RimWorld
Base hallways - 1 or 2 cells wide?
When planning a base do you prefer narrow, 1-cell halls between rooms/buildings, or wider ones? Trying to think of any reason other than visual preference to pick one over the other.
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Mytheos a écrit :
@OP

I do most of my bases in 11x11 rooms setup on a grid
Ah, 11x11. The most versatile of sizes. That's interior space, right? Not exterior? 11 is the largest odd-numbered distance between two roof supports (6 tiles of roof from each side, 1 overlap in the middle), and odd numbered ones can be separated into fourths and halves easily. I'm toying with the idea of a fractal base. You start with 4 5x5 squares and the walls overlapping (so 11x11, divided into four rooms). You keep taking the last iteration and putting in three more, with the pathways being two tiles wider than the pathways of the previous iteration until you either run into an immovable terrain feature or the edge of the map.
So you'd have nice groups of four everywhere. 5x5 happens to be the smallest non-cramped square room size, too, I think.
I usually don't even have hallways, I have large rectangular rooms connected together. It's harder to defend in the event of a break-in, but is much more homey and (imo) more visually appealing. It does also avoid pawns feeling cramped.
Sithis 31 janv. 2017 à 22h26 
drewbicus a écrit :
Sithis a écrit :
That depends on what I'm doing.
Security-wise, on one hand, a long 1-tile corridor allows you to mount an LMG in the far end behind an embrasure to turn it into a killing conga line in case you're besieged; on the other, a two-tile-wide corridor can have small barriers here and there for your pawns to hide behind, and also enough space to set up incendiary mines while leaving some space for your pawns to walk around them.
Generally, two-tile-wide corridors also give your pawns more way to move around in, removing any possible traffic jams.

But what do I know, I prefer above-ground houses and buildings surrounded by walls here and there, or even nothing at all (which doesn't mean I never build Vault-like bases, but still).

What's an embrasure?
Pretty much what the other folks say; however, the ones I'm using are Embrasures from Medieval Times mod. Those are much less OP mostly because they're treated like cover instead of walls - which means, not only do they (raiders) shoot at people behind them, but they can even crawl through said embrasures, albeit even slower than over slugs or sandbags.
OKOK 31 janv. 2017 à 23h31 
Key word for 3 square is infestion.
Other reason is i put traps on both side for bugs that rush along my corridors
Super Suit 12 a écrit :
Mytheos a écrit :
@OP

I do most of my bases in 11x11 rooms setup on a grid
Ah, 11x11. The most versatile of sizes. That's interior space, right? Not exterior? 11 is the largest odd-numbered distance between two roof supports (6 tiles of roof from each side, 1 overlap in the middle), and odd numbered ones can be separated into fourths and halves easily. I'm toying with the idea of a fractal base. You start with 4 5x5 squares and the walls overlapping (so 11x11, divided into four rooms). You keep taking the last iteration and putting in three more, with the pathways being two tiles wider than the pathways of the previous iteration until you either run into an immovable terrain feature or the edge of the map.
So you'd have nice groups of four everywhere. 5x5 happens to be the smallest non-cramped square room size, too, I think.

Yes, 11x11 interior with 2x thick stone walls around it.

Here's my last base, slightly older design, but yeah being able to half or quarter the rooms with everything aligned and with great flow is very nice.

And yes 5x5 makes great rooms for colonists, not cramped, and when carpeted with finished walls you can hit +3 slightly impressive easily.

http://steamcommunity.com/sharedfiles/filedetails/?id=844826102
BlackSmokeDMax a écrit :
corisai a écrit :
Are enemies still completely ignore embrasures and don't shoot into colonists behind them?

As far as I know, yes. They are completely OP.

Well, you have old and wrong information. 'Enemies will still be able to fire back but your troops will be in cover similar to sandbags and can’t be rushed by melee forces.' from ED-Embrasures. I am using mod myself and it sure ain't OP!
Dernière modification de Stellar ❤️💙💛; 3 aout 2017 à 9h49
Stellar a écrit :
BlackSmokeDMax a écrit :

As far as I know, yes. They are completely OP.

Well, you have old and wrong information. 'Enemies will still be able to fire back but your troops will be in cover similar to sandbags and can’t be rushed by melee forces.' from ED-Embrasures. I am using mod myself and it sure ain't OP!

Well you did necro a thread that ended half a year ago. So yeah, probably old info.

Although I still maintain any embrasure is OP. Just not anywhere nearly as OP as they were of course. If you can fire out but melee can't get to you, I call that OP. I'm fine if you don't think so, but if they were really only going to be used for cover, why not just use sandbags? Again, it is a single player game, so by all means play how you want and have fun. I certainly am not trying to start any anti embrasure mod petition!!
I do mostly an 11 x 11 grid with 3 wide hallways
13х13 (including walls) with 3 tile wide hallways is optimal.
My main hallway is always 11 spaces wide, but also serves as my storage with everything built off of that area.
Super Suit 12 a écrit :
Mytheos a écrit :
@OP

I do most of my bases in 11x11 rooms setup on a grid
Ah, 11x11. The most versatile of sizes. That's interior space, right? Not exterior? 11 is the largest odd-numbered distance between two roof supports (6 tiles of roof from each side, 1 overlap in the middle), and odd numbered ones can be separated into fourths and halves easily. I'm toying with the idea of a fractal base. You start with 4 5x5 squares and the walls overlapping (so 11x11, divided into four rooms). You keep taking the last iteration and putting in three more, with the pathways being two tiles wider than the pathways of the previous iteration until you either run into an immovable terrain feature or the edge of the map.
So you'd have nice groups of four everywhere. 5x5 happens to be the smallest non-cramped square room size, too, I think.


I built a base using a similar design, except it was "23x23" I believe, with a wall down the middle to dissect the building into two rooms. Corridors were 5 tiles wide. This was intended as I was laying turrets down at each intersection, and I believe their range is around 28. This meant that the turrets in each intersection would cover each other in case manhunters or tribal warriors break into the colony and start bashing the turrets.

http://steamcommunity.com/sharedfiles/filedetails/?id=764721577
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Posté le 31 janv. 2017 à 5h34
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