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Building bases and colonizing the land is also another way to go about taking full advantage of the game. Now if you state getting the end game message when your colonists have left the planet as the goal of the game then its not that is just something tynan put into it so that people would feel a sense of achievement if that is the path that they chose.
After all the people we play are named 'Colonists' wouldnt that give you an indicator to the point of re-colonising a new planet for instance the one you crash landed on
it was only added a few alphas ago for the people who got bored in the "late" game
But don't expect everyone to play the game the way YOU want.
If mods is a problem for you, DON'T use them, just get off the f**cking planet, nobody cares how you want to progress.
You see? I can. Terraforming projects - as a new "top" science and resource goal. At least. Some alternatives to the spaceship.
I believe Tynan moving drug production from Crafting to Intellectual was part of the plan to use a high research pawn for mid to later game. No, it's not more researching, but it is putting those pawns with high research to use.
I wouldn't be surprised if he has other plans for later game we are just not privy to, game is still only in alpha afterall.
But there´s also a lot of mods that do the opposite; add or increase challenging features to the game, and there´s plenty of players enjoying that as well.
I myself am currently trying two mods that add dense, predator-laden forested areas and really dark nights, I don´t see my new tribe lasting very long but ♥♥♥♥♥♥♥♥♥ is it tense! ^^
- Ship malfunction : recrash again / get lost in space
- Pirates : get enslaved while in stasis
- Synthetic exterminator : get killed while in stasis
- The Awakening on a Autocraty or worse, Hiveworld
Especially when you have the tech for the ship, you have a colony more than capable to sustain your life, unless you go for the IA ship.