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I recommend doing the campaign first, which has a sort of progression to the story, and unlocks the different zones in a certain order. The sandbox mode seems to make scrambled maps that sometimes make it hard for progression. Certain zones with certain resources might not show up frequently, making it much harder to make certain things.
Combat apparently is a little hard for some people. I had no issues with.
Once you learn how combat works, it's fun. The biggest issue people seem to have is in not understanding that armor you wear just adds an extension to your health bar. There's no damage mitigation, it's not reducing the damage. It's ablative. When you take damage, it slowly breaks the durability of the armor until it no longer provides a buff at all.
But repairing is insanely easy, and can be done in seconds. Even in the middle of big fights, you can run over and repair. As long as you planned ahead and built a repair station nearby.
If you make too much noise while moving around or mining, you can attract a huge pack of orcs, goblins, bats, etc. Also, bases can be attacked by hordes too. I actually WANTED these to happen, because the hordes drop some really good rare loot.
While mining, I would tunnel straight into large minable areas on the side of caves, so that when a horde was attracted I could retreat into the tunnel I'd made. I'd fight the orcs from the mouth of the tunnel, instead of getting surrounded. For base attacks, the trick was to layer up your defenses. Multiple layers of walls. In the beginning orcs could get through one layer or two layers. Later on when I could build stronger walls, they could barely scratch them.
I REALLY enjoyed base building. There are lots of pre-existing buildings, and many of them are made out of the same pieces and building parts that players have access too. You can re-furbish and change existing buildings. There's a built in system where the more damage a part takes, the more it's appearance changes. If you repair it, it reverses, and looks newer and newer. So you can refurbish the old buildings, which was oddly satisfying. My main base started as an existing building, and then I expanded out and built entirely new structures near it.
When creating your world, you may think the Normal is the way to go. If you leave the difficulty to this default, you may feel that you are getting overrun by the goblins and orcs too often since the Normal setting is meant for a small group of dwarves. The game even warns you "Ideal for a small company of Dwarves. Will be hard for a single Dwarf and easy for large companies."
There are two lower levels of difficulty below Normal. : Solo and Story.
The Solo setting makes it easier, but you may want to make your settings Custom once you go into the world (you can't do this before you set up the world for some reason) and set your Mining and World drops higher so you won't have issues with running out of resources. I recommend that those two settings be set to max for any group past one player anyhow to help cut down on how often you will need to jump to another world for resources.
I found the combat to be to easy on the Solo settings, and I made it Custom and set the Aggression and Combat back to Default.
Very simple.
If you cant do that, get some friends.
if you cant do both maybe reconsider or just suffer :)