Crime Boss: Rockay City

Crime Boss: Rockay City

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MEIKO-KENJI Jun 26, 2024 @ 9:48pm
I want a Restart button!
Most people restart when stealth fails, right?
This is the fate of HEIST games...
Game balance can be maintained by penalizing restarts depending on the difficulty level.
At present, I have to say that it is only half-baked.
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Showing 1-15 of 28 comments
bun E Jun 27, 2024 @ 12:17am 
Why penalize? We just need to be able to restart ♥♥♥♥, particularly online where theres no difference between restart and surrender>select heist>ready>load other than all the menus
Dasty-Fox Jun 27, 2024 @ 12:45am 
Go Laud ))))
CaptainLagbeard Jun 27, 2024 @ 12:55am 
There are times when the mission would fail due to no fault of your own in the singleplayer, and you don't want to get punished with a game over or a bunch of dead team members for it...

I had a mission as part of lowering investigation where I had to go escort a person to the escape, I got to the escape early and then he to escape combat he ran out of bounds so I couldn't get to him.

And sometimes the very well made AI decides to commit suicide by cop by fighting an entire SWAT wave without cover...
Mush Jun 27, 2024 @ 1:09am 
for multiplayer i can see how it could be useful but for single player you are basically asking to take the rogue-lite out of a rogue-lite.
bun E Jun 27, 2024 @ 1:22am 
Originally posted by Mush:
for multiplayer i can see how it could be useful but for single player you are basically asking to take the rogue-lite out of a rogue-lite.
A campaign mode that allows restart would be fine, just a different mode
JustaGamer Jun 27, 2024 @ 1:56am 
A restart button that allow you to re select team members for the heist would be nice.

Some description for a heist were too vague and it throws you into a fire fight situation to start out with, which is impossible to change the team members when you got locked in that set up knowing the heist is doom to fail.

You can't even plan for your heist this way when the game throw stuff like that at you. Otherwise make the description more clear to players, if it starts out with a fire fight or not.

I don't mind rouge lite if I know the nature of my heist, not some random stuff, hoping I don't get shot at as soon I came out of the van. This is especially unfriendly for new players trying to get into the game.
archonsod Jun 27, 2024 @ 2:19am 
Originally posted by MEIKO-KENJI:
Most people restart when stealth fails, right?
No.
Mush Jun 27, 2024 @ 3:00am 
Originally posted by JustaGamer:
A restart button that allow you to re select team members for the heist would be nice.

Some description for a heist were too vague and it throws you into a fire fight situation to start out with, which is impossible to change the team members when you got locked in that set up knowing the heist is doom to fail.

You can't even plan for your heist this way when the game throw stuff like that at you. Otherwise make the description more clear to players, if it starts out with a fire fight or not.

I don't mind rouge lite if I know the nature of my heist, not some random stuff, hoping I don't get shot at as soon I came out of the van. This is especially unfriendly for new players trying to get into the game.
the randomness is part of the game and it does get better as you start to undertand the game and/or unlock some perks.
some of it can be avoided by not going into certain heists while your heat is high or by not fighting every group at once.
letting you go back and change your team would ruin how the game works.
Multiplayer, fine, a restart option could be a nice QOL feature since most of that is just rinse and repeat.
Single player is do or die and that is how it should be.
Last edited by Mush; Jun 27, 2024 @ 3:01am
Snivy Jun 27, 2024 @ 3:09am 
Originally posted by Mush:
for multiplayer i can see how it could be useful but for single player you are basically asking to take the rogue-lite out of a rogue-lite.
When you can already cheese it, by killing the game using task manager to restart the mission, then why not add the option to restart ingame?
Something like for each retry you lose -10% payout to a maximum of 50% deduction. I'd happily take that over restarting my game 3 times cause of dumb AI.
JustaGamer Jun 27, 2024 @ 3:30am 
Originally posted by Mush:
Originally posted by JustaGamer:
A restart button that allow you to re select team members for the heist would be nice.

Some description for a ...my heist, not some random stuff, hoping I don't get shot at as soon I came out of the van. This is especially unfriendly for new players trying to get into the game.
the randomness is part of the game,, ld be a nice QOL feature since most of that is just rinse and repeat.
Single player is do or die and that is how it should be.

I understand the concept of rouge like or lite but a heist should be planned not something you go blind into. For new players many of the heist are going in blind with the lack of info, or indicators what they are getting into. These are more like a reckless heists than anything else and kinda dumb.

That is why I said they need to make their description more clear so people can plan accordingly knowing what they need to bring. If they die or lose members it will be on them but if they die or lose members because lack of info and indicator cause them not knowing what they are getting into then this is on the game/dev. not giving them this option. to understand what the heist involves. I know there may be random events too that part I understand.
Hanti Jun 27, 2024 @ 3:42am 
Originally posted by JustaGamer:
Originally posted by Mush:
the randomness is part of the game,, ld be a nice QOL feature since most of that is just rinse and repeat.
Single player is do or die and that is how it should be.

I understand the concept of rouge like or lite but a heist should be planned not something you go blind into.

So you do not understand it. It's a rogue heist game, which means randomness is the core design. Nowhere does this game say it's a heist simulator.
JustaGamer Jun 27, 2024 @ 4:21am 
Originally posted by Hanti:
Originally posted by JustaGamer:

I understand the concept of rouge like or lite but a heist should be planned not something you go blind into.

So you do not understand it. It's a rogue heist game, which means randomness is the core design. Nowhere does this game say it's a heist simulator.

So what is your explanation of a heist? So you go in blind? Which is where I say is dumb. I know some people may do it this way but it is still dumb not knowing what you will be facing. When you are not present with enough info for a heist why even bother to give a description at all.

Rouge like is fine, you make the mistake and lose ok, get on with life, just go with it, but when the game don't give you enough information with no indicator of this will be an all out fire fight, it just drop you in the shoot out and start being shoot at as soon you get off the van, due to lack of description where one ended up using the wrong team for the wrong job and being locked in, no, it is on the game not the player's fault.
Charming Cthulhu Jun 27, 2024 @ 6:48am 
Originally posted by JustaGamer:
Originally posted by Hanti:

So you do not understand it. It's a rogue heist game, which means randomness is the core design. Nowhere does this game say it's a heist simulator.

So what is your explanation of a heist? So you go in blind? Which is where I say is dumb. I know some people may do it this way but it is still dumb not knowing what you will be facing. When you are not present with enough info for a heist why even bother to give a description at all.

Rouge like is fine, you make the mistake and lose ok, get on with life, just go with it, but when the game don't give you enough information with no indicator of this will be an all out fire fight, it just drop you in the shoot out and start being shoot at as soon you get off the van, due to lack of description where one ended up using the wrong team for the wrong job and being locked in, no, it is on the game not the player's fault.

The game DOES give you this information. Look here at the section "Loud or stealth?":

https://steamcommunity.com/sharedfiles/filedetails/?id=3269711161
Last edited by Charming Cthulhu; Jun 27, 2024 @ 6:50am
JustaGamer Jun 27, 2024 @ 7:11am 
Originally posted by Charming Cthulhu:

The game DOES give you this information. Look here at the section "Loud or stealth?"
....

I don't have those icons. Did they change it after this guide posted?
So I am going to assume anything with a skull in it will be Loud?
There is no stealth icons in any of my early play through.
Edit: So anything without skull can play both ways? I won't get jump at the start of a heist, is that what it means?
Last edited by JustaGamer; Jun 27, 2024 @ 7:19am
Bolsa Jun 27, 2024 @ 7:34am 
Originally posted by archonsod:
Originally posted by MEIKO-KENJI:
Most people restart when stealth fails, right?
No.
i do it when i have full badges and using the boss alone on hard with only a silenced pistol xdxd
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Date Posted: Jun 26, 2024 @ 9:48pm
Posts: 28