RimWorld

RimWorld

bast Jun 4, 2017 @ 1:05am
moving stuffs with cart?
well we are capable of installing and making robotic arms but still we cant move stuffs faster with a simple cart, is there a mod for this or is it planned to be in the game in future? thanks.
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Showing 1-9 of 9 comments
bigsengineer Jun 4, 2017 @ 1:07am 
how exactly would it work with current game mechanics?
bast Jun 4, 2017 @ 1:09am 
since im not a programmer i wouldnt know that but isn't it nice to be able to move a large amount of chunks easily?
bigsengineer Jun 4, 2017 @ 1:19am 
Originally posted by Ç | Baast:
since im not a programmer i wouldnt know that but isn't it nice to be able to move a large amount of chunks easily?
dont need to know how to program to know the current game mechanics. but i have no issues because i tame animals for certain hauling jobs and zone them properly
Originally posted by Ç | Baast:
since im not a programmer i wouldnt know that but isn't it nice to be able to move a large amount of chunks easily?

For a starter it could work like "carryng wounded" but cart is not wounded and build object instead living , small cart is for humans , and big for animals

you would be suprised how much mod stuff just exploits existing mechanics in wierd way
Kijian Jun 4, 2017 @ 1:56am 
what about a backpack? People could use their own carrying limit, but may carry multiple stacks at once. Could look like clothing, just to make programming easier (I suppose, no programmer here)
Originally posted by bigsengineer:
how exactly would it work with current game mechanics?

It would work like a pack animal, bu you don't have to feed it. Perhaps you could attach animals to it to make it faster.

IMO we really should have land vehicles too.
Last edited by 3 Ducks In a Man Suit; Jun 4, 2017 @ 2:19am
Swirler Jun 4, 2017 @ 3:48am 
To OP, in general folks learn to tame animals to haul items as helpers, animals like boar, timberwolves, any animal that can learn up to "advanced" in animal handling is good for it.

Originally posted by bigsengineer:
how exactly would it work with current game mechanics?
It would probably require a new update to add carts but I imagine you could work it out as a simple bonus to carry capacity while the colonist has a cart "equipped".

That would of course just be a standard wooden (steel?) cart, aka wheelbarrow.

I imagine you could eventually add in carts for a traintrack if you really wanted but I don't know if that's what Tynan wants to do considering animals are kinda only good for hauling.


Originally posted by Kijian:
what about a backpack? People could use their own carrying limit, but may carry multiple stacks at once. Could look like clothing, just to make programming easier (I suppose, no programmer here)
This would be nice, could even throw in a move penalty just to balance out the backpack per amount of weight added or something.



Originally posted by 3 Ducks In a Man Suit:
Originally posted by bigsengineer:
how exactly would it work with current game mechanics?

It would work like a pack animal, bu you don't have to feed it. Perhaps you could attach animals to it to make it faster.

IMO we really should have land vehicles too.
Vehicles would give an extra use for chemfuel I suppose, Though I imagine it would be a hell of a lot of work getting the pathfinding right for vehicles like cars.

It's kinda funny to imagine Rimworld with lorries and cars and such roaming about. I think I would like that.
bast Jun 4, 2017 @ 3:53am 
Yeah the vehicle is kinda nice but more for the global travelling than in the map, if he adds vehicle he might as well add trading between system using vehicle that we can just send our men to trade rather than waiting for them to come. The backpack is a good idea tho, it takes a ridiculous amount of time to just hauling stuff around to build or cook/craft that is not really neccessary.
BlackSmokeDMax Jun 4, 2017 @ 3:57am 
There were mods for carts about 4 alphas ago. Sadly, never got updated. However the person doing the Star Wars mods has made a set of tools that also includes the ability to add vehicles. So, I'd imagine we'll start seeing them again soon.
Last edited by BlackSmokeDMax; Jun 4, 2017 @ 3:58am
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Date Posted: Jun 4, 2017 @ 1:05am
Posts: 9