Crime Boss: Rockay City

Crime Boss: Rockay City

Zobrazit statistiky:
7. bře. v 9.59
Dev Blog - Update 14 AI Improvements
AI Crew and Enemies are getting smarter

Podrobné informace o události naleznete zde:
https://steamcommunity.com/ogg/2933080/announcements/detail/498315243308450936
< >
Zobrazeno 1630 z 56 komentářů
The ability to drop into our friend's roguelite campaign missions as one of the bots would alleviate this and make multiplayer a lot more fun
These changes actually do sound really nice. As a previous comment mentioned, having the ability to ping an area as a bag drop off would also be really helpful.
No where did I read, bot will not run right in front of you while you're shooting, because everytime they love to get right in front of you. EVERYTIME.

Also yes please fix the Dragon Dogs hiest with tunnels. Cops have no trouble going through it but friendly bots get hung up in certain spots then never come back.
"AI are replacing humans!"

jokes aside, this is a fantastic write-up about AI behavior. I myself have been scripting AI behavior for a personal project using behavior tree and have taken detailed notes. I'll be referring to this information in the future for sure.
I deeply, heavily respect your goals with this, like omg <3 I've always disliked AI buddies that are borderline invulnerable but provide zero combat/objective support, even more so when they aren't QUITE invulnerable but are still jarringly impotent liabilities. I can see how designing the IDEAL bot teammates based around both the mission and the opposition simultaneously in a malleable, ever-changing Danger Zone would be _extremely_ difficult!

But hey, the more identifiable and brilliant behavioral compromises you guys are able to add in, the more things I can point to when I'm thinking about the best bot buddies in games. Lead by example here dudes! This is GREAT stuff!
Amazing. I guess I need to support this move with buying game on console too.
Next sale, please. I want this game.
Yet another reason I'm glad I chose Rockay City over Payday 3.

I'm really happy to see your guys focusing on improving the friendly AI like this. Way too many online co-op games treat bots as nothing more than temporary placeholders when you can't quite find a full squad of people to play with. So they just leave them dumb as rocks, and nearly useless, making inclusion at all seem like a waste of time.

Having good bots can help with so many of the problems online only games face. Like alleviating low player count issues by letting more people play effectively with smaller squads. And letting people play solo without basically being stuck in training mode. And, it can even allow for the game to continue living, even after the main servers inevitably get shutdown.

I grew up spoiled by the amazing bots in Unreal Tournament. Even today, I still play botmatch in those games because of them. So its always been super frustrating seeing how pretty much every game since then has completely ignored AI players, and the entire concept has regressed so far since then. Even though computer technology is so much more powerful now, that we could have significantly more intelligent and advanced bots than ever before. And there are so many more multiplayer focused games than ever before that would benefit from having good bots.
i am looking forward to it
Graphic is a BIG sh*t fix that....
We need more weapons!
We need clothes customization!
We need weapons picked up from dead to stay in the inventory of our team members .
If there's anything I would love the bots to do it would be to sit entirely still when told to not move instead of roaming around a small area, I lost a mission and a run because the bots refused to sit in a very defend-able position and instead would walk out into the open while dealing with swarms of heavies.
I already thought the AI was pretty great, so this is awesome. You devs are killing it. Your continued support has glowed up this game to the point it's actually above competing with modern co-op horde shooters like Back 4 Blood, WWZ, Payday 3, and Darktide, and it's now competing with genuine all-time classics like Payday 2, Left 4 Dead 2, and Killing Floor 1 and 2. And to think a couple years ago everyone was hating on it and calling it ♥♥♥♥ like Payday from Wish, when it ended up actually being better than the Payday 3 we got.
while I undeerstand and appreciate their concern for the AI in the game, especially squadmates who ruin 75% of runs, I truly only ask for one thing.... when I switch from them to another character, DON'T ♥♥♥♥♥♥ MOVE!!!!!!! That's my biggest pet peeve. Finding an area that's clear enough to set someone up, switch characters, only to have the previous run around andn blow the enitre mission. It's like "bro, I put you in that closet for a reason!!!"
< >
Zobrazeno 1630 z 56 komentářů
Na stránku: 1530 50