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I think durability is always in percentages. But better tiers are supposed to be better items, so I would assume higher tier shields are more durable. I think the Master Works shield has infinite durability - it never breaks. (I haven't used it, I carry the pickaxe instead.)
Yes I know the button for stats.... please explain how you can use that to see ANYTHING regarding the post above?
Durability is always in percentages, of course it is... you can see that on all your items... but that doesn't tell you if one item has more durability than another now does it....
One would assume higher tier items are more durable... I said that in my post but it is an assumption and some T2 shields are more expensive to make than others....
The Masterwork shield has a durability bar that goes down, and can be repaired back to full. so clearly it has durability. If it never actually breaks (goes to zero and doesn't break) then the developers are kinda douchy... it should always have 100% durability.... We've always repaired it before it hit zero.
It's game... you can always make the argument that it doesn't matter... but it is a simple thing most games do and this game seems to just block alot of the information you usually have.
its fine for what it is but its lacking in polish
id ask this myself in other games, but not in here.
you need to understand that not all games should be the same and have the same features. "most games do" is nonsense. with your logic there should be only 1 game in existence, as every game will be 1:1 the same.
Huh? Most games do it because it is what should be done. It's obvious, and it's easy. You don't have to represent health with a bar and not a number. It IS a number, it takes effort to make it a bar. You have to WANT to take away the number.... which is odd.
there are deffo informations hidden that are not useless and if you feel its cluttered again an option to hide it. Especially durability in numbers on armor and shields would be nice or how much % the nogrod armor increases your damage output and how much lower the defense is compared to mithril.
im pretty sure OP knows that games need to be different but showing exact damage values for armor and weapons isnt even a feature anymore its standard, the opposite deciding to not show them can be a feature adding to the game but this game def does not have that, they are just lacking the info.
"most games do" is actually a standard and not nonsense its the reason why games that "not do" are usually mediocre if the "do" are standard mechanics.
You are vastly over exaggerating that every game will be 1:1, you can take a look, many games do follow standards and they are not the same please you are not making sense with your post
how this game managed to attract the most intellectual, enlightened, insightful, ... people
when its nothing but a dig simulator, where you only hold lmb to dig.
and they need numbers for that
someone is wrong, could be me
may the stats be with you, always
Probably because alot of us actually read the LOTR series in a book in print. I am still pissed they did not have Tom Brandi (i think i spelled his name wrong?) in the movies version..ugh.
Yea. I knew i spelled his last name wrong. Did you know they featured him in the War of Middle Earth games as a summon?
so does the book have stats for the shields? what are the stats for bombadil's shirt in there?
and if there is no such thing, because tolkien is a kind of rebel nonconformist, id want you to point this topic's supporters, where they should go write that the book is not being informative enough