries or anything else.
Can anyone confirm this? Maybe the extra charge slots are for looks?
I want to charge the bats fully before using them
Your batteries shouldn't be on a switch, and they definitely shouldn't be on the same switch as the lab. If they are, you won't be able to turn the lab off, because it will draw from the batteries when the switch is turned off. (Things on the "far" side of the switch are still connected to each other.)
You want the batteries plugged in all the time. That way they'll charge up each day, and power your stuff at night.
As for preventing shorts, that shouldn't be a problem if they're just storing your solar power, since they shouldn't give off that much more to your grid than it normally carries.