RimWorld

RimWorld

Hayden Jun 2, 2017 @ 12:29am
Gonna try and start a farm family
I wanna try something new where I start a small colony of farmers. Not going to focus on building a big base. Going to stick to something small and focus on growing crops and raising animals.

It might get boring quick. I dunno.

What's a good biome to do this in? I use seeds please, so I have to buy new seeds to plant.

Should I turn off raids completely? Do the raids just keep getting bigger and bigger on their own or will they scale to my colony size?
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Showing 1-15 of 32 comments
Blue Mouse Jun 2, 2017 @ 12:34am 
You should throw it on phoebe/base builder, you will get attacked but they will be very mild and far inbetween. I would also suggest using some of the Tribal based mods and maybe even the medieval mod, those might be fun for what you are trying to do. And if you do get bored you can always delve into research to get the higher technologies/items.
Hayden Jun 2, 2017 @ 12:53am 
Originally posted by Blue Mouse:
You should throw it on phoebe/base builder, you will get attacked but they will be very mild and far inbetween. I would also suggest using some of the Tribal based mods and maybe even the medieval mod, those might be fun for what you are trying to do. And if you do get bored you can always delve into research to get the higher technologies/items.

Yeah, one of the lighter difficulities might be better for what I want to do.

What tribal and medieval based mods do you suggest? I don't really know of any.
Jamaican Castle Jun 2, 2017 @ 12:54am 
If you're primarily going to be growing, I'd recommend a temperate forest region with a 40-day or year-round growing season. (That does mean heat waves are more of a threat, so keep your coolers handy...)
Hayden Jun 2, 2017 @ 1:01am 
Originally posted by Jamaican Castle:
If you're primarily going to be growing, I'd recommend a temperate forest region with a 40-day or year-round growing season. (That does mean heat waves are more of a threat, so keep your coolers handy...)

I'm thinking I'll do a spot that doesn't have year round growing. I want that time management factor to be in play for growing.

I was thinking of one of the desert-like biomes as I've never played on those. Will I be able to grow grass for animals on that?
Blue Mouse Jun 2, 2017 @ 1:01am 
Originally posted by The Hawk:
Originally posted by Blue Mouse:
You should throw it on phoebe/base builder, you will get attacked but they will be very mild and far inbetween. I would also suggest using some of the Tribal based mods and maybe even the medieval mod, those might be fun for what you are trying to do. And if you do get bored you can always delve into research to get the higher technologies/items.

Yeah, one of the lighter difficulities might be better for what I want to do.

What tribal and medieval based mods do you suggest? I don't really know of any.


Tribal Essentials Modpack is pretty great, and then there is Medieval Times which adds a ton of pre industrial stuff and factions. Then there is Rimworld:Medieval Edition which is like Medieval Times but it removes all guns and future tech, including factions/mechs and replaces them with custom factions. I would suggest using Tribal and Medieval Edition just because it's a completely new experience than playing vanilla.

Also Boreal has decent growing areas along with a lot of water and marshes but tough winters.
Last edited by Blue Mouse; Jun 2, 2017 @ 1:23am
Hayden Jun 2, 2017 @ 1:30am 
Originally posted by Blue Mouse:
Originally posted by The Hawk:

Yeah, one of the lighter difficulities might be better for what I want to do.

What tribal and medieval based mods do you suggest? I don't really know of any.


Tribal Essentials Modpack is pretty great, and then there is Medieval Times which adds a ton of pre industrial stuff and factions. Then there is Rimworld:Medieval Edition which is like Medieval Times but it removes all guns and future tech, including factions/mechs and replaces them with custom factions. I would suggest using Tribal and Medieval Edition just because it's a completely new experience than playing vanilla.

Also Boreal has decent growing areas along with a lot of water and marshes but tough winters.

Just looked at Tribal Essentials and Medieval Times. I'd never seen either of those and man they look awesome. I sorta want to try a tribal village now. Would you recommend using them both loaded at the same time? I mean, I'm guessing you can transition from Tribal to Medieval through research?

I was thinking maybe not Boreal. I like that setting, but I always do that one. Harsh winters are always fun though. What difference does wate rand marshes make though? Just because they take up space? I'm guessing I can't clear them out if I stay low tech.
Blue Mouse Jun 2, 2017 @ 2:44am 
Originally posted by The Hawk:
Originally posted by Blue Mouse:


Tribal Essentials Modpack is pretty great, and then there is Medieval Times which adds a ton of pre industrial stuff and factions. Then there is Rimworld:Medieval Edition which is like Medieval Times but it removes all guns and future tech, including factions/mechs and replaces them with custom factions. I would suggest using Tribal and Medieval Edition just because it's a completely new experience than playing vanilla.

Also Boreal has decent growing areas along with a lot of water and marshes but tough winters.

Just looked at Tribal Essentials and Medieval Times. I'd never seen either of those and man they look awesome. I sorta want to try a tribal village now. Would you recommend using them both loaded at the same time? I mean, I'm guessing you can transition from Tribal to Medieval through research?

I was thinking maybe not Boreal. I like that setting, but I always do that one. Harsh winters are always fun though. What difference does wate rand marshes make though? Just because they take up space? I'm guessing I can't clear them out if I stay low tech.


Yes you start at tribal and can progress through all the way to future like techs. I imagine they should both run fine together, just make sure you load up hugslib or whatever they need first.

Hayden Jun 2, 2017 @ 3:12am 
Originally posted by Blue Mouse:
Originally posted by The Hawk:

Just looked at Tribal Essentials and Medieval Times. I'd never seen either of those and man they look awesome. I sorta want to try a tribal village now. Would you recommend using them both loaded at the same time? I mean, I'm guessing you can transition from Tribal to Medieval through research?

I was thinking maybe not Boreal. I like that setting, but I always do that one. Harsh winters are always fun though. What difference does wate rand marshes make though? Just because they take up space? I'm guessing I can't clear them out if I stay low tech.


Yes you start at tribal and can progress through all the way to future like techs. I imagine they should both run fine together, just make sure you load up hugslib or whatever they need first.

Awesome. Thanks for the help. Going to be good.
Ashardalon Jun 2, 2017 @ 3:33am 
maybe try vegetable garden mod for more diversity in your crops
and the seeds please + patch for vegetable garden for some actual challenge in the farming

then you have to check if you can really do a final planting before winter comes
and once you advance far enough to have some indoor growing it might be tempting to travel to a desert and grab jourself some agave seeds
Swirler Jun 2, 2017 @ 3:48am 
Phoebe basebuilder, then go into the scenario editor and disable all the raid events and invasions.

If you accidentally forget partway through, you can always turn on dev mode and lightning bolt interlopers.
Hayden Jun 2, 2017 @ 3:51am 
Originally posted by Ashardalon:
maybe try vegetable garden mod for more diversity in your crops
and the seeds please + patch for vegetable garden for some actual challenge in the farming

then you have to check if you can really do a final planting before winter comes
and once you advance far enough to have some indoor growing it might be tempting to travel to a desert and grab jourself some agave seeds

Yeah, I've got Vegetable Garden installed as well. What challenge does the patch add? I had a bit of a problem with Seeds Please on my last game because seeds were way too expensive and not enough traders had them. The version that is up on the workshop now is supposed to make them cheaper and more plentiful, I think.

I dunno about indoor farming. After hearing about this tribal essentials mod, I'm thinking I want to do a colony that is purely tribal in a Jungle biome. I've never tried that biome before and it looks cool.

Then I stumbled on that MarsX mod. Looks ♥♥♥♥♥♥♥ unreal. Feels like I've discovered three whole new games in one tonight haha.
Ashardalon Jun 2, 2017 @ 3:59am 
you need the patch to make seeds please work with vegetable garden
else you wont get seed for any of the VG mods plants
and you are supposed to get seeds when you harvest your crops
so if you plant too late in the year and your crops die from cold you lose your seeds and ability to have those crops
in my tribal playtru i lost my potato seeds to raiders burning down my farm after a bad year coldsnap, forcing me to scavenge for berries and change my farms into berry farms until i could trade wine for some snowbeet seeds

carefull in jungles they are a hell of desease
Hayden Jun 2, 2017 @ 4:03am 
Originally posted by Ashardalon:
you need the patch to make seeds please work with vegetable garden
else you wont get seed for any of the VG mods plants
and you are supposed to get seeds when you harvest your crops
so if you plant too late in the year and your crops die from cold you lose your seeds and ability to have those crops
in my tribal playtru i lost my potato seeds to raiders burning down my farm after a bad year coldsnap, forcing me to scavenge for berries and change my farms into berry farms until i could trade wine for some snowbeet seeds

carefull in jungles they are a hell of desease

You only get a certain amount of seeds back, right? it's not 1:1?

And yeah, I wonder how it'll go full tribal in the jungle with disease. I'll probably stick to the natural, cheap medicine. Hopefully that's enough.
Last edited by Hayden; Jun 2, 2017 @ 4:04am
Ashardalon Jun 2, 2017 @ 4:09am 
it should be 8 seeds for every 5 plants or something, should ask mod dev i used in a16 and 14
but it should give some profit in seeds so you can slowly expand your farms but you should also leave some seeds as an emergency stockpile
if i had cut my potato farm in half after things went wrong the first time instead of hoping that things wouldnt go wrong to the second planting i could have rebuilt slowly
Hayden Jun 2, 2017 @ 4:29am 
Originally posted by Blue Mouse:
Originally posted by The Hawk:

Just looked at Tribal Essentials and Medieval Times. I'd never seen either of those and man they look awesome. I sorta want to try a tribal village now. Would you recommend using them both loaded at the same time? I mean, I'm guessing you can transition from Tribal to Medieval through research?

I was thinking maybe not Boreal. I like that setting, but I always do that one. Harsh winters are always fun though. What difference does wate rand marshes make though? Just because they take up space? I'm guessing I can't clear them out if I stay low tech.


Yes you start at tribal and can progress through all the way to future like techs. I imagine they should both run fine together, just make sure you load up hugslib or whatever they need first.


One more question I just thought of: if I do a tribal or medieval start, will I still get the advanced traders and raids? Not sure I like the idea of being a tribe or being medieval and have people come at me with guns or set up mortars.
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Date Posted: Jun 2, 2017 @ 12:29am
Posts: 32