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As for me, I removed "[/script/engine.userinterfacesettings] ApplicationScale=0.75" so that the interface does not shrink.
And set "r.Tonemapper.Sharpen" to "1" in [SystemSettings] section to make the game look less blurry.
My ingame settings: DLSS ON (balanced). Anti-Aliasing DISABLED.
I think you should post this on steam guides so more people can see it.
UPD: post is edited. I have not tested current config. Link to my config based on the original post: https://pastebin.com/LXx18CSS .
Do any of the TAA edits fix TAA's usual ghosting issue?
And like what is FXAA quality 5 and why are we stacking FXAA and TAA?
Is eye adaption quality that thing where you can't see ♥♥♥♥ for a sec when you change between a light and dark lit area?
Because that's hot garbage and nobody likes that ♥♥♥♥
I love me some good ini edits, and made a post yesterday asking for some, but I also like to know what they do before adding them.
Edit:
also wtf is
BasePassForceOutputsVelocity=1
?
Edit:
These edits also SIGNIFICANTLY increase GPU usage by 10-30% across various areas in the tutorial. It's moved this 2060 Super which hits about 50-70% on the tutorial to 55-88%.
devs should integrate this in next update!
Not only did these settings increase GPU usage, but if you delete all the settings related to TAA from this edit and set it to DLAA you get that some of that usage back and get almost the exact same fidelity.
I'm currently experimenting with ways to reduce the hud ghosting present in DLAA; which I gotta wonder why this edit isn't making use of r.TemporalAACurrentFrameWeight if it's going to use TAA
Edit:
Also I've never had stutter in this game and I run it off an HDD and use NV Overlay to benchmark. The overlay was not the cause of your stutter.
I'll check if mine's working in this next test run
Edit: confirmed the edits break the enemy outline/marking
This is why I said we need to know what each edit does. (and lol at people showering him in points but they can't mark guards now)
r.Postprocessing.disablematerials=1
It's what breaks the outlines.
And not for nothin, after doing over a dozen back and forth comparisons, these TAA settings look significantly worse than just using DLAA combined with these no blur options.
I can't find a way to eliminate hud element ghosting with DLAA unfortunately; it's very noticeable when money is being thrown in the van, especially if you pause and switch to no AA during it.
Also a lot of the stuff has no impact on performance and is purely the choice of whoever made this edit list. I've stripped out many settings that appear to be aesthetic choices and tested every time I rip a few out and there's been no performance changes from most of them.
Some things to note:
I'm not sure if Upsampling does a damn thing in light of Algorithm=0 but I left it alone in case there's something I'm not understanding. I am using Copilot to fill in my massive gaps in UE5 ini edits knowledge so I'm never fully certain on any of this outside of what I can see in tests.
Also in my tests TAA had as much as a 12% increase in GPU usage over DLAA
I left the DoF settings in even though they do nothing right now because if the devs ever let us edit DoF, they in theory should just work and you won't even have to think about it and do no harm otherwise.
If you're struggling for FPS you can try r.MaxAnisotropy=8 or even 4 instead of 16. Also deleting r.mipmaplodbias=-1 could help. Reducing FXAA.Quality might help too but don't hold your breath for big gains in reducing it.
Most of what I stripped out had no impact on performance at all, so this will still increase GPU usage over stock settings by as much as 15% but does not force TAA or change much of anything that wouldn't be consider blur.
Bloom I was torn on because some games it looks good and others it can make things hazy or blurry and can be somewhat subjective in it's appeal.
Anyway, if anyone has any suggestions for changes I'm open to spending more hours of my life trying to make this game look better. (Also desperately want a trick to reduce ghosting on hud elements with DLAA)
I'm gonna go edit and update my own topic on this matter now
Thanks Roland! Is there any way to remove / reduce the crazy horizontal banding on lights? It's driving me crazy