RimWorld

RimWorld

Mortar range?
How come siegers can hit your base from halfway around the planet, but your mortar turrets seem so short ranged?
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Showing 1-9 of 9 comments
Lawlzer Jan 31, 2017 @ 12:45pm 
It's RNG :P
rudew Jan 31, 2017 @ 12:59pm 
Depending upon what you mean, The mortar actually has a very big MINIMAL range, It cant hit within that white cube-circle thingy at all, it has no maximum, also on what Lawlzer said, mortars have a large error area, as you make them go farther they seem to get insanely inaccurate, so mortars are actually suprisingly bad at taking out enemy mortars, since enemy mortar bases are normally quite small, while your base is normally quite big, which is why the enemy almost always hits you.
Last edited by rudew; Jan 31, 2017 @ 1:02pm
Team Triss Jan 31, 2017 @ 1:05pm 
Building on what rudew said, that white circle drawn around the mortar is the minimum range; e.g. the range stuff is too close to hit..

I'm not sure it has a visible max range.
bigsengineer Jan 31, 2017 @ 2:55pm 
Originally posted by LoR Team Triss:
Building on what rudew said, that white circle drawn around the mortar is the minimum range; e.g. the range stuff is too close to hit..

I'm not sure it has a visible max range.
there is no max range for mortars and i never build just steal from seiges
KalkiKrosah Jan 31, 2017 @ 4:46pm 
Mortars are great. You can hunt bears with them. I highly recommend you do so by the way.
jlrmarin Jan 31, 2017 @ 8:42pm 
Originally posted by bigsengineer:
Originally posted by LoR Team Triss:
Building on what rudew said, that white circle drawn around the mortar is the minimum range; e.g. the range stuff is too close to hit..

I'm not sure it has a visible max range.
there is no max range for mortars and i never build just steal from seiges


Really? EMP absolutely wreck mechanoids. Pretty much the best bang-for-buck weapon in the game. Turns something dangerous into a glorified statue, especially the centipedes.
OKOK Jan 31, 2017 @ 11:36pm 

Really? EMP absolutely wreck mechanoids. Pretty much the best bang-for-buck weapon in the game. Turns something dangerous into a glorified statue, especially the centipedes. [/quote]

Wait until the adapted to emp and kick your butt.
Usually one the 3rd emp grenade it woll adpat to it.
Then your glorified statue comes back to life.
jlrmarin Jan 31, 2017 @ 11:46pm 
Originally posted by OKOK:
Wait until the adapted to emp and kick your butt.
Usually one the 3rd emp grenade it woll adpat to it.
Then your glorified statue comes back to life.

Hold fire, wait until they're in your killbox or your range, then let the EMP loose. One good volley and that's all you need, the AoE on EMP mortars is absolutely huge. It's not like the grenades where you end up hitting the same mechanoid multiple times, causing them to rapidly adapt.

That's why EMP mortars are so good. A single mortar can hit a huge group. You can disable like half a dozen centipedes and their reaper friends with just two mortars spread out. Hold your fire until you have them in your sights, and you won't need more than one round, usually.

Really the best bang for buck against mechonoids, man. Adaption is just so you don't stun then forever, but even one round of stun at the right time is the difference between an easy fight and a lot of injuries for your colonists, and the occasional death.
Mytheos Feb 1, 2017 @ 6:19am 
Originally posted by rudew:
Depending upon what you mean, The mortar actually has a very big MINIMAL range, It cant hit within that white cube-circle thingy at all, it has no maximum, also on what Lawlzer said, mortars have a large error area, as you make them go farther they seem to get insanely inaccurate, so mortars are actually suprisingly bad at taking out enemy mortars, since enemy mortar bases are normally quite small, while your base is normally quite big, which is why the enemy almost always hits you.

I'm fairly sure the accuracy is based on shooting skill, so if you use your best shooters you should have better luck.

While its probably better to most times just take them out with snipers, I have successfully destroyed quite a few sieges with them.

But they are mortars so expect to use 3-4 of them and fire off several shots a piece.
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Date Posted: Jan 31, 2017 @ 12:30pm
Posts: 9