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You can use this behaviour to your advantage. By leaving a gap in your perimeter wall, you can guide your raiders through it. This means that you have a means to direct the raiders to an entry point of your choosing and may take appropriate defensive measures. It also means that your perimeter wall only needs to be a single stoneblock thick as they will ignore it.
In the case of Sappers though, it won't matter how thick the wall is, they will demolish it.
Therefore, do not think of a wall as a defensive structure, but more as a guide to steer the raiders.
Since sappers are generally not a numerous you can generally fairly easily with some clever wall set up for cover and such take them out with minimal damage taken.
Not always 100% reliable, but it tends to work a fair bit of the time.
*[]
either way, if the mobs are skipping your kill zone by going for your walls, just start poking them with snipers, and they'll start chasing your sniper instead, into your kill zone
i build into mountians but i also turn off infestation
http://steamcommunity.com/sharedfiles/filedetails/?id=909875585
top left is sapper raids
bottom left is my killzone
i use mortars to hit the sapper crews when they try to hit the walls
Haven't seen anything in my playthroughts, but the only thing that will make kill zones less effective are either constant sappers, or seigers, both of which can be neutralized by building into a mountain. Regular raiders still have to get into your base in order to "raid", and if you only have one entrence, surrounded by turrets and traps, they have to get through it to get inside.
Now, it seems they are spawning more effective weaponry against static defenses (incindiary launchers, grenades, sniper rifles) but they still rush the gate just like they used to.
A 17 isn't officially out yet, so that could change, but so far I haven't seen anything to really worry about.
Just terraform a deep water moat outside your walls.
and unlike your colonists who need to restart aiming if they switch target
their snipers can 360noscope
this is often risky (and far away from the hospital) and completely unnecesary if under a mountain
until the dev undoes the "balancing" cheats that make the only option in fighting the ai pure cheeze and nothing else
sallying forth is the worst idea in the game
really wish we could go back to a14 combat mechanics :(