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Last time I checked this game use Unreal 4, doesn't? also Unreal 5 should have less isuee then 4.
What I did to you? I laso talked about Halo: Infinite, which in-house engine is a mess. And it's broken since a few months now, some reason every start compiling shaders (newer drivers make the game crash, maybe altest Nvidia driver fix... the crashing), which depends on RIG and drives takes some time. But that game using Slipspace Engine,t his on Unreal 4 and so far I never encountered and same issue.
Either that, or some random generic "loading" screen with no interaction...
https://www.youtube.com/watch?v=cp_pd92iqWE
My big apologize, master! For now I won't post nothing, nowhere.
Have a nice day!
Have a nice day, too!