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I think there might also be some bug where you can make a caravan with the pawn, send 'em off, set up a new colony, then abandon the colony to make him disappear or something like that? If that's your sort of thing, you might wanna look it up.
She seems to have the pyromaniac trait... But I need her so I'll just imprison her whenever it is required I guess. I just hope the frequencies won't get worse. Even a few hours/night in prison solve the problem at the cost of a prison debuf.
You have to re-recruit them, if someone is going crazy I'd reccomend forcing colonists to unarmed-melee them, due to low-death chance from that.
- While everyone was sleeping, and while she was happy, she started going on a 'pyromania spree'.
- I woke someone up, put out fires, but there was no end to it.
- Woke 2 others up, arrested her with 3 colonists around her, she went willingly (she was one of the few armed colonist so phew).
- next morning I clicked on her > prisoner tab > release prisoner and clicked on the warden to force the action right away. She is now fully okay again but 4 colonists have disturbed sleep and 1 has a prison debuf...
Doesn't seem to be anything against those traits. Just NEVER invite junkies and pyromaniacs into your colony unless you are desperate. I also have an addicted one... So I locked all my chemicals like wake-up into a small storage with a locked door. Didn't had an addiction problem ever since :)
When I have to do iy, I simply drawned someone and keep
him near the pyro one. When the pyro draw his weapon, that mean he
is going to make a fire so I put the drawed pawn near where the pyro point
and will beat up the fire before it does even 1 of damage.
I do that until his spreed is done and go back as normal after that.
Locked door won't matter if they go into a binge. They ignore locked door status at that point. The only way to truly hide drugs from pawns that will go after them in a break is behind a built wall. Which of course is a real PITA.
Also, except if you use mod, you didn't "lock" the door.
You forbid it.
This is not the same thing :p
If all your drugs are in the same room and there is nothing else there,
you can always put a wall to block the door.
Now a night-owl pyro can be a problem. But I tend to only take night owls that are otherwise very stable. Especially if they're psychically deaf or have the optimist trate.
Pyros aren't hard to deal with. I usually just draft another colonist and follow the pyro. when the pyro set fire I undraft the colonist and they will automatically stomp the fire out. Then repeat. The fires don't spread, no one gets hurt, and it's pretty fast process. I don't recommend making them a prisoner if you're planning on keeping them.