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For a starter it could work like "carryng wounded" but cart is not wounded and build object instead living , small cart is for humans , and big for animals
you would be suprised how much mod stuff just exploits existing mechanics in wierd way
It would work like a pack animal, bu you don't have to feed it. Perhaps you could attach animals to it to make it faster.
IMO we really should have land vehicles too.
It would probably require a new update to add carts but I imagine you could work it out as a simple bonus to carry capacity while the colonist has a cart "equipped".
That would of course just be a standard wooden (steel?) cart, aka wheelbarrow.
I imagine you could eventually add in carts for a traintrack if you really wanted but I don't know if that's what Tynan wants to do considering animals are kinda only good for hauling.
This would be nice, could even throw in a move penalty just to balance out the backpack per amount of weight added or something.
Vehicles would give an extra use for chemfuel I suppose, Though I imagine it would be a hell of a lot of work getting the pathfinding right for vehicles like cars.
It's kinda funny to imagine Rimworld with lorries and cars and such roaming about. I think I would like that.