Crime Boss: Rockay City

Crime Boss: Rockay City

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Salvage 25. aug. 2024 kl. 5:25
Turf wars is kinda bs
I'm on my 7th play though of the roguelite with most of my points spent in making my soldiers tougher and more damaging, along with more land at the start.

I really don't enjoy the constant spawning enemies from behind and the whole "23x Army" to capture but win or loss the stats is more like 65x soldiers killed. You might as well just not tell me how many soldiers there are if your going to just infinitely spawn more.
Sidst redigeret af Salvage; 25. aug. 2024 kl. 5:30
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ThotsBContagious 22. sep. 2024 kl. 6:55 
Oprindeligt skrevet af Baconisthename:
You gotta be the terminator of every attack. Let your goons do their thing while you go for killing as many enemies as possible until the captain shows up. Then ignore everything (other than staying alive) And aim for the captains head. The one with the minigun is annoying AF but if you hide behind cover where you can see her head but not her minigun that's the best way to kill them. Other than that you just gotta accept heavy losses and keep moving so you can't get hit from behind.
Honestly Im use to that from GTASA.. those turf wars are the same outside of it not having captains.
Sidst redigeret af ThotsBContagious; 22. sep. 2024 kl. 6:55
Malidictus 22. sep. 2024 kl. 7:45 
Oprindeligt skrevet af ThotsBContagious:
yo hold up.. theres turf war and soldier management in this?

Turf War, yes. Soldier management, no. Basically, you have a map of territories that you can attack and defend. You have no control over your soldiers, what they look like, what weapons they carry or how they behave. They're mostly just a number - a currency, effectively. The Turf War missions are just a direct slugfest. Small map, lots of enemies, kill. Kill the requisite number of enemies before the enemy does the same to you.

About the only "management" aspect the game has to offer is your soldiers' "tier", which determines a pool of weapons they can spawn with, and possibly their health/damage values. You don't choose when to upgrade, the mission to do so just pops up on its own at some point (possibly based on reputation?).

Basically, Turf Wars feel like a bare-bones proof-of-concept system with no real meat on the bones. It's how you win the game, to be sure, but its actual substance just comes down to running the same mosh pit mission in different locations over and over again.
ThotsBContagious 22. sep. 2024 kl. 9:10 
Oprindeligt skrevet af Malidictus:
Oprindeligt skrevet af ThotsBContagious:
yo hold up.. theres turf war and soldier management in this?

Turf War, yes. Soldier management, no. Basically, you have a map of territories that you can attack and defend. You have no control over your soldiers, what they look like, what weapons they carry or how they behave. They're mostly just a number - a currency, effectively. The Turf War missions are just a direct slugfest. Small map, lots of enemies, kill. Kill the requisite number of enemies before the enemy does the same to you.

About the only "management" aspect the game has to offer is your soldiers' "tier", which determines a pool of weapons they can spawn with, and possibly their health/damage values. You don't choose when to upgrade, the mission to do so just pops up on its own at some point (possibly based on reputation?).

Basically, Turf Wars feel like a bare-bones proof-of-concept system with no real meat on the bones. It's how you win the game, to be sure, but its actual substance just comes down to running the same mosh pit mission in different locations over and over again.

How to win the game, as in you only can do it at end of the game or?
Nvm I see its at the beginning.

Thats disappointing either way, guess I'll give this game a shot none the less.
Sidst redigeret af ThotsBContagious; 22. sep. 2024 kl. 9:27
ag0ny_ 22. sep. 2024 kl. 11:11 
i will have to try it i guess
Zennshi 22. sep. 2024 kl. 17:17 
Oprindeligt skrevet af Malidictus:
Honestly, turf wars is probably the worst part of the single-player campaign, and something I'd love to be able to "auto-resolve". The missions are incredibly reductive - just kill stuff. Soldiers aren't that interesting to play given their weapon selection. It just feel like so much filler.

But yes, the basic design is quite irritating. If the game tells me that the enemy has 30 soldiers in the territory, make it 30 soldiers. Don't spawn them endlessly, because it turns the boss fight into a slog.
Its not even that its a slog for me, its just when they endlessly respawn, and they keep spawning from the same area, or they spawn around the area boss and my ammo runs out, what am I supposed to do then?
Wrayday 22. sep. 2024 kl. 22:40 
Some people are misunderstanding the numbers.
The X30 means your forces need to take out that many.
There are far more enemies there as they endlessly spawn so you can take them out and take their equipment if you run out.

Now if the fight spawns a boss it will spawn in around X10 left on the counter... then you need to focus down the boss.

To the OP. It's going to be painful as you build up your rewards but it will become super easy later on. The real trick comes from going after the drugs right at the start and then upgrading your troops to T2 on round 2.
BootyHunter 27. sep. 2024 kl. 7:10 
Turf wars need the most help in this game. They are the only thing that let you win the campaign yet they are probably the game's weakest game play element. 'Coffee' had some good ideas. I feel like it'd be better if the game focused on the captains more and made them more akin to bosses where they actually have personality and things they do that separate them from the infinitely spawning waves that already happen when you go loud. But at least when you're going loud on a mission the weakness of infinite spawning mobs feels less boring because you're forced to play the objective. Turf wars showcases the worst elements of the game and it needs attention. It'd be better if captains and high ranking enemies had more personality and the infinitely spawning waves wasn't happening all the time. I would not be surprised if the infinitely spawning enemies is there to hide the captains because then the mode would feel even worse if you could easily abuse the stupid AI of the captains in a 1v1.

The novelty of them quickly wears out once you experience them a few times. Turf wars as a whole could use a rework.
Sidst redigeret af BootyHunter; 27. sep. 2024 kl. 7:14
Boboscus 27. sep. 2024 kl. 12:03 
I noticed it's not a thing with all turf wars, some captain parts spawn infinite enemies while others have limited spawns, it's really weird and stupid as certain fights are basically impossible if you are the last man standing.
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