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Also sell/burn all drugs that you don't want around. While we're on the subject of burning, vanilla Rimworld allows for apparels to be burnt off. Weapons can be destroyed in the Smelter but it'll require research, power, and components.
Its generally not too bad so long as you do the logical things like burning raider bodies and clothes/weapons you dont need or selling them quickly, while not going crazy with stockpiling things.
You can glance over at your history tab to keep an eye after raids and so forth to get a better idea.
One big thing to watch out for though is deconstructing mech corpses, the plasteel etc that they give can end up adding a massive value to your colony...so I know many people end up building their machining bench and start working through the corpses they stored up and end up getting smashed by the next raid as their colony wealth doubled, lol.
Yes, whether they're forbidden or not. The same rule applies to freebie drop pods.
I can totally see this happening, lol
Chunks?
Not sure if they even have a value...
Once an npc drops either a molatov or a frag grenade you can draft a colonist and area fire at items you dont want.
is your trading post a camp (mod) or did you just bump the number of colonies you can have?
http://steamcommunity.com/sharedfiles/filedetails/?id=1204144826