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回報翻譯問題
- select a scenario
- click on scenario editor (bottom)
- click on "edit mode" (just below the 3 top left buttons)
- click on add part (first of the new buttons)
- add "disable incident"
Then find the new event in the list on the right, it should be at bottom. Click on the button, you'll have the list of all incidents which are in the game. You can disable one this way.
Remove other incidents by clicking on "add part" if you want to remove other stupid incidents like the blight or zzzT.
Yeah I was trying to work out how.
I only just found it in D:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\Core\Defs\Storyteller\Incidents_Map_Misc.xml
I guess removing that section from the xml file should do the trick?
I mean you could, but I have no idea what editing core files does so don't unless you know what you're doing. You can disable events using the scenario editor (in game), but you can't do this for a game in progress. You can modify your save file though, that's much safer than messing with core files.
No, don't remove it.
Change:
<baseChance>0.15</baseChance>
to:
<baseChance>0</baseChance>
That will stop new Toxic Fallouts from being created in your game. If you want to remove an existing one you will have to use dev mode. Go into options and in the middle section on the bottom will be an enable dev mode checkmark. Turn that on, then one of the buttons at the top will be for dev tools, click that and find the one that's something like "clear current map condition" then click that and click on the toxic fallout.
Thanks. I looked through the dev tools last night but didn't see anything but I was more looking for an event toggle. I'll check for that option next time it happens :)
Watch animals dying and collect their dead bodies, cut trees and collect fair amount of wood to sustain couple of months
Stay inside and make progress on your research, mine if you want a mountain base, tailor to get read of all the leather, work on your base beauty, especially bedrooms, dining room and rec room
Toxic fall out can come pretty handy to focus on tasks you would not have time to do otherwise!
Now that I'm in game to double check, the debug option is called "end game condition." Click that and you get a list of current map conditions and click the one you want to remove.
Yeah I'll have to roof over my animal pen and make some roofed walkways to there for my pawns. I'm very attached to my animals and didn't like them dying off due to starvation and fallout sickness :(
I'm already redesigning my village (currently a few wooden buildings as a start) to more permanent stone buildings and mostly one larger complex rather than spaced out a bit.
FYI if you want to comment something out the syntax in xml and it's derivatives is
<!-- start comment
--> end comment
I've played with both volcanic ash and toxic fallout before, in one of my earlier games, its quite doable, not hard at all.
I forget which mod but theres one that adds gasmasks that make any pawn wearing one 50% less sensitive to toxic fallout.
Other than that, I'm pretty sure you don't need to be "Indoors" but just under a roof to escape, but I could be wrong.