RimWorld

RimWorld

Ingredients for high meal quality?
I am not sure I understand what has to be used to "construct" each quality level of meal. There's a nutrition stat but they all seem lower than that is needed for each meal type. Can someone explain it? :)
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Showing 1-14 of 14 comments
TL;DR version:
Simple meals take 1 ingredient, whether vegetable or meat. .5 (10 pieces of corn, meat, etc) total nutrition turned into .85
Fine meals take both meat and veggies. .5 (5 pieces of corn, 5 pieces of pig) total nutrition turns into .9 + a nice mood buff
Lavish meals have a larger mood buff but don't increase the nutrition value of the food. 10 pieces of corn + 10 pieces of pig = 1 meal.

http://rimworldwiki.com/wiki/Food
Originally posted by SausageLinx:
TL;DR version:
Simple meals take 1 ingredient, whether vegetable or meat. .5 (10 pieces of corn, meat, etc) total nutrition turned into .85
Fine meals take both meat and veggies. .5 (5 pieces of corn, 5 pieces of pig) total nutrition turns into .9 + a nice mood buff
Lavish meals have a larger mood buff but don't increase the nutrition value of the food. 10 pieces of corn + 10 pieces of pig = 1 meal.

http://rimworldwiki.com/wiki/Food

That was exactly the synopsys I needed, thank you!
Side note: Is there any need or advantage to having multiple kinds of veggies, or is one veggie enough? Is there one veggie that is the best one to grow for meal-making?
different grow speeds so different harves times to keep your growers more occupied
waste less veggies by leaving them havestable for too long
rice grows fast, potato is the most efficient(?) and corn grows slower but is also good without cooking
oce cooked they dont make much of a difference, hope this wil be changed in some future version
make some berry sause with those corned steak! but not yet
Also, to balance the grow speed out the yield differs. Rice plants may grow fast, but yield somewhat little rice come harvest time. Corn on the other hand takes quite long, but yields much more. potatoes are in the middle.

I read somewhere, only grow corn, then saw sreenshots with a nice and obviously well planned base with only rice.
So it depends on your playstile, preferences, colonist setup, biome.

Have many colonists with a good growing skill and not much to do except for hauling and cleaning, maybe building the occasional furniture? Then go with rice.

If there's only one farmer, maybe corn is the better choice.

It also depends on your biome. Having quite short growing periods, you may never see your corn get harvested, cause they'll freeze to death before fully grown. (if grown outside)

Finally: Keep in mind those pesky blights. If one hits your cornfield at ~90% growth, that'll hurt more.
Originally posted by dasa_23:
Also, to balance the grow speed out the yield differs. Rice plants may grow fast, but yield somewhat little rice come harvest time. Corn on the other hand takes quite long, but yields much more. potatoes are in the middle.

I read somewhere, only grow corn, then saw sreenshots with a nice and obviously well planned base with only rice.
So it depends on your playstile, preferences, colonist setup, biome.

Have many colonists with a good growing skill and not much to do except for hauling and cleaning, maybe building the occasional furniture? Then go with rice.

If there's only one farmer, maybe corn is the better choice.

It also depends on your biome. Having quite short growing periods, you may never see your corn get harvested, cause they'll freeze to death before fully grown. (if grown outside)

Finally: Keep in mind those pesky blights. If one hits your cornfield at ~90% growth, that'll hurt more.

Any way to prevent blight?
Without disabling the Blight event directly on the Scenario editor before you create a game, no.

Your best bet is to mitigate its effects. Growing rice is a good option for this as it grows very fast, and so you won't really miss one harvest.
But as dasa said, if you miss a harvest of corn, you're pretty screwed.
No, not really. It'll hit you eventually. Regardless I think off difficulty or story teller. Only solution would be a mod, that replaces the blight (which destroys most of your plants (except devilstrand) immediatly) with "pests", those then are little insects, that slowly eat your plants. You have to kill them in order tosave your plants. This gives you a fighting chance.
with different veggies your harvest times will be well apart
so you will likely always just have a harvest done when a blight hits
making it matter very little
you dont need all rice to keep you safe from blight starvation, just enough to get you trough until the rest is up again
Have many colonists with a good growing skill and not much to do except for hauling and cleaning, maybe building the occasional furniture? Then go with rice.
Growing rice instead of corn is make-work, which is by definition inefficient: On rich soil you get less food per day while using more labour.
You might as well build two stockpiles on opposing sides of the map and keep flipping the priorities to create similalry pointless make-work hauling jobs. You can still play the game, but arguing that this is a smart strategy is absurd.

corn [...] is also good without cooking
Not if you happen to be on the current version.
Originally posted by AlexMBrennan:

corn [...] is also good without cooking
Not if you happen to be on the current version.
really? i havnt played much of this version so i didnt notice that yet, thanks for letting me know
kinda a shame, corn is pretty good whithout cooking it
Rice is the most efficient, but you should be playing with vegetable garden mod anyway instead of crappy vanilla mechanics/plants.
Originally posted by Avallac:
Rice is the most efficient, but you should be playing with vegetable garden mod anyway instead of crappy vanilla mechanics/plants.

What's the benefit of the veggie garden mod?
Originally posted by drewbicus:
Originally posted by Avallac:
Rice is the most efficient, but you should be playing with vegetable garden mod anyway instead of crappy vanilla mechanics/plants.

What's the benefit of the veggie garden mod?
Its a massive overhaul of cooking and farming, but in regards to simple rice and no need for nothing else vanilla mechanics it incentivises use of more advanced crops and fruits as well as cooking them into complex meals with somewhat sophisticate produictions chains and gives you benefits for doing so. It actually doesn't overcomplicate the game or make it tedious. Its extra content with better mechanics done right.
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Date Posted: Jan 27, 2017 @ 2:29pm
Posts: 14