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If what you find ridiculous is that wind doesn't blow through structures with roofing as well as an open field, I disagree. That limitation makes plenty of sense to me.
The reason i got onto this is simply my mountain colony. Due to space limitation at my spot I had to place a turbine near the mountain and one tile of the last row behind it is covered by the mountain's roof (which, as we all know, is not removeable in vanilla).
Just thought I ask for other opinions :-)
To make it easy one could just lower that percentage and keep it linear, like 10% for each tile, wouldn't be that punishing if one simply got no choice.
While a scaling malus could be like 5% per tile + 1%(+2/+3/...) for each tile combined - let's say there are 3 tiles covered by something, then we would end up at 18%(21/24) reduction.
And yes i think low-hight items still shoudn't interfer with them - I mean, they don't do in real life too. Guess an item-depending solution is dry work to implement and hard to balance, not sure :-D