RimWorld

RimWorld

MaxTillentine May 30, 2017 @ 12:49am
It is obviously, that with all that mods RimWorld loosing its concepts
You can see it for yourself. The main idea of the game was to get out from the planet. BUT players just don't wont to do it... They building their colonies, fighting raiders, tribals and all the type of natural emergencies. They LIVE - no matter, how planet is hard.
Mods adds to that point. all the mods i seen, about make a life more comfortable, about to win the living on the land, not leaving it. So, i say, the main concept of the game, about escaping planet, just failed.
Rimworld need an update about it.
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Showing 1-15 of 74 comments
Dizzo May 30, 2017 @ 1:07am 
There really is no point in leaving the planet unless you just want to finish/end your game. Would love for Tynan to add some new gameplay when you escape, maybe some kind of new space gameplay, or you be able to travel to other planets and start anew. I don't know I'm ♥♥♥♥ at gameplay ideas so I'll leave it to him. :P
Matheryn May 30, 2017 @ 1:10am 
the concept of the game was never to leave the planet, for leaving the planet was only one of the options of beating the game, tynan has stated that it is not the sole purpose of the direction you have or can take.

Building bases and colonizing the land is also another way to go about taking full advantage of the game. Now if you state getting the end game message when your colonists have left the planet as the goal of the game then its not that is just something tynan put into it so that people would feel a sense of achievement if that is the path that they chose.

After all the people we play are named 'Colonists' wouldnt that give you an indicator to the point of re-colonising a new planet for instance the one you crash landed on
Ashardalon May 30, 2017 @ 1:11am 
leaving the planet isnt the point of the game
it was only added a few alphas ago for the people who got bored in the "late" game
Oval85 May 30, 2017 @ 1:12am 
You should and can play Rimworld however you want, Tynan understands that. You don't, I get it.

But don't expect everyone to play the game the way YOU want.

If mods is a problem for you, DON'T use them, just get off the f**cking planet, nobody cares how you want to progress.
MaxTillentine May 30, 2017 @ 9:45am 
Originally posted by Oval85:
You should and can play Rimworld however you want, Tynan understands that. You don't, I get it.

But don't expect everyone to play the game the way YOU want.

If mods is a problem for you, DON'T use them, just get off the f**cking planet, nobody cares how you want to progress.
I like you. )) You are the best example of that how someones ego makes a room too tight for overgrown ego of himself) "Do that, deal this..." I was talking not about I feel about game, it was about science research and production chains, all of them just having spaceship at their top. You can leave planet or not - but the most high-tech and resoure-hungry thing you can do IS the spaceship. That's why concept is broken. Totally NO other tops.)
MaxTillentine May 30, 2017 @ 9:50am 
Originally posted by Matheryn:
the concept of the game was never to leave the planet, for leaving the planet was only one of the options of beating the game, tynan has stated that it is not the sole purpose of the direction you have or can take.

Building bases and colonizing the land is also another way to go about taking full advantage of the game. Now if you state getting the end game message when your colonists have left the planet as the goal of the game then its not that is just something tynan put into it so that people would feel a sense of achievement if that is the path that they chose.

After all the people we play are named 'Colonists' wouldnt that give you an indicator to the point of re-colonising a new planet for instance the one you crash landed on
Listen, there is technically NOTHING to do, when you are at top. And spaceship - is the only solution, about where to put all your science knowledge and resources. That's why i am saying, that concept is broken: You cannot find and destroy mechanoid bases, you cannot terraform planet to stabilize its freaking solar flares and nasty storms. All you can do is to suffer and fight - or escape.
You see? I can. Terraforming projects - as a new "top" science and resource goal. At least. Some alternatives to the spaceship.
BlackSmokeDMax May 30, 2017 @ 9:50am 
Originally posted by MaxTillentine:
Originally posted by Oval85:
You should and can play Rimworld however you want, Tynan understands that. You don't, I get it.

But don't expect everyone to play the game the way YOU want.

If mods is a problem for you, DON'T use them, just get off the f**cking planet, nobody cares how you want to progress.
I like you. )) You are the best example of that how someones ego makes a room too tight for overgrown ego of himself) "Do that, deal this..." I was talking not about I feel about game, it was about science research and production chains, all of them just having spaceship at their top. You can leave planet or not - but the most high-tech and resoure-hungry thing you can do IS the spaceship. That's why concept is broken. Totally NO other tops.)

I believe Tynan moving drug production from Crafting to Intellectual was part of the plan to use a high research pawn for mid to later game. No, it's not more researching, but it is putting those pawns with high research to use.

I wouldn't be surprised if he has other plans for later game we are just not privy to, game is still only in alpha afterall.
MaxTillentine May 30, 2017 @ 9:59am 
Originally posted by BlackSmokeDMax:
Originally posted by MaxTillentine:
I like you. )) You are the best example of that how someones ego makes a room too tight for overgrown ego of himself) "Do that, deal this..." I was talking not about I feel about game, it was about science research and production chains, all of them just having spaceship at their top. You can leave planet or not - but the most high-tech and resoure-hungry thing you can do IS the spaceship. That's why concept is broken. Totally NO other tops.)

I believe Tynan moving drug production from Crafting to Intellectual was part of the plan to use a high research pawn for mid to later game. No, it's not more researching, but it is putting those pawns with high research to use.

I wouldn't be surprised if he has other plans for later game we are just not privy to, game is still only in alpha afterall.
I hear you. That is definetly a sign of plans for development to exist. Maybe, really there is will be some alternatives to the space escape, who knows. Something BIG to do.
BoogieMan May 30, 2017 @ 10:06am 
Never really thought about it, but you have a point. Playing and persisting is more fun than escaping.
Dr. Uncredible May 30, 2017 @ 10:06am 
I personally see highly moddable games like this as foundations upon which players create their own experiences, sure there´s a lot of "convenience" mods where people remove or nerf challenging features they don´t like, and why not, it´s their experience.

But there´s also a lot of mods that do the opposite; add or increase challenging features to the game, and there´s plenty of players enjoying that as well.

I myself am currently trying two mods that add dense, predator-laden forested areas and really dark nights, I don´t see my new tribe lasting very long but ♥♥♥♥♥♥♥♥♥ is it tense! ^^
Last edited by Dr. Uncredible; May 30, 2017 @ 10:07am
bebopdrums2424 May 30, 2017 @ 10:07am 
I see what you are saying! Im hoping for a kind of starbound-esque addition to where we can start colonizing and exploring the galaxy, see different planets! randomly generated worlds and aliens.... That would just....outta this world!!!! har har har
MaxTillentine May 30, 2017 @ 10:32am 
Originally posted by Screamy:
I personally see highly moddable games like this as foundations upon which players create their own experiences, sure there´s a lot of "convenience" mods where people remove or nerf challenging features they don´t like, and why not, it´s their experience.

But there´s also a lot of mods that do the opposite; add or increase challenging features to the game, and there´s plenty of players enjoying that as well.

I myself am currently trying two mods that add dense, predator-laden forested areas and really dark nights, I don´t see my new tribe lasting very long but ♥♥♥♥♥♥♥♥♥ is it tense! ^^
But you persisting) And btw - gamedev see this all... Tynon, as people points, changing the game slowly, this my post is not insult to him, but a simpe observation of events: As far as mods goes with the game, the main concept loosed its point and all changes slowly. If Tynon develops a new BIG THINGS TO DO, then Rim thrives) If not... Well, maybe some modders?)
corisai May 30, 2017 @ 11:04am 
Clever colonists undestand that leaving on spaceship build without spaceship engineers and with crew on board without spaceship pilot and/or navigator - it's actually very, very bad idea :)
Last edited by corisai; May 30, 2017 @ 11:04am
MaxTillentine May 30, 2017 @ 11:16am 
Originally posted by corisai:
Clever colonists undestand that leaving on spaceship build without spaceship engineers and with crew on board without spaceship pilot and/or navigator - it's actually very, very bad idea :)
Lol, good point)
Elementium May 30, 2017 @ 1:04pm 
Honnestly, when I see how the galaxy in rimworld is quite chaotic, I rather start a new life on this planet than try my luck at the lottery and fall on :
- Ship malfunction : recrash again / get lost in space
- Pirates : get enslaved while in stasis
- Synthetic exterminator : get killed while in stasis
- The Awakening on a Autocraty or worse, Hiveworld
Especially when you have the tech for the ship, you have a colony more than capable to sustain your life, unless you go for the IA ship.
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Date Posted: May 30, 2017 @ 12:49am
Posts: 74