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As long as you have a strong economy and can afford to both summon traders and buy all the components they bring, then that's a very fast way to get more components ;)
Or did you mean the trade beacon for this? Because that is a rather late tech but I could rush it in a new game.
You need to construct a comms console and a obitical trade beacon near your storage room, after you do that select a coloniest and click the comms console, there you can trade and improve your relationships.
TIP: Don't request for trade caravans untill the neatural price is 300 sliver, the way you can make the cost of 600 sliver go down to 300 sliver for a caravan is to gift factions with free sliver using a comms console.
Com station and orbital becon arent too hard to get early on, focus on that.
As Joel mentioned you can pay them for increased faction, and once you do, it will only costs 300 silver per trader you call in...
You can call a trader from every faction you are allied with, but there is a short cooldown after you do, you can essentially though call one almost every day if you have 3-4 allies.
I always thought that the com-station had maybe weeks/seasons between calls but they come after just a few days and you can call multiple at the same time (hope they don't shoot each other :P).
I wonder... What if I trap them in a heat-room and kill them everytime before they leave, do I lose rep or anything?
No, don't go annoying your potential trade partners by harming them.
Save your wicked ways for the raiders.
There's the caravans that come by your base randomly or when you summon them.
Trade caravans you bump into with your caravans.
Visiting towns with your own trade caravan.
Trade spaceships that you don't see, but call you randomly from planetary orbit.
That last 2 have the most silver in stock in case you want to sell metric tons of stuff. The trade ships also have the most stock of things too. I've seen one ship with around 700+ human meat. That weirded me out.
In terms of speed, it would be a lot faster to make repeated requests for bulk traders from all friendly tribes, than to assemble and dispatch caravans.
If you wanted to even further maximise your chances, with infinite silver, you could crash land near a bunch of allied towns. Make a caravan and hit up all the local towns. Not exactly sure how fast towns reset their stock.
And weirdest of all is that getting rich is so simple:
- start new game
- make HUGE freezer and absurdly large corn fields
- rush com and build one
- start selling corn to bulk traders and summon them anytime you can, even for 600 silver it's still a good profit. If your corn value gets too low (probably took too long before hauling it) then just make meals out of them and sell it again.
- Buy all components/iron
That's it. And cornfields can easily give like 20-40k corn per harvest and sell for quite a bit. Though I'm not sure if cotton is better perhaps but even with corn you can buy whatever you want.
I did this as well but haven't sent any caravans yet because the com-station alone gives me too much.
Com station needs to be a bit less reliable. like increasing the time between requested caravans by like 5-10x and make it more reliable in later research somehow like an advanced com. Or decrease sell prices of raw goods. Right now all you need is 1 research and gg.
I agree its too easy to make money after a point...
However, prices arent as good at higher difficulty levels so its harder to rake in the silver...not to mention it depends on the biome as well...there are many biomes you cant grow year round...some dont have fertile soil to really grow corn well...and others dont have enough soil period to grow huge cash crops.
So yes in an easy biome/difficulty, its way too easy to make money...however in harder biomes on harder difficulties its more reasonable...but still a little too easy.
When you're new and you got no clue what you're doing, farming is the slowest and easiest way to make progress.