RimWorld

RimWorld

Nesano Jun 5, 2017 @ 4:06pm
"Someone organ-harvested" debuff should only apply to people who saw the operation.
Similar to "Observed rotting corpse". If colonists don't get a mood penalty for literally pulling the trigger that takes a raider's life I don't see who they would get one for knowing that the colony doctor made an organ doner out of a surviving one under anesthesia.

A fellow RimWorlder thought of this idea so I figured I'd share it.
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Showing 1-10 of 10 comments
bigsengineer Jun 5, 2017 @ 5:44pm 
its a small coloney word gets out. also they might be curious where the extra lung came from
Nesano Jun 5, 2017 @ 6:35pm 
Originally posted by bigsengineer:
also they might be curious where the extra lung came from

♥♥♥♥♥♥' lol'd.

But I was referring to the debuff being caused by the graphic nature of the surgical removal of organs. There should at least be a difference between seeing it happen and just hearing about it.
Ͽ҈҉Ͼ Jun 5, 2017 @ 7:31pm 
Technically, the debuff exists because the game makes some assumptions about your colonists.

1). Your colonists are mostly from more civilized parts of the universe where they generally have some level of morality where doing harm to others is "wrong" unless necessary for self defense. Most of your colonists are not psychopaths, so the idea of causing pain and suffering in others feels bad to them, even when it may be necessary.
1a). Even in the case of self defense, some colonists don't agree to any kind of violence.
1b). In their mind, this is what separates them from the savage and the lawless monsters that roam the universe.

2). Although the person who attacked your colony may have caused some damage, they were only doing it out of need to survive and probably because they were being forced to it due to being a slave or having to survive within a pirate group. It's not their fault, they didn't have much say in the matter. (This would also be why you can recruit people from attacking forces and have them almost instantly integrate into your colony rather than running the moment their chains are off.

Fun fact... Up until recent generations, militaries had a hard time getting their soldiers to actually shoot weapons at the enemy instead of just their general direction. Even in world war II, despite all the conditioning (brainwashing) on both sides to hate eachother, there were numerous cases where one group of soldiers would end up crossing the path of an enemy group of soldiers just while moving from one battlefield to the other, look eachother over, and either just keep walking or hurl insults at eachother before all just walking away, instead of it becoming an impromptu fire fight. More over, most of those people who have had to take a life (and probably aren't actually psychopaths) end up with feelings of regret or otherwise being haunted by the memory of the act. In several instances this has been related to documented post-traumatic stress disorder (not the meme definition) which ends up crippling them for their whole life despite the fact that inaction could have possibly been fatal. Psychologically speaking, it's an interesting subject and has been studied as an aspect that is common among most of humanity, even those cultures which were more typified as "brutal" or "barbaric".
Last edited by Ͽ҈҉Ͼ; Jun 5, 2017 @ 7:31pm
Nesano Jun 5, 2017 @ 8:05pm 
Most of the attackers aren't gonna be slaves because if they were they'd be able to just turn on their captors. It'd be a good idea for future versions to better label slave combatants from the actual enemy.
Ͽ҈҉Ͼ Jun 5, 2017 @ 8:59pm 
Originally posted by Nesano:
Most of the attackers aren't gonna be slaves because if they were they'd be able to just turn on their captors. It'd be a good idea for future versions to better label slave combatants from the actual enemy.

Let's say this situation is present. You've been captured and sold to a pirate group. They have you and your family. You are forced to work for them in some capacity to remain fed and clothed. When the call for volunteers comes and you have your option to earn the freedom of you or your family members, naturally you would agree.

Once out in the field, you have 2 options...
1). You can use the low quality weapons they have given you to try and kill one or two of your captors before getting freedom. Probably dying in the process and ensuring that your family will probably be killed as well as an example to discourage others from having similar silly notions.

2). You can go ahead with helping in the raid against people you don't know anything about, doing your best to wound them or scare them off so that your group can get some silver and go home. These people could just hand over the money without a fight. It's just silver while you're fighting for your life and your family.


Or, you're a family member of someone who was killed or captured from a previous raid and are looking for revenge on the bastards. You may not be treated the best, but atleast you're fed and clothed. Who knows what kind of horrible things those people are doing to their prisoners? They could be carving out their organs, keeping them in a cramped and dirty room filled with corpses, chopping off occasional bits and pieces of them to feed to the animals or even other prisoners. You could try for freedom, but revenge is better.


Continue this cycle again and again and again.
Geothermal1159 Jun 5, 2017 @ 9:17pm 
Originally posted by Ͽ҈҉Ͼ:
*Snippity*

Or, you're a family member of someone who was killed or captured from a previous raid and are looking for revenge on the bastards. You may not be treated the best, but atleast you're fed and clothed. Who knows what kind of horrible things those people are doing to their prisoners? They could be carving out their organs, keeping them in a cramped and dirty room filled with corpses, chopping off occasional bits and pieces of them to feed to the animals or even other prisoners. You could try for freedom, but revenge is better.


Continue this cycle again and again and again.

Hey I treat my prisoners better than that!

.... I at least give them some uncut chunks of stone to sit on!
Syndicake ☠ Jun 5, 2017 @ 10:17pm 
The game doesn't assume that people are from civilized backgrounds because many of the backgrounds are from medieval or even neolithic or post apocalyptic world. These people would not react so strongly to every day horrors.
Nesano Jun 6, 2017 @ 3:13pm 
Originally posted by Ͽ҈҉Ͼ:
Originally posted by Nesano:
Most of the attackers aren't gonna be slaves because if they were they'd be able to just turn on their captors. It'd be a good idea for future versions to better label slave combatants from the actual enemy.

Let's say this situation is present. You've been captured and sold to a pirate group. They have you and your family. You are forced to work for them in some capacity to remain fed and clothed. When the call for volunteers comes and you have your option to earn the freedom of you or your family members, naturally you would agree.

Once out in the field, you have 2 options...
1). You can use the low quality weapons they have given you to try and kill one or two of your captors before getting freedom. Probably dying in the process and ensuring that your family will probably be killed as well as an example to discourage others from having similar silly notions.

2). You can go ahead with helping in the raid against people you don't know anything about, doing your best to wound them or scare them off so that your group can get some silver and go home. These people could just hand over the money without a fight. It's just silver while you're fighting for your life and your family.


Or, you're a family member of someone who was killed or captured from a previous raid and are looking for revenge on the bastards. You may not be treated the best, but atleast you're fed and clothed. Who knows what kind of horrible things those people are doing to their prisoners? They could be carving out their organs, keeping them in a cramped and dirty room filled with corpses, chopping off occasional bits and pieces of them to feed to the animals or even other prisoners. You could try for freedom, but revenge is better.


Continue this cycle again and again and again.

It's a classic case of "Who you more afraid of? Them, or me?"

If the prisoners realize their captors can't win without them, they'll take advantage of that. If they realize their captors are going into a suicide mission, they'll do whatever it takes to escape.
i belive if every person has sociopath trait moodlet does not apply to them

with "prepare carefuly" you can create some interesting runs...like canibal tribe , or sociopath criminals who kidnap anybody and sell their kidneys/organs
Cultist Jun 6, 2017 @ 3:24pm 
Becaue that would make it super easy to cheese the system and ignore the debuff. It's there for a reason.

Originally posted by Syndicake ☠:
The game doesn't assume that people are from civilized backgrounds because many of the backgrounds are from medieval or even neolithic or post apocalyptic world. These people would not react so strongly to every day horrors.

Why? They're just people. Living in a primitive society doesn't make you numb to cannibalism, murder, torture etc. Empathy in humans isn't based on education or intelligence.
Last edited by Cultist; Jun 6, 2017 @ 3:27pm
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Date Posted: Jun 5, 2017 @ 4:06pm
Posts: 10