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I just think, even on rough, 6 disease outbreaks, 3 on the same person simultaneously, in the first 10 days is too much.
It's a counterbalance for having the all year round growing (the sickness that is). Which is a significant benefit, as I'm sure you know which is why you chose the spot.
That would explain.
No, took the "long time between incidents"-chick.
Well it was the dark green area in the south of the planet. The part with the all year round growth period.
I get the counterbalance part. But spamming sickness shouldn't be the way to go. Maybe make terrain less passable or have more frequent attacks by jungle monsters/tribes. Sickness in general is just not fun to deal with. Especially since some patch where it now takes 30 medicine to overcome one disease. Also how every disease seems to lead to death untreated. Also how you can't treat yourself. Also how it just stops your progress and makes the game slow down to a halt where you simply wait for that ♥♥♥♥ to be over, staring at the screen and keeping an eye on the meters.
See I waited for someone to come to me with the "realism" argument. Getting the flu, sleeping sickness and that mechanitis-thingy AT ONCE isn't realistic. Realistically you get one sickness, then your immune system is at 110% to prevent you from getting other sicknesses and to fight the existing one. What happened in my colony wasn't realistic, it was RNG ♥♥♥♥♥♥♥♥♥.
Also my point this whole time is that while some sickness system in a colony sim is surely a valid mechanic it is implemented in this game in such a not-fun and lazy way.
Constructive criticism/ Change idea: Every sickness has a certain cure. Make it dependend on the level of your doctor to know what the cure is. Make this information available to the player somehow. Have the colonists gather the necessary ingredients for a cure. Maybe the higher the doctor's level is the more possible cures he knows for one sickness. (To avoid things like unavailable ingredients.) That's just the basic idea. I'm sure it has its problems but it damn sure is more fun to actively help your patients then to just pump them with generic medicine that takes weeks to cure the dude. I get it, it's harder to implement then the current solution, but then again, why did I purchase the Alpha if not to make constructive criticism.
That's how real jungle work. Without dedicated doctor and enough medicines - they're very deadly for non-natives (and same in Rimworld). Read about Amazonia expeditions - a lot of peoples from Europe died here.
https://www.reddit.com/r/RimWorld/comments/54gu1h/time_to_rebalance_backstories_and_traits/
In the end, this game is a fair amount of "RNG Blue shift" (though aren't we given 'base building' mode to avoid this?). You shouldn't go into this game expecting to win. You should approach this game hoping to do the best you can with what you get. It's kind of like Darkest Dungeon but without all the Lovecraftian overtones. This really is a game where the playing is itself the goal, not the winning.