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But mostly I think it can be summed up in a single word: frustration. RtM can be incredibly frustrating (read: challenging) in various ways and I think too many players these days just don't handle that very well. This is the age of Instant Gratification - the one thing this game really doesn't aim to provide...
Then again, maybe I'm just getting cynical in my advancing years.
It's combat pales in comparison to Valheim.
It's building system is utterly pathetic compared to Valheim.
The crafting system is just a tree you upgrade through versus having any real choice in armor, weapon or food statistics like Valheim.
The exploration, change of scenery, biomes is practically non-existent compared to Valheim.
The only thing this game does better than Valheim is graphics.
This game doesn't even have terrain manipulation.
It also doesn't help that it's great at giving you moments where you get a big upgrade...YAY...only for the VERY NEXT ZONE to make those upgrades obsolete. That's just poor pacing, and really ruins motivation to continue.
Having the statues in a zone give you the recipes to be effective in the VERY SAME ZONE just feels like a gutpunch. It just feels bad.
I don't see the issue v valheim stuff tho, Val you're still stuck in a forced upgrade loop, most games are like that. Esp linear upgrade games, it's always v hard in the beginning.. and through learning. Like not building over shadows or not taking some coal, iron and stone/wood/cloth with you to build a new base further in..
I prefer the upgrade building in this game over than of valheim tho, although the actual building system is probably about as frustrating.. trying to place items on top of others, limited to building within a zone.. is abit annoying. Limited to requirement of a hearth.. but those are all rules i can live with.
but i do agree most people seem to want "i win" button games or to power through to the endgame to go back to the start game to thrash the enemy only to then proclaim the game is boring because it's too easy.. I like easy tho, lots to read in this game, lots to discover kinda, it is abit samey, but then, it is a dwarf kingdom, not exactly known for their culture. More of the same is kinda expected but it does change.. goblins into goblin men, then orcs.. and so on. Wolves then Bears.. I've not been much further in, seen screenshots of dragons tho/wyverns.
Whilst it is a fun game in coop, I am finding it hard to find people who don't just rush off and come back 20 mins later wearing steel armour and i'm still learning iron..
Still I think it's a fun game, cost me £20.. very good value for that money. I recently paid £120 for a game.. and £80 for another.. and neither are great really.
I have to question just how much you've played RtM to come up with this comparison (especially comparing to a game that's been in development a lot longer so is bound to be more fully-developed in certain ways, such as crafting variety. Care to compare Valheim to Conan Exiles and see which comes out on top for all the points you raise...? I somehow doubt it).
For instance, you don't seem to appreciate the fact that RtM takes place entirely underground (i.e. essentially within a single biome), but despite that obvious limitation I think the artists for the game have done a terrific job with the varying scenery, fauna & flora - it's far more than just the dreary old mine I was expecting it to be.
comparing RtM to othger games in a negative way is easy, and do not help in any way
i was suprised how well RtM does
allright there are some flaws - RtM can be a evil beast sometimes
but still i like what i got
Really dude.
You're going to come at me with your big brain, asking questions like, how long have I played the game when I have an open Steam profile?
Clearly, F for effort.
Valheim is an outstanding game. Of course, many games are going to have a negative comparision to it. I mean like, duh.
As it happens, I hadn't actually checked because I didn't really care (your biased comparison assessment spoke volumes enough) but now that I've taken a look it may surprise you to learn that your game list (and therefore hours played) are not available to the casual visitor. I can see that you've reviewed six games but RtM is not among them, so no clue there either.
F indeed.
As for 'big brain', I would say mine is (unfortunately) distinctly average. Smaller brains may resent that, but that's on them not me.
Yep, I agree it would definitely benefit from a lot more padding, just for the sake of variety and replayability. Variety is the spice of life, after all. But I think they have the core game down pretty good now and with time (I believe that more updates are planned for at least the rest of this year - future sales will probably dictate what happens beyond that...) and if they pay close attention to player feedback as they seem to have done so far, then they can conceivably make the best use of the next 8-9 months to really make a big difference. Time will tell, but fingers crossed.
Jesus dude, you just make things up and call it an argument.
Did you refute my combat comparison? No.
Building comparison? No.
Crafting, exploration? No.
Did you offer a counter argument to anything I said? No.
You just gave a standard human default response of "you don't know what you're talking about."
Did I compare Valheim to Conan Exiles? What?
I understand now why you like this painfully mid game, because you sound painfully mid.
https://store.steampowered.com/app/1931930/Wrekless/
LOL. Yeah, I can now see your games list after all, not just reviews. Nice quick fix...
20.6 hours?
I rest my case.
korac, you are clearly knowledgeable about RtM, but one doesn't need to even play 2 hours to compare the things V does. Your case against him stinks, and as V said, you aren't actually making any valid argument against what he said and chose to try to invalidate him personally.
How about discussing what he said, without making excuses as to why RtM isn't as good? It might be painful to admit- I understand- there are things about RtM that I very much like, but the mechanics are NOT part of any of those likes. Can you make any points that suggest the combat is better? That the building system itself has some redeeming merits? Or perhaps you could defend the crafting system?
The one thing that you did make a reasonable point on was that RtM's setting is underground. Everything else you said to V was emotional drivel.
This, 100%, for me. The dwarves, the lore, the songs, they do it for me. But I find it hard to stomach this constant gut-punching. The pacing was enough for me to tell my friends...
"These mechanics, I can't. I'm a feisty fool with an empty fork, and now I really must flee. No stew for dinner for me."
And we went back to Valheim.
Anyway, that's why I'm not playing and wouldn't recommend it, but... it had its moments. Enough to come back to once in a while, if not for a play-through. I'm here, on the discussions, looking for moments I missed.